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use std::{f64::consts::PI, str::FromStr}; |
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|
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use argh::FromArgs; |
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use bevy::{ |
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asset::RenderAssetUsages, |
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camera::visibility::{NoCpuCulling, NoFrustumCulling}, |
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, |
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light::NotShadowCaster, |
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math::{ |
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ops::{cbrt, sqrt}, |
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DVec2, DVec3, |
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}, |
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mesh::MeshCompressionArgs, |
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post_process::motion_blur::MotionBlur, |
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prelude::*, |
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render::{ |
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batching::NoAutomaticBatching, |
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render_resource::{Extent3d, TextureDimension, TextureFormat}, |
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view::NoIndirectDrawing, |
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}, |
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window::{PresentMode, WindowResolution}, |
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winit::WinitSettings, |
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}; |
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use chacha20::ChaCha8Rng; |
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use rand::{seq::IndexedRandom, RngExt, SeedableRng}; |
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|
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#[derive(FromArgs, Resource)] |
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|
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struct Args { |
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|
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#[argh(option, default = "Layout::Sphere")] |
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layout: Layout, |
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|
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|
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#[argh(switch)] |
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benchmark: bool, |
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|
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|
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#[argh(switch)] |
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vary_material_data_per_instance: bool, |
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|
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|
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#[argh(option, default = "0")] |
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material_texture_count: usize, |
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|
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|
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#[argh(option, default = "1")] |
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mesh_count: usize, |
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|
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|
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#[argh(option, default = "1600000")] |
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instance_count: usize, |
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|
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|
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#[argh(switch)] |
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no_frustum_culling: bool, |
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|
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|
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#[argh(switch)] |
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no_automatic_batching: bool, |
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|
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|
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#[argh(switch)] |
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no_indirect_drawing: bool, |
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|
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|
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#[argh(switch)] |
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no_cpu_culling: bool, |
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|
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|
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#[argh(switch)] |
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shadows: bool, |
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|
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|
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#[argh(switch)] |
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rotate_cubes: bool, |
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|
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|
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#[argh(switch)] |
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animate_materials: bool, |
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|
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|
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#[argh(switch)] |
