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mod helpers; |
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|
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use argh::FromArgs; |
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use bevy::prelude::*; |
| 9 |
use helpers::Next; |
| 10 |
|
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#[derive(FromArgs)] |
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|
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pub struct Args { |
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#[argh(positional)] |
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scene: Option<Scene>, |
| 16 |
} |
| 17 |
|
| 18 |
fn main() { |
| 19 |
#[cfg(not(target_arch = "wasm32"))] |
| 20 |
let args: Args = argh::from_env(); |
| 21 |
#[cfg(target_arch = "wasm32")] |
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let args: Args = Args::from_args(&[], &[]).unwrap(); |
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|
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let mut app = App::new(); |
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app.add_plugins((DefaultPlugins,)) |
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.add_systems(OnEnter(Scene::Light), light::setup) |
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.add_systems(OnEnter(Scene::Bloom), bloom::setup) |
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.add_systems(OnEnter(Scene::Gltf), gltf::setup) |
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.add_systems(OnEnter(Scene::Animation), animation::setup) |
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.add_systems(OnEnter(Scene::Gizmos), gizmos::setup) |
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.add_systems( |
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OnEnter(Scene::GltfCoordinateConversion), |
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gltf_coordinate_conversion::setup, |
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) |
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.add_systems( |
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OnEnter(Scene::WhiteFurnaceSolidColorLight), |
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white_furnace_solid_color_light::setup, |
| 38 |
) |
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.add_systems( |
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OnEnter(Scene::WhiteFurnaceEnvironmentMapLight), |
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white_furnace_environment_map_light::setup, |
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) |
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.add_systems(OnEnter(Scene::RenderLayers), render_layers::setup) |
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.add_systems(Update, switch_scene) |
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.add_systems(Update, gizmos::draw_gizmos.run_if(in_state(Scene::Gizmos))) |
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.add_systems( |
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Update, |
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gltf_coordinate_conversion::draw_gizmos |
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.run_if(in_state(Scene::GltfCoordinateConversion)), |
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); |
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|
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match args.scene { |
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None => app.init_state::<Scene>(), |
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Some(scene) => app.insert_state(scene), |
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}; |
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|
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#[cfg(feature = "bevy_ci_testing")] |
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app.add_systems(Update, helpers::switch_scene_in_ci::<Scene>); |
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|
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app.run(); |
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} |
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|
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash, States, Default)] |
