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use std::{f32::consts::PI, time::Duration}; |
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use argh::FromArgs; |
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use bevy::{ |
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, |
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gltf::GltfPlugin, |
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light::CascadeShadowConfigBuilder, |
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mesh::MeshCompressionArgs, |
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post_process::motion_blur::MotionBlur, |
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prelude::*, |
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window::{PresentMode, WindowResolution}, |
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winit::WinitSettings, |
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world_serialization::WorldInstanceReady, |
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}; |
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|
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#[derive(FromArgs, Resource)] |
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|
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struct Args { |
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|
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#[argh(switch)] |
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sync: bool, |
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|
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|
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#[argh(option, default = "1000")] |
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count: usize, |
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|
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|
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#[argh(switch)] |
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motion_blur: bool, |
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|
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|
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#[argh(switch)] |
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mesh_compression: bool, |
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} |
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|
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#[derive(Resource)] |
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struct Foxes { |
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count: usize, |
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speed: f32, |
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moving: bool, |
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sync: bool, |
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} |
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|
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fn main() { |
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|
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#[cfg(not(target_arch = "wasm32"))] |
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let args: Args = argh::from_env(); |
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#[cfg(target_arch = "wasm32")] |
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let args = Args::from_args(&[], &[]).unwrap(); |
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|
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App::new() |
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.add_plugins(( |
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DefaultPlugins |
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.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "🦊🦊🦊 Many Foxes! 🦊🦊🦊".into(), |
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present_mode: PresentMode::AutoNoVsync, |
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resolution: WindowResolution::new(1920, 1080) |
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.with_scale_factor_override(1.0), |
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..default() |
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}), |
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..default() |
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}) |
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.set(GltfPlugin { |
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mesh_compression: if args.mesh_compression { |
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MeshCompressionArgs::regular() |
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} else { |
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MeshCompressionArgs::none() |
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}, |
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..default() |
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}), |
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FrameTimeDiagnosticsPlugin::default(), |
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LogDiagnosticsPlugin::default(), |
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)) |
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.insert_resource(StaticTransformOptimizations::Disabled) |
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.insert_resource(WinitSettings::continuous()) |
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.insert_resource(Foxes { |
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count: args.count, |
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speed: 2.0, |
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moving: true, |
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sync: args.sync, |
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}) |
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.insert_resource(args) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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keyboard_animation_control, |
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update_fox_rings.after(keyboard_animation_control), |
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), |
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) |
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.run(); |
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} |
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|
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#[derive(Resource)] |
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struct Animations { |
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node_indices: Vec<AnimationNodeIndex>, |
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graph: Handle<AnimationGraph>, |
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} |
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|
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const RING_SPACING: f32 = 2.0; |
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const FOX_SPACING: f32 = 2.0; |
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#[derive(Component, Clone, Copy)] |
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enum RotationDirection { |
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CounterClockwise, |
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Clockwise, |
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} |
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|
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impl RotationDirection { |
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fn sign(&self) -> f32 { |
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match self { |
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RotationDirection::CounterClockwise => 1.0, |
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RotationDirection::Clockwise => -1.0, |
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} |
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} |
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} |
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|
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#[derive(Component)] |
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struct Ring { |
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radius: f32, |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut animation_graphs: ResMut<Assets<AnimationGraph>>, |
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foxes: Res<Foxes>, |
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args: Res<Args>, |
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) { |
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warn!(include_str!("warning_string.txt")); |
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|
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let animation_clips = [ |
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asset_server.load(GltfAssetLabel::Animation(2).from_asset("models/animated/Fox.glb")), |
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asset_server.load(GltfAssetLabel::Animation(1).from_asset("models/animated/Fox.glb")), |
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asset_server.load(GltfAssetLabel::Animation(0).from_asset("models/animated/Fox.glb")), |
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]; |
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let mut animation_graph = AnimationGraph::new(); |
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let node_indices = animation_graph |
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.add_clips(animation_clips, 1.0, animation_graph.root) |
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.collect(); |
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commands.insert_resource(Animations { |
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node_indices, |
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graph: animation_graphs.add(animation_graph), |
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}); |
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let fox_handle = |
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asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")); |
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|
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let ring_directions = [ |
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( |
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Quat::from_rotation_y(PI), |
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RotationDirection::CounterClockwise, |
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), |
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(Quat::IDENTITY, RotationDirection::Clockwise), |
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]; |
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|
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let mut ring_index = 0; |
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let mut radius = RING_SPACING; |
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let mut foxes_remaining = foxes.count; |
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|
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info!("Spawning {} foxes...", foxes.count); |
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|
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while foxes_remaining > 0 { |
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let (base_rotation, ring_direction) = ring_directions[ring_index % 2]; |
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let ring_parent = commands |
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.spawn(( |
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Transform::default(), |
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Visibility::default(), |
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ring_direction, |
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Ring { radius }, |
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)) |
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.id(); |