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motion_blur: bool, |
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|
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|
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#[argh(switch)] |
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mesh_compression: bool, |
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} |
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|
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#[derive(Default, Clone, PartialEq)] |
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enum Layout { |
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Cube, |
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#[default] |
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Sphere, |
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Dense, |
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} |
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|
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impl FromStr for Layout { |
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type Err = String; |
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|
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fn from_str(s: &str) -> Result<Self, Self::Err> { |
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match s { |
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"cube" => Ok(Self::Cube), |
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"sphere" => Ok(Self::Sphere), |
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"dense" => Ok(Self::Dense), |
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_ => Err(format!( |
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"Unknown layout value: '{s}', valid options: 'cube', 'sphere', 'dense'" |
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)), |
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} |
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} |
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} |
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|
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fn main() { |
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|
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#[cfg(not(target_arch = "wasm32"))] |
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let args: Args = argh::from_env(); |
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#[cfg(target_arch = "wasm32")] |
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let args = Args::from_args(&[], &[]).unwrap(); |
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|
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let mut app = App::new(); |
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app.add_plugins(( |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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present_mode: PresentMode::AutoNoVsync, |
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resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0), |
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..default() |
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}), |
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..default() |
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}), |
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FrameTimeDiagnosticsPlugin::default(), |
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LogDiagnosticsPlugin::default(), |
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)) |
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.insert_resource(WinitSettings::continuous()) |
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.add_systems(Startup, setup) |
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.add_systems(Update, print_mesh_count); |
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|
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if args.layout != Layout::Dense { |
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app.add_systems(Update, move_camera); |
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} |
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|
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if args.rotate_cubes { |
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app.add_systems(Update, rotate_cubes); |
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} |
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|
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if args.animate_materials { |
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app.add_systems(Update, update_materials); |
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} |
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|
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app.insert_resource(args).run(); |
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} |
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|
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const WIDTH: usize = 200; |
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const HEIGHT: usize = 200; |
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|
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fn setup( |
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mut commands: Commands, |
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args: Res<Args>, |
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mesh_assets: ResMut<Assets<Mesh>>, |
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material_assets: ResMut<Assets<StandardMaterial>>, |
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images: ResMut<Assets<Image>>, |
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) { |
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warn!(include_str!("warning_string.txt")); |