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enum Scene { |
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#[default] |
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Light, |
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Bloom, |
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Gltf, |
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Animation, |
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Gizmos, |
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GltfCoordinateConversion, |
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WhiteFurnaceSolidColorLight, |
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WhiteFurnaceEnvironmentMapLight, |
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RenderLayers, |
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} |
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|
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impl Scene { |
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const ALL_ORDERED: &'static [Scene] = &[ |
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Scene::Light, |
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Scene::Bloom, |
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Scene::Gltf, |
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Scene::Animation, |
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Scene::Gizmos, |
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Scene::GltfCoordinateConversion, |
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Scene::WhiteFurnaceSolidColorLight, |
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Scene::WhiteFurnaceEnvironmentMapLight, |
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Scene::RenderLayers, |
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]; |
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} |
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|
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impl std::str::FromStr for Scene { |
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type Err = String; |
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|
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fn from_str(s: &str) -> std::result::Result<Self, Self::Err> { |
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let mut isit = Self::default(); |
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while s.to_lowercase() != format!("{isit:?}").to_lowercase() { |
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isit = isit.next(); |
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if isit == Self::default() { |
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return Err(format!("Invalid Scene name: {s}")); |
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} |
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} |
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Ok(isit) |
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} |
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} |
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|
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impl Next for Scene { |
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fn next(&self) -> Self { |
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Scene::ALL_ORDERED[(Scene::ALL_ORDERED |
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.iter() |
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.position(|scene| scene == self) |
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.unwrap() |
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+ 1) |
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% Scene::ALL_ORDERED.len()] |
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} |
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} |
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|
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fn switch_scene( |
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keyboard: Res<ButtonInput<KeyCode>>, |
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scene: Res<State<Scene>>, |
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mut next_scene: ResMut<NextState<Scene>>, |
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) { |
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if keyboard.just_pressed(KeyCode::Space) { |