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let circumference = PI * 2. * radius; |
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let foxes_in_ring = ((circumference / FOX_SPACING) as usize).min(foxes_remaining); |
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let fox_spacing_angle = circumference / (foxes_in_ring as f32 * radius); |
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|
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for fox_i in 0..foxes_in_ring { |
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let fox_angle = fox_i as f32 * fox_spacing_angle; |
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let (s, c) = ops::sin_cos(fox_angle); |
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let (x, z) = (radius * c, radius * s); |
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|
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commands.entity(ring_parent).with_children(|builder| { |
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builder |
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.spawn(( |
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WorldAssetRoot(fox_handle.clone()), |
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Transform::from_xyz(x, 0.0, z) |
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.with_scale(Vec3::splat(0.01)) |
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.with_rotation(base_rotation * Quat::from_rotation_y(-fox_angle)), |
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)) |
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.observe(setup_scene_once_loaded); |
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}); |
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} |
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foxes_remaining -= foxes_in_ring; |
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radius += RING_SPACING; |
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ring_index += 1; |
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} |
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|
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let zoom = 0.8; |
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let translation = Vec3::new( |
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radius * 1.25 * zoom, |
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radius * 0.5 * zoom, |
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radius * 1.5 * zoom, |
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); |
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let mut camera = commands.spawn(( |
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Camera3d::default(), |
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Transform::from_translation(translation) |
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.looking_at(0.2 * Vec3::new(translation.x, 0.0, translation.z), Vec3::Y), |
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)); |
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|
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if args.motion_blur { |
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camera.insert(( |
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MotionBlur { |
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|
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shutter_angle: 3.0, |
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..Default::default() |
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}, |
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#[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))] |
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Msaa::Off, |
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)); |
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} |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(5000.0, 5000.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))), |
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)); |
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|
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|
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commands.spawn(( |
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Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 1.0, -PI / 4.)), |
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DirectionalLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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CascadeShadowConfigBuilder { |
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first_cascade_far_bound: 0.9 * radius, |
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maximum_distance: 2.8 * radius, |
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..default() |
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} |
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.build(), |
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)); |
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println!("Animation controls:"); |
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println!(" - spacebar: play / pause"); |
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println!(" - arrow up / down: speed up / slow down animation playback"); |
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println!(" - arrow left / right: seek backward / forward"); |
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println!(" - return: change animation"); |
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} |
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|
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|
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fn setup_scene_once_loaded( |
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scene_ready: On<WorldInstanceReady>, |
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animations: Res<Animations>, |
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foxes: Res<Foxes>, |
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mut commands: Commands, |
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children: Query<&Children>, |
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mut players: Query<&mut AnimationPlayer>, |
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) { |
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for child in children.iter_descendants(scene_ready.entity) { |
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if let Ok(mut player) = players.get_mut(child) { |
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let playing_animation = player.play(animations.node_indices[0]).repeat(); |
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if !foxes.sync { |
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playing_animation.seek_to(scene_ready.entity.index_u32() as f32 / 10.0); |
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} |
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commands.entity(child).insert(( |
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AnimationGraphHandle(animations.graph.clone()), |
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AnimationTransitions::default(), |
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)); |
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} |
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} |
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} |
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|
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fn update_fox_rings( |
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time: Res<Time>, |
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foxes: Res<Foxes>, |
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mut rings: Query<(&Ring, &RotationDirection, &mut Transform)>, |
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) { |
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if !foxes.moving { |
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return; |
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} |
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|
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let dt = time.delta_secs(); |
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for (ring, rotation_direction, mut transform) in &mut rings { |
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let angular_velocity = foxes.speed / ring.radius; |
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transform.rotate_y(rotation_direction.sign() * angular_velocity * dt); |
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} |
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} |
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|
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fn keyboard_animation_control( |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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mut animation_player: Query<(&mut AnimationPlayer, &mut AnimationTransitions)>, |
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animations: Res<Animations>, |
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mut current_animation: Local<usize>, |
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mut foxes: ResMut<Foxes>, |
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) { |
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if keyboard_input.just_pressed(KeyCode::Space) { |
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foxes.moving = !foxes.moving; |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::ArrowUp) { |
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foxes.speed *= 1.25; |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::ArrowDown) { |
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foxes.speed *= 0.8; |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::Enter) { |
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*current_animation = (*current_animation + 1) % animations.node_indices.len(); |
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} |
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|
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for (mut player, mut transitions) in &mut animation_player { |
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if keyboard_input.just_pressed(KeyCode::Space) { |
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if player.all_paused() { |
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player.resume_all(); |
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} else { |
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player.pause_all(); |
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} |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::ArrowUp) { |
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player.adjust_speeds(1.25); |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::ArrowDown) { |
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player.adjust_speeds(0.8); |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::ArrowLeft) { |
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player.seek_all_by(-0.1); |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::ArrowRight) { |
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player.seek_all_by(0.1); |
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} |
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|
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if keyboard_input.just_pressed(KeyCode::Enter) { |
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transitions |
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.play( |
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&mut player, |
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animations.node_indices[*current_animation], |
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Duration::from_millis(250), |
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) |
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.repeat(); |
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} |
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} |
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} |