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|
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let args = args.into_inner(); |
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let images = images.into_inner(); |
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let material_assets = material_assets.into_inner(); |
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let mesh_assets = mesh_assets.into_inner(); |
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|
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let meshes = init_meshes(args, mesh_assets); |
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|
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let material_textures = init_textures(args, images); |
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let materials = init_materials(args, &material_textures, material_assets); |
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|
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|
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|
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let mut material_rng = ChaCha8Rng::seed_from_u64(42); |
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match args.layout { |
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Layout::Sphere => { |
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|
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|
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let n_points: usize = args.instance_count; |
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|
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let radius = WIDTH as f64 * 2.5; |
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let golden_ratio = 0.5f64 * (1.0f64 + 5.0f64.sqrt()); |
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for i in 0..n_points { |
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let spherical_polar_theta_phi = |
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fibonacci_spiral_on_sphere(golden_ratio, i, n_points); |
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let unit_sphere_p = spherical_polar_to_cartesian(spherical_polar_theta_phi); |
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let (mesh, transform) = meshes.choose(&mut material_rng).unwrap(); |
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commands |
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.spawn(( |
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Mesh3d(mesh.clone()), |
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MeshMaterial3d(materials.choose(&mut material_rng).unwrap().clone()), |
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Transform::from_translation((radius * unit_sphere_p).as_vec3()) |
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.looking_at(Vec3::ZERO, Vec3::Y) |
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.mul_transform(*transform), |
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)) |
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.insert_if(NoFrustumCulling, || args.no_frustum_culling) |
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.insert_if(NoAutomaticBatching, || args.no_automatic_batching) |
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.insert_if(NoCpuCulling, || args.no_cpu_culling); |
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} |
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|
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|
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let mut camera = commands.spawn(Camera3d::default()); |
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if args.no_indirect_drawing { |
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camera.insert(NoIndirectDrawing); |
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} |
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if args.no_cpu_culling { |
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camera.insert(NoCpuCulling); |
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} |
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if args.motion_blur { |
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camera.insert(( |
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MotionBlur { |
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|
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shutter_angle: 3.0, |
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..Default::default() |
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}, |
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|
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#[cfg(all( |
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feature = "webgl2", |
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target_arch = "wasm32", |
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not(feature = "webgpu") |
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))] |
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Msaa::Off, |
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)); |
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} |
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|
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|
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commands.spawn(( |
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Mesh3d(mesh_assets.add(Cuboid::from_size(Vec3::splat(radius as f32 * 2.2)))), |
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MeshMaterial3d(material_assets.add(StandardMaterial::from(Color::WHITE))), |
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Transform::from_scale(-Vec3::ONE), |
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NotShadowCaster, |
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)); |