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info!("Switching scene"); |
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next_scene.set(scene.get().next()); |
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} |
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} |
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|
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mod light { |
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use std::f32::consts::PI; |
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|
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use bevy::{ |
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color::palettes::css::{DEEP_PINK, LIME, RED}, |
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prelude::*, |
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}; |
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|
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const CURRENT_SCENE: super::Scene = super::Scene::Light; |
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|
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pub fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(10.0, 10.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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perceptual_roughness: 1.0, |
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..default() |
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})), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::default())), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: DEEP_PINK.into(), |
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..default() |
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})), |
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Transform::from_xyz(0.0, 1.0, 0.0), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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commands.spawn(( |
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PointLight { |
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intensity: 100_000.0, |
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color: RED.into(), |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(1.0, 2.0, 0.0), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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commands.spawn(( |
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SpotLight { |
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intensity: 100_000.0, |
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color: LIME.into(), |
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shadow_maps_enabled: true, |
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inner_angle: 0.6, |
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outer_angle: 0.8, |
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..default() |
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}, |
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Transform::from_xyz(-1.0, 2.0, 0.0).looking_at(Vec3::new(-1.0, 0.0, 0.0), Vec3::Z), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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commands.spawn(( |
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DirectionalLight { |
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illuminance: light_consts::lux::OVERCAST_DAY, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform { |
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translation: Vec3::new(0.0, 2.0, 0.0), |
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rotation: Quat::from_rotation_x(-PI / 4.), |
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..default() |
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}, |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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commands.spawn(( |
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RectLight { |
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color: Color::srgb(0.5, 0.7, 1.0), |
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intensity: 100_000.0, |
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width: 1.5, |
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height: 4.0, |
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range: 20.0, |
