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use bevy::{ |
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color::palettes::css::*, |
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, |
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prelude::*, |
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window::{PresentMode, WindowResolution}, |
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winit::WinitSettings, |
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}; |
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use rand::RngExt; |
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const CAMERA_SPEED: f32 = 1000.0; |
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const COLORS: [Color; 3] = [Color::Srgba(BLUE), Color::Srgba(WHITE), Color::Srgba(RED)]; |
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#[derive(Resource)] |
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struct ColorTint(bool); |
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|
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fn main() { |
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App::new() |
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.insert_resource(ColorTint( |
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std::env::args().nth(1).unwrap_or_default() == "--colored", |
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)) |
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.add_plugins(( |
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LogDiagnosticsPlugin::default(), |
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FrameTimeDiagnosticsPlugin::default(), |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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present_mode: PresentMode::AutoNoVsync, |
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resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0), |
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..default() |
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}), |
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..default() |
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}), |
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)) |
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.insert_resource(WinitSettings::continuous()) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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(print_sprite_count, move_camera.after(print_sprite_count)), |
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) |
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.run(); |
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} |
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fn setup(mut commands: Commands, assets: Res<AssetServer>, color_tint: Res<ColorTint>) { |
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warn!(include_str!("warning_string.txt")); |
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let mut rng = rand::rng(); |
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let tile_size = Vec2::splat(64.0); |
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let map_size = Vec2::splat(320.0); |
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let half_x = (map_size.x / 2.0) as i32; |
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let half_y = (map_size.y / 2.0) as i32; |
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let sprite_handle = assets.load("branding/icon.png"); |
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commands.spawn(Camera2d); |
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let mut sprites = vec![]; |
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for y in -half_y..half_y { |
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for x in -half_x..half_x { |
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let position = Vec2::new(x as f32, y as f32); |
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let translation = (position * tile_size).extend(rng.random::<f32>()); |
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let rotation = Quat::from_rotation_z(rng.random::<f32>()); |
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let scale = Vec3::splat(rng.random::<f32>() * 2.0); |
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sprites.push(( |
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Sprite { |
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image: sprite_handle.clone(), |
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custom_size: Some(tile_size), |
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color: if color_tint.0 { |
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COLORS[rng.random_range(0..3)] |
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} else { |
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Color::WHITE |
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}, |
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..default() |
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}, |
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Transform { |
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translation, |
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rotation, |
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scale, |
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}, |
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)); |
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} |
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} |
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commands.spawn_batch(sprites); |
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} |
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fn move_camera(time: Res<Time>, mut camera_transform: Single<&mut Transform, With<Camera>>) { |
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camera_transform.rotate_z(time.delta_secs() * 0.5); |
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**camera_transform = **camera_transform |
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* Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_secs()); |
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} |
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#[derive(Deref, DerefMut)] |
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struct PrintingTimer(Timer); |
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impl Default for PrintingTimer { |
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fn default() -> Self { |
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Self(Timer::from_seconds(1.0, TimerMode::Repeating)) |
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} |
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} |
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fn print_sprite_count(time: Res<Time>, mut timer: Local<PrintingTimer>, sprites: Query<&Sprite>) { |
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timer.tick(time.delta()); |
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if timer.just_finished() { |
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info!("Sprites: {}", sprites.iter().count()); |
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} |
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} |