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} |
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Layout::Cube => { |
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|
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|
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let scale = 2.5; |
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|
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|
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|
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|
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|
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|
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|
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|
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|
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let factor = (5.0 / 9.0) * sqrt(args.instance_count as f32) |
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/ (sqrt(HEIGHT as f32) * sqrt(WIDTH as f32)); |
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let dimensions = (vec2(WIDTH as f32, HEIGHT as f32) * factor) |
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.ceil() |
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.as_uvec2(); |
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|
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for x in 0..dimensions.x { |
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for y in 0..dimensions.y { |
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|
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if x % 10 == 0 || y % 10 == 0 { |
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continue; |
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} |
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|
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commands |
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.spawn(( |
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Mesh3d(meshes.choose(&mut material_rng).unwrap().0.clone()), |
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MeshMaterial3d(materials.choose(&mut material_rng).unwrap().clone()), |
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Transform::from_xyz((x as f32) * scale, (y as f32) * scale, 0.0), |
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)) |
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.insert_if(NoCpuCulling, || args.no_cpu_culling); |
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commands |
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.spawn(( |
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Mesh3d(meshes.choose(&mut material_rng).unwrap().0.clone()), |
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MeshMaterial3d(materials.choose(&mut material_rng).unwrap().clone()), |
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Transform::from_xyz( |
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(x as f32) * scale, |
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dimensions.y as f32 * scale, |
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(y as f32) * scale, |
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), |
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)) |
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.insert_if(NoCpuCulling, || args.no_cpu_culling); |
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commands |
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.spawn(( |
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Mesh3d(meshes.choose(&mut material_rng).unwrap().0.clone()), |
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MeshMaterial3d(materials.choose(&mut material_rng).unwrap().clone()), |
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Transform::from_xyz((x as f32) * scale, 0.0, (y as f32) * scale), |
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)) |
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.insert_if(NoCpuCulling, || args.no_cpu_culling); |
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commands |
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.spawn(( |
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Mesh3d(meshes.choose(&mut material_rng).unwrap().0.clone()), |
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MeshMaterial3d(materials.choose(&mut material_rng).unwrap().clone()), |
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Transform::from_xyz(0.0, (x as f32) * scale, (y as f32) * scale), |
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)) |
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.insert_if(NoCpuCulling, || args.no_cpu_culling); |
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} |
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} |
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|
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let center = 0.5 |
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* scale |
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* Vec3::new( |
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dimensions.x as f32, |
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dimensions.y as f32, |
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dimensions.x as f32, |
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); |
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commands.spawn((Camera3d::default(), Transform::from_translation(center))); |
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|
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commands.spawn(( |
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Mesh3d(mesh_assets.add(Cuboid::from_size(2.0 * 1.1 * center))), |
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MeshMaterial3d(material_assets.add(StandardMaterial::from(Color::WHITE))), |