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}, |
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Transform::from_xyz(1.0, 2.0, -2.0).looking_at(Vec3::new(-1.0, 0.0, 0.0), Vec3::Y), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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} |
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} |
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|
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mod bloom { |
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use bevy::{core_pipeline::tonemapping::Tonemapping, post_process::bloom::Bloom, prelude::*}; |
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|
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const CURRENT_SCENE: super::Scene = super::Scene::Bloom; |
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|
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pub fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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commands.spawn(( |
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Camera3d::default(), |
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Tonemapping::TonyMcMapface, |
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Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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Bloom::NATURAL, |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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|
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let material_emissive1 = materials.add(StandardMaterial { |
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emissive: LinearRgba::rgb(13.99, 5.32, 2.0), |
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..default() |
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}); |
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let material_emissive2 = materials.add(StandardMaterial { |
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emissive: LinearRgba::rgb(2.0, 13.99, 5.32), |
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..default() |
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}); |
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|
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let mesh = meshes.add(Sphere::new(0.5).mesh().ico(5).unwrap()); |
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|
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for z in -2..3_i32 { |
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let material = match (z % 2).abs() { |
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0 => material_emissive1.clone(), |
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1 => material_emissive2.clone(), |
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_ => unreachable!(), |
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}; |
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|
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commands.spawn(( |
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Mesh3d(mesh.clone()), |
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MeshMaterial3d(material), |
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Transform::from_xyz(z as f32 * 2.0, 0.0, 0.0), |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
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} |
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} |
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} |
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|
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mod gltf { |
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use bevy::prelude::*; |
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|
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const CURRENT_SCENE: super::Scene = super::Scene::Gltf; |
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|
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pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), |
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EnvironmentMapLight { |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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intensity: 250.0, |
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..default() |
