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use std::f64::consts::PI; |
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use bevy::{ |
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camera::ScalingMode, |
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color::palettes::css::DEEP_PINK, |
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, |
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math::{DVec2, DVec3}, |
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pbr::{ExtractedPointLight, GlobalClusterableObjectMeta}, |
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prelude::*, |
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render::{Render, RenderApp, RenderSystems}, |
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window::{PresentMode, WindowResolution}, |
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winit::WinitSettings, |
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}; |
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use rand::{rng, RngExt}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(( |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0), |
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title: "many_lights".into(), |
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present_mode: PresentMode::AutoNoVsync, |
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..default() |
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}), |
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..default() |
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}), |
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FrameTimeDiagnosticsPlugin::default(), |
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LogDiagnosticsPlugin::default(), |
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LogVisibleLights, |
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)) |
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.insert_resource(WinitSettings::continuous()) |
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.add_systems(Startup, setup) |
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.add_systems(Update, (move_camera, print_light_count)) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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warn!(include_str!("warning_string.txt")); |
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|
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const LIGHT_RADIUS: f32 = 0.3; |
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const LIGHT_INTENSITY: f32 = 1000.0; |
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const RADIUS: f32 = 50.0; |
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const N_LIGHTS: usize = 100_000; |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Sphere::new(RADIUS).mesh().ico(9).unwrap())), |
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MeshMaterial3d(materials.add(Color::WHITE)), |
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Transform::from_scale(Vec3::NEG_ONE), |
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)); |
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|
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let mesh = meshes.add(Cuboid::default()); |
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let material = materials.add(StandardMaterial { |
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base_color: DEEP_PINK.into(), |
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..default() |
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}); |
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let golden_ratio = 0.5f64 * (1.0f64 + 5.0f64.sqrt()); |
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|
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commands.spawn_batch((0..N_LIGHTS).map(move |i| { |
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let mut rng = rng(); |
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let spherical_polar_theta_phi = fibonacci_spiral_on_sphere(golden_ratio, i, N_LIGHTS); |
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let unit_sphere_p = spherical_polar_to_cartesian(spherical_polar_theta_phi); |
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|
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( |
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PointLight { |
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range: LIGHT_RADIUS, |
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intensity: LIGHT_INTENSITY, |
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color: Color::hsl(rng.random_range(0.0..360.0), 1.0, 0.5), |
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..default() |
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}, |
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Transform::from_translation((RADIUS as f64 * unit_sphere_p).as_vec3()), |
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) |
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})); |
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|
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match std::env::args().nth(1).as_deref() { |
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Some("orthographic") => commands.spawn(( |
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Camera3d::default(), |
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Projection::from(OrthographicProjection { |
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scaling_mode: ScalingMode::FixedHorizontal { |
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viewport_width: 20.0, |
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}, |
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..OrthographicProjection::default_3d() |
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}), |
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)), |
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_ => commands.spawn(Camera3d::default()), |
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}; |
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|
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|
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|
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commands.spawn(( |
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Mesh3d(mesh), |
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MeshMaterial3d(material), |
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Transform { |
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translation: Vec3::new(0.0, RADIUS, 0.0), |
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scale: Vec3::splat(5.0), |
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..default() |
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}, |
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)); |
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} |
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const EPSILON: f64 = 0.36; |
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fn fibonacci_spiral_on_sphere(golden_ratio: f64, i: usize, n: usize) -> DVec2 { |
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DVec2::new( |
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PI * 2. * (i as f64 / golden_ratio), |
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ops::acos((1.0 - 2.0 * (i as f64 + EPSILON) / (n as f64 - 1.0 + 2.0 * EPSILON)) as f32) |
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as f64, |
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) |
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} |
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|
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fn spherical_polar_to_cartesian(p: DVec2) -> DVec3 { |
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let (sin_theta, cos_theta) = p.x.sin_cos(); |
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let (sin_phi, cos_phi) = p.y.sin_cos(); |
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DVec3::new(cos_theta * sin_phi, sin_theta * sin_phi, cos_phi) |
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} |
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|
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|
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fn move_camera(time: Res<Time>, mut camera_transform: Single<&mut Transform, With<Camera>>) { |
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let delta = time.delta_secs() * 0.15; |
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camera_transform.rotate_z(delta); |
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camera_transform.rotate_x(delta); |
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} |
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|
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|
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fn print_light_count(time: Res<Time>, mut timer: Local<PrintingTimer>, lights: Query<&PointLight>) { |
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timer.0.tick(time.delta()); |
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|
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if timer.0.just_finished() { |
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info!("Lights: {}", lights.iter().len()); |
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} |
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} |
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|
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struct LogVisibleLights; |
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|
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impl Plugin for LogVisibleLights { |
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fn build(&self, app: &mut App) { |
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let Some(render_app) = app.get_sub_app_mut(RenderApp) else { |
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return; |
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}; |
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|
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render_app.add_systems( |
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Render, |
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print_visible_light_count.in_set(RenderSystems::Prepare), |
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); |
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} |
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} |
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|
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fn print_visible_light_count( |
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time: Res<Time>, |
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mut timer: Local<PrintingTimer>, |
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visible: Query<&ExtractedPointLight>, |
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global_clusterable_object_meta: Res<GlobalClusterableObjectMeta>, |
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) { |
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timer.0.tick(time.delta()); |
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|
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if timer.0.just_finished() { |
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|
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info!( |
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"Visible Lights: {}, Rendered Lights: {}", |
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visible.iter().len(), |
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global_clusterable_object_meta.entity_to_index.len() |
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); |
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} |
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} |
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struct PrintingTimer(Timer); |
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|
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impl Default for PrintingTimer { |
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fn default() -> Self { |
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Self(Timer::from_seconds(1.0, TimerMode::Repeating)) |
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} |
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} |