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Transform::from_scale(-Vec3::ONE).with_translation(center), |
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NotShadowCaster, |
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)); |
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} |
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Layout::Dense => { |
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|
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|
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let count = args.instance_count; |
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let size = cbrt(count as f32).round(); |
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let gap = 1.25; |
| 331 |
|
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for i in 0..count { |
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let x = i as f32 % size; |
| 334 |
let y = (i as f32 / size) % size; |
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let z = i as f32 / (size * size); |
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let pos = Vec3::new(x * gap, y * gap, z * gap); |
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commands |
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.spawn(( |
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Mesh3d(meshes.choose(&mut material_rng).unwrap().0.clone()), |
| 340 |
MeshMaterial3d(materials.choose(&mut material_rng).unwrap().clone()), |
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Transform::from_translation(pos), |
| 342 |
)) |
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.insert_if(NoCpuCulling, || args.no_cpu_culling); |
| 344 |
} |
| 345 |
|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(100.0, 90.0, 100.0) |
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.looking_at(Vec3::new(0.0, -10.0, 0.0), Vec3::Y), |
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)); |
| 352 |
} |
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} |
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|
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commands.spawn(( |
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DirectionalLight { |
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shadow_maps_enabled: args.shadows, |
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..default() |
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}, |
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Transform::IDENTITY.looking_at(Vec3::new(0.0, -1.0, -1.0), Vec3::Y), |
| 361 |
)); |
| 362 |
} |
| 363 |
|
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fn init_textures(args: &Args, images: &mut Assets<Image>) -> Vec<Handle<Image>> { |
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|
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|
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let mut color_rng = ChaCha8Rng::seed_from_u64(42); |
| 368 |
let color_bytes: Vec<u8> = (0..(args.material_texture_count * 4)) |
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.map(|i| { |
| 370 |
if (i % 4) == 3 { |
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255 |
| 372 |
} else { |
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color_rng.random() |
| 374 |
} |
| 375 |
}) |
| 376 |
.collect(); |
| 377 |
color_bytes |
| 378 |
.chunks(4) |
| 379 |
.map(|pixel| { |
| 380 |
images.add(Image::new_fill( |
| 381 |
Extent3d::default(), |
| 382 |
TextureDimension::D2, |
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pixel, |
| 384 |
TextureFormat::Rgba8UnormSrgb, |
| 385 |
RenderAssetUsages::RENDER_WORLD, |
| 386 |
)) |
| 387 |
}) |
| 388 |
.collect() |
| 389 |
} |
| 390 |
|
| 391 |
fn init_materials( |
| 392 |
args: &Args, |
| 393 |
textures: &[Handle<Image>], |
| 394 |
assets: &mut Assets<StandardMaterial>, |
| 395 |
) -> Vec<Handle<StandardMaterial>> { |
| 396 |
let capacity = if args.vary_material_data_per_instance { |
| 397 |
args.instance_count |
| 398 |
} else { |
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args.material_texture_count |
| 400 |
} |
| 401 |
.max(1); |
| 402 |
|
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let mut materials = Vec::with_capacity(capacity); |
| 404 |
materials.push(assets.add(StandardMaterial { |
| 405 |
base_color: Color::WHITE, |
| 406 |
base_color_texture: textures.first().cloned(), |
| 407 |
..default() |
| 408 |
})); |
| 409 |
|
| 410 |
|
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|
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let mut color_rng = ChaCha8Rng::seed_from_u64(42); |
| 413 |
let mut texture_rng = ChaCha8Rng::seed_from_u64(42); |
| 414 |
materials.extend( |
| 415 |
std::iter::repeat_with(|| { |
| 416 |
assets.add(StandardMaterial { |
| 417 |
base_color: Color::srgb_u8( |
| 418 |
color_rng.random(), |
| 419 |
color_rng.random(), |
| 420 |
color_rng.random(), |
| 421 |
), |
| 422 |
base_color_texture: textures.choose(&mut texture_rng).cloned(), |
| 423 |
..default() |
| 424 |
}) |
| 425 |
}) |
| 426 |
.take(capacity - materials.len()), |
| 427 |
); |
| 428 |
|
| 429 |
materials |
| 430 |
} |
| 431 |
|
| 432 |
fn compress_mesh(args: &Args, mesh: impl Into<Mesh>) -> Mesh { |
| 433 |
if args.mesh_compression { |
| 434 |
mesh.into() |
| 435 |
.compressed_mesh(&MeshCompressionArgs::regular()) |
| 436 |
.unwrap() |
| 437 |
} else { |
| 438 |
mesh.into() |
| 439 |
} |
| 440 |
} |
| 441 |
|
| 442 |
fn init_meshes(args: &Args, assets: &mut Assets<Mesh>) -> Vec<(Handle<Mesh>, Transform)> { |
| 443 |
let capacity = args.mesh_count.max(1); |
| 444 |
|
| 445 |
|
| 446 |
|
| 447 |
let mut radius_rng = ChaCha8Rng::seed_from_u64(42); |
| 448 |
let mut variant = 0; |
| 449 |
std::iter::repeat_with(|| { |
| 450 |
let radius = radius_rng.random_range(0.25f32..=0.75f32); |