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}, |
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DespawnOnExit(CURRENT_SCENE), |
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)); |
| 284 |
|
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commands.spawn(( |
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DirectionalLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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DespawnOnExit(CURRENT_SCENE), |
| 291 |
)); |
| 292 |
commands.spawn(( |
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WorldAssetRoot(asset_server.load( |
| 294 |
GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf"), |
| 295 |
)), |
| 296 |
DespawnOnExit(CURRENT_SCENE), |
| 297 |
)); |
| 298 |
} |
| 299 |
} |
| 300 |
|
| 301 |
mod animation { |
| 302 |
use std::{f32::consts::PI, time::Duration}; |
| 303 |
|
| 304 |
use bevy::{prelude::*, world_serialization::WorldInstanceReady}; |
| 305 |
|
| 306 |
const CURRENT_SCENE: super::Scene = super::Scene::Animation; |
| 307 |
const FOX_PATH: &str = "models/animated/Fox.glb"; |
| 308 |
|
| 309 |
#[derive(Resource)] |
| 310 |
struct Animation { |
| 311 |
animation: AnimationNodeIndex, |
| 312 |
graph: Handle<AnimationGraph>, |
| 313 |
} |
| 314 |
|
| 315 |
pub fn setup( |
| 316 |
mut commands: Commands, |
| 317 |
asset_server: Res<AssetServer>, |
| 318 |
mut graphs: ResMut<Assets<AnimationGraph>>, |
| 319 |
) { |
| 320 |
let (graph, node) = AnimationGraph::from_clip( |
| 321 |
asset_server.load(GltfAssetLabel::Animation(2).from_asset(FOX_PATH)), |
| 322 |
); |
| 323 |
|
| 324 |
let graph_handle = graphs.add(graph); |
| 325 |
commands.insert_resource(Animation { |
| 326 |
animation: node, |
| 327 |
graph: graph_handle, |
| 328 |
}); |
| 329 |
|
| 330 |
commands.spawn(( |
| 331 |
Camera3d::default(), |
| 332 |
Transform::from_xyz(100.0, 100.0, 150.0).looking_at(Vec3::new(0.0, 20.0, 0.0), Vec3::Y), |
| 333 |
DespawnOnExit(CURRENT_SCENE), |
| 334 |
)); |
| 335 |
|
| 336 |
commands.spawn(( |
| 337 |
Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 1.0, -PI / 4.)), |
| 338 |
DirectionalLight { |
| 339 |
shadow_maps_enabled: true, |
| 340 |
..default() |
| 341 |
}, |
| 342 |
DespawnOnExit(CURRENT_SCENE), |
| 343 |
)); |
| 344 |
|
| 345 |
commands |
| 346 |
.spawn(( |
| 347 |
WorldAssetRoot(asset_server.load(GltfAssetLabel::Scene(0).from_asset(FOX_PATH))), |
| 348 |
DespawnOnExit(CURRENT_SCENE), |
| 349 |
)) |
| 350 |
.observe(pause_animation_frame); |
| 351 |
} |
| 352 |
|
| 353 |
fn pause_animation_frame( |
| 354 |
scene_ready: On<WorldInstanceReady>, |
| 355 |
children: Query<&Children>, |
| 356 |
mut commands: Commands, |
| 357 |
animation: Res<Animation>, |
| 358 |
mut players: Query<(Entity, &mut AnimationPlayer)>, |
| 359 |
) { |
| 360 |
for child in children.iter_descendants(scene_ready.entity) { |
| 361 |
if let Ok((entity, mut player)) = players.get_mut(child) { |
| 362 |
let mut transitions = AnimationTransitions::new(); |
| 363 |
transitions |
| 364 |
.play(&mut player, animation.animation, Duration::ZERO) |
| 365 |
.seek_to(0.5) |
| 366 |
.pause(); |
| 367 |
|
| 368 |
commands |
| 369 |
.entity(entity) |
| 370 |
.insert(AnimationGraphHandle(animation.graph.clone())) |
| 371 |
.insert(transitions); |
| 372 |
} |
| 373 |
} |
| 374 |
} |
| 375 |
} |
| 376 |
|
| 377 |
mod gizmos { |
| 378 |
use bevy::{color::palettes::css::*, prelude::*}; |
| 379 |
|
| 380 |
pub fn setup(mut commands: Commands) { |
| 381 |
commands.spawn(( |
| 382 |
Camera3d::default(), |
| 383 |
Transform::from_xyz(-1.0, 2.5, 6.5).looking_at(Vec3::ZERO, Vec3::Y), |
| 384 |
DespawnOnExit(super::Scene::Gizmos), |
| 385 |
)); |
| 386 |
} |
| 387 |
|
| 388 |
pub fn draw_gizmos(mut gizmos: Gizmos) { |
| 389 |
gizmos.cube( |
| 390 |
Transform::from_translation(Vec3::X * -1.75).with_scale(Vec3::splat(1.25)), |
| 391 |
RED, |
| 392 |
); |
| 393 |
gizmos |
| 394 |
.sphere(Isometry3d::from_translation(Vec3::X * -3.5), 0.75, GREEN) |
| 395 |
.resolution(30_000 / 3); |
| 396 |
|
| 397 |
gizmos.text( |
| 398 |
Isometry3d::from_translation(Vec3::Y * 1.5), |
| 399 |
"text gizmo", |
| 400 |
0.3, |
| 401 |
Vec2 { x: 0., y: 0. }, |
| 402 |
Color::WHITE, |
| 403 |
); |
| 404 |
|
| 405 |
|
| 406 |
for i in 0..8 { |
| 407 |
let x = 1.5 * (i % 4) as f32; |
| 408 |
let y = 1.0 * (0.5 - (i / 4) as f32); |
