| 1 |
|
| 2 |
|
| 3 |
use std::f32::consts::PI; |
| 4 |
|
| 5 |
use bevy::{ |
| 6 |
camera::Viewport, |
| 7 |
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, |
| 8 |
math::ops::{cos, sin}, |
| 9 |
prelude::*, |
| 10 |
window::{PresentMode, WindowResolution}, |
| 11 |
winit::WinitSettings, |
| 12 |
}; |
| 13 |
|
| 14 |
fn main() { |
| 15 |
App::new() |
| 16 |
.add_plugins(( |
| 17 |
DefaultPlugins.set(WindowPlugin { |
| 18 |
primary_window: Some(Window { |
| 19 |
present_mode: PresentMode::AutoNoVsync, |
| 20 |
resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0), |
| 21 |
..default() |
| 22 |
}), |
| 23 |
..default() |
| 24 |
}), |
| 25 |
FrameTimeDiagnosticsPlugin::default(), |
| 26 |
LogDiagnosticsPlugin::default(), |
| 27 |
)) |
| 28 |
.insert_resource(WinitSettings::continuous()) |
| 29 |
.add_systems(Startup, setup) |
| 30 |
.add_systems(Update, rotate_cameras) |
| 31 |
.run(); |
| 32 |
} |
| 33 |
|
| 34 |
const CAMERA_ROWS: usize = 4; |
| 35 |
const CAMERA_COLS: usize = 4; |
| 36 |
const NUM_LIGHTS: usize = 5; |
| 37 |
|
| 38 |
|
| 39 |
fn setup( |
| 40 |
mut commands: Commands, |
| 41 |
mut meshes: ResMut<Assets<Mesh>>, |
| 42 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 43 |
window: Query<&Window>, |
| 44 |
) -> Result { |
| 45 |
warn!(include_str!("warning_string.txt")); |
| 46 |
|
| 47 |
|
| 48 |
commands.spawn(( |
| 49 |
Mesh3d(meshes.add(Circle::new(4.0))), |
| 50 |
MeshMaterial3d(materials.add(Color::WHITE)), |
| 51 |
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
| 52 |
)); |
| 53 |
|
| 54 |
|
| 55 |
commands.spawn(( |
| 56 |
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
| 57 |
MeshMaterial3d(materials.add(Color::WHITE)), |
| 58 |
Transform::from_xyz(0.0, 0.5, 0.0), |
| 59 |
)); |
| 60 |
|
| 61 |
|
| 62 |
for i in 0..NUM_LIGHTS { |
| 63 |
let angle = (i as f32) / (NUM_LIGHTS as f32) * PI * 2.0; |
| 64 |
commands.spawn(( |
| 65 |
PointLight { |
| 66 |
color: Color::hsv(angle.to_degrees(), 1.0, 1.0), |
| 67 |
intensity: 2_000_000.0 / NUM_LIGHTS as f32, |
| 68 |
shadow_maps_enabled: true, |
| 69 |
..default() |
| 70 |
}, |
| 71 |
Transform::from_xyz(sin(angle) * 4.0, 2.0, cos(angle) * 4.0), |
| 72 |
)); |
| 73 |
} |
| 74 |
|
| 75 |
|
| 76 |
let window = window.single()?; |
| 77 |
let width = window.resolution.width() / CAMERA_COLS as f32 * window.resolution.scale_factor(); |
| 78 |
let height = window.resolution.height() / CAMERA_ROWS as f32 * window.resolution.scale_factor(); |
| 79 |
let mut i = 0; |
| 80 |
for y in 0..CAMERA_COLS { |
| 81 |
for x in 0..CAMERA_ROWS { |
| 82 |
let angle = i as f32 / (CAMERA_ROWS * CAMERA_COLS) as f32 * PI * 2.0; |
| 83 |
commands.spawn(( |
| 84 |
Camera3d::default(), |
| 85 |
Camera { |
| 86 |
viewport: Some(Viewport { |
| 87 |
physical_position: UVec2::new( |
| 88 |
(x as f32 * width) as u32, |
| 89 |
(y as f32 * height) as u32, |
| 90 |
), |
| 91 |
physical_size: UVec2::new(width as u32, height as u32), |
| 92 |
..default() |
| 93 |
}), |
| 94 |
order: i, |
| 95 |
..default() |
| 96 |
}, |
| 97 |
Transform::from_xyz(sin(angle) * 4.0, 2.5, cos(angle) * 4.0) |
| 98 |
.looking_at(Vec3::ZERO, Vec3::Y), |
| 99 |
)); |
| 100 |
i += 1; |
| 101 |
} |
| 102 |
} |
| 103 |
Ok(()) |
| 104 |
} |
| 105 |
|
| 106 |
fn rotate_cameras(time: Res<Time>, mut query: Query<&mut Transform, With<Camera>>) { |
| 107 |
for mut transform in query.iter_mut() { |
| 108 |
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_secs())); |
| 109 |
} |
| 110 |
} |