| 451 |
let (handle, transform) = match variant % 15 { |
| 452 |
0 => ( |
| 453 |
assets.add(compress_mesh( |
| 454 |
args, |
| 455 |
Cuboid { |
| 456 |
half_size: Vec3::splat(radius), |
| 457 |
}, |
| 458 |
)), |
| 459 |
Transform::IDENTITY, |
| 460 |
), |
| 461 |
1 => ( |
| 462 |
assets.add(compress_mesh( |
| 463 |
args, |
| 464 |
Capsule3d { |
| 465 |
radius, |
| 466 |
half_length: radius, |
| 467 |
}, |
| 468 |
)), |
| 469 |
Transform::IDENTITY, |
| 470 |
), |
| 471 |
2 => ( |
| 472 |
assets.add(compress_mesh(args, Circle { radius })), |
| 473 |
Transform::IDENTITY.looking_at(Vec3::Z, Vec3::Y), |
| 474 |
), |
| 475 |
3 => { |
| 476 |
let mut vertices = [Vec2::ZERO; 3]; |
| 477 |
let dtheta = std::f32::consts::TAU / 3.0; |
| 478 |
for (i, vertex) in vertices.iter_mut().enumerate() { |
| 479 |
let (s, c) = ops::sin_cos(i as f32 * dtheta); |
| 480 |
*vertex = Vec2::new(c, s) * radius; |
| 481 |
} |
| 482 |
( |
| 483 |
assets.add(compress_mesh(args, Triangle2d { vertices })), |
| 484 |
Transform::IDENTITY.looking_at(Vec3::Z, Vec3::Y), |
| 485 |
) |
| 486 |
} |
| 487 |
4 => ( |
| 488 |
assets.add(compress_mesh( |
| 489 |
args, |
| 490 |
Rectangle { |
| 491 |
half_size: Vec2::splat(radius), |
| 492 |
}, |
| 493 |
)), |
| 494 |
Transform::IDENTITY.looking_at(Vec3::Z, Vec3::Y), |
| 495 |
), |
| 496 |
v if (5..=8).contains(&v) => ( |
| 497 |
assets.add(compress_mesh( |
| 498 |
args, |
| 499 |
RegularPolygon { |
| 500 |
circumcircle: Circle { radius }, |
| 501 |
sides: v, |
| 502 |
}, |
| 503 |
)), |
| 504 |
Transform::IDENTITY.looking_at(Vec3::Z, Vec3::Y), |
| 505 |
), |
| 506 |
9 => ( |
| 507 |
assets.add(compress_mesh( |
| 508 |
args, |
| 509 |
Cylinder { |
| 510 |
radius, |
| 511 |
half_height: radius, |
| 512 |
}, |
| 513 |
)), |
| 514 |
Transform::IDENTITY, |
| 515 |
), |
| 516 |
10 => ( |
| 517 |
assets.add(compress_mesh( |
| 518 |
args, |
| 519 |
Ellipse { |
| 520 |
half_size: Vec2::new(radius, 0.5 * radius), |
| 521 |
}, |
| 522 |
)), |
| 523 |
Transform::IDENTITY.looking_at(Vec3::Z, Vec3::Y), |
| 524 |
), |
| 525 |
11 => ( |
| 526 |
assets.add(compress_mesh( |
| 527 |
args, |
| 528 |
Plane3d { |
| 529 |
normal: Dir3::NEG_Z, |
| 530 |
half_size: Vec2::splat(radius / 2.0), |
| 531 |
}, |
| 532 |
)), |
| 533 |
Transform::IDENTITY, |
| 534 |
), |
| 535 |
12 => ( |
| 536 |
assets.add(compress_mesh(args, Sphere { radius })), |
| 537 |
Transform::IDENTITY, |
| 538 |
), |
| 539 |
13 => ( |
| 540 |
assets.add(compress_mesh( |
| 541 |
args, |
| 542 |
Torus { |
| 543 |
minor_radius: 0.5 * radius, |
| 544 |
major_radius: radius, |
| 545 |
}, |
| 546 |
)), |
| 547 |
Transform::IDENTITY.looking_at(Vec3::Y, Vec3::Y), |
| 548 |
), |
| 549 |
14 => ( |
| 550 |
assets.add(compress_mesh( |
| 551 |
args, |
| 552 |
Capsule2d { |
| 553 |
radius, |
| 554 |
half_length: radius, |
| 555 |
}, |
| 556 |
)), |
| 557 |
Transform::IDENTITY.looking_at(Vec3::Z, Vec3::Y), |
| 558 |
), |
| 559 |
_ => unreachable!(), |
| 560 |
}; |
| 561 |
variant += 1; |
| 562 |
(handle, transform) |
| 563 |
}) |
| 564 |
.take(capacity) |
| 565 |
.collect() |
| 566 |
} |
| 567 |
|
| 568 |
|
| 569 |
|
| 570 |
|
| 571 |
|
| 572 |
const EPSILON: f64 = 0.36; |
| 573 |
|
| 574 |
fn fibonacci_spiral_on_sphere(golden_ratio: f64, i: usize, n: usize) -> DVec2 { |
| 575 |
DVec2::new( |
| 576 |
PI * 2. * (i as f64 / golden_ratio), |
| 577 |
f64::acos(1.0 - 2.0 * (i as f64 + EPSILON) / (n as f64 - 1.0 + 2.0 * EPSILON)), |
| 578 |
) |
| 579 |
} |
| 580 |
|
| 581 |
fn spherical_polar_to_cartesian(p: DVec2) -> DVec3 { |
| 582 |
let (sin_theta, cos_theta) = p.x.sin_cos(); |
| 583 |
let (sin_phi, cos_phi) = p.y.sin_cos(); |
| 584 |
DVec3::new(cos_theta * sin_phi, sin_theta * sin_phi, cos_phi) |
| 585 |
} |
| 586 |
|
| 587 |
|
| 588 |
fn move_camera( |
| 589 |
time: Res<Time>, |
| 590 |
args: Res<Args>, |
| 591 |
mut camera_transform: Single<&mut Transform, With<Camera>>, |
| 592 |
) { |
| 593 |
let delta = 0.15 |
| 594 |
* if args.benchmark { |
| 595 |
1.0 / 60.0 |
| 596 |
} else { |
| 597 |
time.delta_secs() |
| 598 |
}; |
| 599 |
camera_transform.rotate_z(delta); |
| 600 |
camera_transform.rotate_x(delta); |
| 601 |
} |
| 602 |
|
| 603 |
|
| 604 |
fn print_mesh_count( |
| 605 |
time: Res<Time>, |
| 606 |
mut timer: Local<PrintingTimer>, |
| 607 |
sprites: Query<(&Mesh3d, &ViewVisibility)>, |
| 608 |
) { |
| 609 |
timer.tick(time.delta()); |
| 610 |
|
| 611 |
if timer.just_finished() { |
| 612 |
info!( |
| 613 |
"Meshes: {} - Visible Meshes {}", |
| 614 |
sprites.iter().len(), |
| 615 |
sprites.iter().filter(|(_, vis)| vis.get()).count(), |
| 616 |
); |
| 617 |
} |
| 618 |
} |
| 619 |
|
| 620 |
#[derive(Deref, DerefMut)] |
| 621 |
struct PrintingTimer(Timer); |
| 622 |
|
| 623 |
impl Default for PrintingTimer { |
| 624 |
fn default() -> Self { |
| 625 |
Self(Timer::from_seconds(1.0, TimerMode::Repeating)) |
| 626 |
} |
| 627 |
} |
| 628 |
|
| 629 |
fn update_materials(mut materials: ResMut<Assets<StandardMaterial>>, time: Res<Time>) { |
| 630 |
let elapsed = time.elapsed_secs(); |
| 631 |
for (i, (_, material)) in materials.iter_mut().enumerate() { |
| 632 |
let hue = (elapsed + i as f32 * 0.005).rem_euclid(1.0); |
| 633 |
|
| 634 |
let color = fast_hue_to_rgb(hue); |
| 635 |
material.base_color = Color::linear_rgb(color.x, color.y, color.z); |
| 636 |
} |
| 637 |
} |
| 638 |
|
| 639 |
fn rotate_cubes( |
| 640 |
mut query: Query<&mut Transform, (With<Mesh3d>, Without<NotShadowCaster>)>, |
| 641 |
time: Res<Time>, |
| 642 |
) { |
| 643 |
query.par_iter_mut().for_each(|mut transform| { |
| 644 |
transform.rotate_y(10.0 * time.delta_secs()); |
| 645 |
}); |
| 646 |
} |
| 647 |
|
| 648 |
#[inline] |
| 649 |
fn fast_hue_to_rgb(hue: f32) -> Vec3 { |
| 650 |
(hue * 6.0 - vec3(3.0, 2.0, 4.0)).abs() * vec3(1.0, -1.0, -1.0) + vec3(-1.0, 2.0, 2.0) |
| 651 |
} |