| 409 |
let mut grid = gizmos.grid_3d( |
| 410 |
Isometry3d::from_translation(Vec3::new(x, y, 0.0)), |
| 411 |
UVec3::new(5, 4, 3), |
| 412 |
Vec3::splat(0.175), |
| 413 |
Color::WHITE, |
| 414 |
); |
| 415 |
if i & 1 > 0 { |
| 416 |
grid = grid.outer_edges_x(); |
| 417 |
} |
| 418 |
if i & 2 > 0 { |
| 419 |
grid = grid.outer_edges_y(); |
| 420 |
} |
| 421 |
if i & 4 > 0 { |
| 422 |
grid.outer_edges_z(); |
| 423 |
} |
| 424 |
} |
| 425 |
} |
| 426 |
} |
| 427 |
|
| 428 |
mod gltf_coordinate_conversion { |
| 429 |
use bevy::{ |
| 430 |
color::palettes::basic::*, |
| 431 |
gltf::{convert_coordinates::GltfConvertCoordinates, GltfLoaderSettings}, |
| 432 |
prelude::*, |
| 433 |
world_serialization::WorldInstanceReady, |
| 434 |
}; |
| 435 |
|
| 436 |
const CURRENT_SCENE: super::Scene = super::Scene::GltfCoordinateConversion; |
| 437 |
|
| 438 |
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
| 439 |
commands.spawn(( |
| 440 |
Camera3d::default(), |
| 441 |
Transform::from_xyz(-4.0, 4.0, -5.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 442 |
DespawnOnExit(CURRENT_SCENE), |
| 443 |
)); |
| 444 |
|
| 445 |
commands.spawn(( |
| 446 |
DirectionalLight { |
| 447 |
color: BLUE.into(), |
| 448 |
..default() |
| 449 |
}, |
| 450 |
Transform::IDENTITY.looking_to(Dir3::Z, Dir3::Y), |
| 451 |
DespawnOnExit(CURRENT_SCENE), |
| 452 |
)); |
| 453 |
|
| 454 |
commands.spawn(( |
| 455 |
DirectionalLight { |
| 456 |
color: RED.into(), |
| 457 |
..default() |
| 458 |
}, |
| 459 |
Transform::IDENTITY.looking_to(Dir3::X, Dir3::Y), |
| 460 |
DespawnOnExit(CURRENT_SCENE), |
| 461 |
)); |
| 462 |
|
| 463 |
commands.spawn(( |
| 464 |
DirectionalLight { |
| 465 |
color: GREEN.into(), |
| 466 |
..default() |
| 467 |
}, |
| 468 |
Transform::IDENTITY.looking_to(Dir3::NEG_Y, Dir3::X), |
| 469 |
DespawnOnExit(CURRENT_SCENE), |
| 470 |
)); |
| 471 |
|
| 472 |
commands |
| 473 |
.spawn(( |
| 474 |
WorldAssetRoot( |
| 475 |
asset_server |
| 476 |
.load_builder() |
| 477 |
.with_settings(|s: &mut GltfLoaderSettings| { |
| 478 |
s.convert_coordinates = Some(GltfConvertCoordinates { |
| 479 |
rotate_scene_entity: true, |
| 480 |
rotate_meshes: true, |
| 481 |
}); |
| 482 |
}) |
| 483 |
.load(GltfAssetLabel::Scene(0).from_asset("models/Faces/faces.glb")), |
| 484 |
), |
| 485 |
DespawnOnExit(CURRENT_SCENE), |
| 486 |
)) |
| 487 |
.observe(show_aabbs); |
| 488 |
} |
| 489 |
|
| 490 |
pub fn show_aabbs( |
| 491 |
scene_ready: On<WorldInstanceReady>, |
| 492 |
mut commands: Commands, |
| 493 |
children: Query<&Children>, |
| 494 |
meshes: Query<(), With<Mesh3d>>, |
| 495 |
) { |
| 496 |
for child in children |
| 497 |
.iter_descendants(scene_ready.entity) |
| 498 |
.filter(|&e| meshes.contains(e)) |
| 499 |
{ |
| 500 |
commands.entity(child).insert(ShowAabbGizmo { |
| 501 |
color: Some(BLACK.into()), |
| 502 |
}); |
| 503 |
} |
| 504 |
} |
| 505 |
|
| 506 |
pub fn draw_gizmos(mut gizmos: Gizmos) { |
| 507 |
gizmos.axes(Transform::IDENTITY, 1.0); |
| 508 |
} |
| 509 |
} |
| 510 |
|
| 511 |
mod white_furnace_solid_color_light { |
| 512 |
use bevy::{ |
| 513 |
asset::RenderAssetUsages, |
| 514 |
camera::{Hdr, ScalingMode}, |
| 515 |
core_pipeline::tonemapping::{DebandDither, Tonemapping}, |
| 516 |
light::Skybox, |
| 517 |
prelude::*, |
| 518 |
render::render_resource::{ |
| 519 |
Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor, TextureViewDimension, |
| 520 |
}, |
| 521 |
}; |
| 522 |
|
| 523 |
const CURRENT_SCENE: super::Scene = super::Scene::WhiteFurnaceSolidColorLight; |
| 524 |
|
| 525 |
|
| 526 |
fn create_white_cubemap(size: u32) -> Image { |
| 527 |
|
| 528 |
const WHITE_F16: [u8; 2] = [0, 60]; |
| 529 |
const WHITE_PIXEL: [u8; 8] = [ |
| 530 |
WHITE_F16[0], |
| 531 |
WHITE_F16[1], |
| 532 |
WHITE_F16[0], |
| 533 |
WHITE_F16[1], |
| 534 |
WHITE_F16[0], |
| 535 |
WHITE_F16[1], |
| 536 |
WHITE_F16[0], |
| 537 |
WHITE_F16[1], |
| 538 |
]; |
| 539 |
|
| 540 |
let pixel_data: Vec<u8> = (0..6 * size * size).flat_map(|_| WHITE_PIXEL).collect(); |
| 541 |
|
| 542 |
Image { |
| 543 |
texture_view_descriptor: Some(TextureViewDescriptor { |
| 544 |
dimension: Some(TextureViewDimension::Cube), |
| 545 |
..Default::default() |
| 546 |
}), |
| 547 |
..Image::new( |
| 548 |
Extent3d { |
| 549 |
width: size, |
| 550 |
height: size, |
| 551 |
depth_or_array_layers: 6, |
| 552 |
}, |
| 553 |
TextureDimension::D2, |
| 554 |
pixel_data, |
| 555 |
TextureFormat::Rgba16Float, |
| 556 |
RenderAssetUsages::RENDER_WORLD, |
| 557 |
) |
| 558 |
} |
| 559 |
} |
| 560 |
|
| 561 |
pub fn setup( |
| 562 |
mut commands: Commands, |
| 563 |
mut meshes: ResMut<Assets<Mesh>>, |
| 564 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 565 |
mut images: ResMut<Assets<Image>>, |
| 566 |
) { |
| 567 |
let sphere_mesh = meshes.add(Sphere::new(0.45)); |
| 568 |
|
| 569 |
|
| 570 |
commands.insert_resource(GlobalAmbientLight::NONE); |
| 571 |
|
| 572 |
|
| 573 |
for y in -2..=2 { |
| 574 |
for x in -5..=5 { |
| 575 |
let x01 = (x + 5) as f32 / 10.0; |
| 576 |
let y01 = (y + 2) as f32 / 4.0; |
| 577 |
|
| 578 |
commands.spawn(( |
| 579 |
Mesh3d(sphere_mesh.clone()), |
| 580 |
MeshMaterial3d(materials.add(StandardMaterial { |
| 581 |
base_color: LinearRgba::WHITE.into(), |
| 582 |
|
| 583 |
metallic: y01, |
| 584 |
perceptual_roughness: x01, |
| 585 |
..default() |
| 586 |
})), |
| 587 |
Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0), |
| 588 |
DespawnOnExit(CURRENT_SCENE), |
| 589 |
)); |
| 590 |
} |
| 591 |
} |
| 592 |
|
| 593 |
|
| 594 |
let white_cubemap = create_white_cubemap(256); |
| 595 |
let white_cubemap_handle = images.add(white_cubemap); |
| 596 |
|
| 597 |
let mut solid_color_light = EnvironmentMapLight::solid_color(&mut images, Color::WHITE); |
| 598 |
solid_color_light.intensity = 500.0; |
| 599 |
|
| 600 |
|
| 601 |
commands.spawn(( |
| 602 |
Camera3d::default(), |
| 603 |
Hdr, |
| 604 |
Tonemapping::None, |
| 605 |
DebandDither::Disabled, |
| 606 |
Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y), |
| 607 |
Projection::from(OrthographicProjection { |
| 608 |
scale: 0.01, |
| 609 |
scaling_mode: ScalingMode::WindowSize, |
| 610 |
..OrthographicProjection::default_3d() |
| 611 |
}), |
| 612 |
Skybox { |
| 613 |
image: Some(white_cubemap_handle), |
| 614 |
|
| 615 |
brightness: 500.0, |
| 616 |
..default() |
| 617 |
}, |
| 618 |
solid_color_light, |
| 619 |
DespawnOnExit(CURRENT_SCENE), |
| 620 |
)); |
| 621 |
} |
| 622 |
} |
| 623 |
|
| 624 |
mod white_furnace_environment_map_light { |
| 625 |
use bevy::{ |
| 626 |
asset::RenderAssetUsages, |
| 627 |
camera::{Hdr, ScalingMode}, |
| 628 |
core_pipeline::tonemapping::{DebandDither, Tonemapping}, |
| 629 |
light::Skybox, |
| 630 |
prelude::*, |
| 631 |
render::render_resource::{ |
| 632 |
Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor, TextureViewDimension, |
| 633 |
}, |
| 634 |
}; |
| 635 |
|
| 636 |
const CURRENT_SCENE: super::Scene = super::Scene::WhiteFurnaceEnvironmentMapLight; |
| 637 |
|
| 638 |
|
| 639 |
fn create_white_cubemap(size: u32) -> Image { |
| 640 |
|
| 641 |
const WHITE_F16: [u8; 2] = [0, 60]; |
| 642 |
const WHITE_PIXEL: [u8; 8] = [ |
| 643 |
WHITE_F16[0], |
| 644 |
WHITE_F16[1], |
| 645 |
WHITE_F16[0], |
| 646 |
WHITE_F16[1], |
| 647 |
WHITE_F16[0], |
| 648 |
WHITE_F16[1], |
| 649 |
WHITE_F16[0], |
| 650 |
WHITE_F16[1], |
| 651 |
]; |
| 652 |
|
| 653 |
let pixel_data: Vec<u8> = (0..6 * size * size).flat_map(|_| WHITE_PIXEL).collect(); |
| 654 |
|
| 655 |
Image { |
| 656 |
texture_view_descriptor: Some(TextureViewDescriptor { |
| 657 |
dimension: Some(TextureViewDimension::Cube), |
| 658 |
..Default::default() |
| 659 |
}), |
| 660 |
..Image::new( |
| 661 |
Extent3d { |
| 662 |
width: size, |
| 663 |
height: size, |
| 664 |
depth_or_array_layers: 6, |
| 665 |
}, |
| 666 |
TextureDimension::D2, |
| 667 |
pixel_data, |
| 668 |
TextureFormat::Rgba16Float, |
| 669 |
RenderAssetUsages::RENDER_WORLD, |
| 670 |
) |
| 671 |
} |
| 672 |
} |
| 673 |
|
| 674 |
pub fn setup( |
| 675 |
mut commands: Commands, |
| 676 |
mut meshes: ResMut<Assets<Mesh>>, |
| 677 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 678 |
mut images: ResMut<Assets<Image>>, |
| 679 |
) { |
| 680 |
let sphere_mesh = meshes.add(Sphere::new(0.45)); |
| 681 |
|
| 682 |
|
| 683 |
commands.insert_resource(GlobalAmbientLight::NONE); |
| 684 |
|
| 685 |
|
| 686 |
for y in -2..=2 { |
| 687 |
for x in -5..=5 { |
| 688 |
let x01 = (x + 5) as f32 / 10.0; |
| 689 |
let y01 = (y + 2) as f32 / 4.0; |
| 690 |
|
| 691 |
commands.spawn(( |
| 692 |
Mesh3d(sphere_mesh.clone()), |
| 693 |
MeshMaterial3d(materials.add(StandardMaterial { |
| 694 |
base_color: LinearRgba::WHITE.into(), |
| 695 |
|
| 696 |
metallic: y01, |
| 697 |
perceptual_roughness: x01, |
| 698 |
..default() |
| 699 |
})), |
| 700 |
Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0), |
| 701 |
DespawnOnExit(CURRENT_SCENE), |
| 702 |
)); |
| 703 |
} |
| 704 |
} |
| 705 |
|
| 706 |
|
| 707 |
let white_cubemap = create_white_cubemap(256); |
| 708 |
let white_cubemap_handle = images.add(white_cubemap); |
| 709 |
|
| 710 |
let generated_light = GeneratedEnvironmentMapLight { |
| 711 |
environment_map: white_cubemap_handle.clone(), |
| 712 |
intensity: 500.0, |
| 713 |
..default() |
| 714 |
}; |
| 715 |
|
| 716 |
|
| 717 |
commands.spawn(( |
| 718 |
Camera3d::default(), |
| 719 |
Hdr, |
| 720 |
Tonemapping::None, |
| 721 |
DebandDither::Disabled, |
| 722 |
Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y), |
| 723 |
Projection::from(OrthographicProjection { |
| 724 |
scale: 0.01, |
| 725 |
scaling_mode: ScalingMode::WindowSize, |
| 726 |
..OrthographicProjection::default_3d() |
| 727 |
}), |
| 728 |
Skybox { |
| 729 |
image: Some(white_cubemap_handle), |
| 730 |
|
| 731 |
brightness: 500.0, |
| 732 |
..default() |
| 733 |
}, |
| 734 |
generated_light, |
| 735 |
DespawnOnExit(CURRENT_SCENE), |
| 736 |
)); |
| 737 |
} |
| 738 |
} |
| 739 |
|
| 740 |
mod render_layers { |
| 741 |
const CURRENT_SCENE: super::Scene = super::Scene::RenderLayers; |
| 742 |
|
| 743 |
use bevy::{ |
| 744 |
camera::{visibility::RenderLayers, Viewport}, |
| 745 |
prelude::*, |
| 746 |
window::PrimaryWindow, |
| 747 |
}; |
| 748 |
|
| 749 |
pub fn setup( |
| 750 |
mut commands: Commands, |
| 751 |
mut meshes: ResMut<Assets<Mesh>>, |
| 752 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 753 |
window: Single<&Window, With<PrimaryWindow>>, |
| 754 |
) { |
| 755 |
|
| 756 |
commands.spawn(( |
| 757 |
Mesh3d(meshes.add(Circle::new(4.0))), |
| 758 |
MeshMaterial3d(materials.add(Color::WHITE)), |
| 759 |
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
| 760 |
RenderLayers::layer(0).with(1).with(2), |
| 761 |
DespawnOnExit(CURRENT_SCENE), |
| 762 |
)); |
| 763 |
|
| 764 |
|
| 765 |
commands.spawn(( |
| 766 |
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
| 767 |
MeshMaterial3d(materials.add(Color::srgb(1.0, 0.0, 0.0))), |
| 768 |
Transform::from_xyz(-1.5, 0.5, 0.0), |
| 769 |
|
| 770 |
DespawnOnExit(CURRENT_SCENE), |
| 771 |
)); |
| 772 |
commands.spawn(( |
| 773 |
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
| 774 |
MeshMaterial3d(materials.add(Color::srgb(0.0, 1.0, 0.0))), |
| 775 |
Transform::from_xyz(0.0, 0.5, 0.0), |
| 776 |
RenderLayers::layer(1), |
| 777 |
DespawnOnExit(CURRENT_SCENE), |
| 778 |
)); |
| 779 |
commands.spawn(( |
| 780 |
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
| 781 |
MeshMaterial3d(materials.add(Color::srgb(0.0, 0.0, 1.0))), |
| 782 |
Transform::from_xyz(1.5, 0.5, 0.0), |
| 783 |
RenderLayers::layer(2), |
| 784 |
DespawnOnExit(CURRENT_SCENE), |
| 785 |
)); |
| 786 |
|
| 787 |
|
| 788 |
commands.spawn(( |
| 789 |
PointLight { |
| 790 |
shadow_maps_enabled: true, |
| 791 |
..default() |
| 792 |
}, |
| 793 |
Transform::from_xyz(4.0, 8.0, 4.0), |
| 794 |
DespawnOnExit(CURRENT_SCENE), |
| 795 |
)); |
| 796 |
|
| 797 |
let window_half_size = window.physical_size() / 2; |
| 798 |
|
| 799 |
|
| 800 |
|
| 801 |
for index in 0..4 { |
| 802 |
let viewport_pos = UVec2::new((index % 2) as u32, (index / 2) as u32); |
| 803 |
let mut entity_cmds = commands.spawn(( |
| 804 |
Camera3d::default(), |
| 805 |
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 806 |
Camera { |
| 807 |
|
| 808 |
order: index as isize, |
| 809 |
viewport: Some(Viewport { |
| 810 |
physical_position: viewport_pos * window_half_size, |
| 811 |
physical_size: window_half_size, |
| 812 |
..default() |
| 813 |
}), |
| 814 |
..default() |
| 815 |
}, |
| 816 |
DespawnOnExit(CURRENT_SCENE), |
| 817 |
)); |
| 818 |
match index { |
| 819 |
0 => {} |
| 820 |
1 => { |
| 821 |
entity_cmds.insert(RenderLayers::layer(1)); |
| 822 |
} |
| 823 |
2 => { |
| 824 |
entity_cmds.insert(RenderLayers::layer(2)); |
| 825 |
} |
| 826 |
3 => { |
| 827 |
entity_cmds.insert(RenderLayers::layer(0).with(1).with(2)); |
| 828 |
} |
| 829 |
_ => warn!("Unexpected index {index}"), |
| 830 |
} |
| 831 |
} |
| 832 |
} |
| 833 |
} |