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use std::time::Duration; |
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use bevy::{ |
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, |
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prelude::*, |
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window::{PresentMode, WindowResolution}, |
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winit::WinitSettings, |
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}; |
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use rand::RngExt; |
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const CAMERA_SPEED: f32 = 1000.0; |
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fn main() { |
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App::new() |
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.add_plugins(( |
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LogDiagnosticsPlugin::default(), |
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FrameTimeDiagnosticsPlugin::default(), |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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present_mode: PresentMode::AutoNoVsync, |
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resolution: WindowResolution::new(1920, 1080).with_scale_factor_override(1.0), |
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..default() |
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}), |
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..default() |
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}), |
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)) |
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.insert_resource(WinitSettings::continuous()) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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animate_sprite, |
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print_sprite_count, |
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move_camera.after(print_sprite_count), |
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), |
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) |
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.run(); |
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} |
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fn setup( |
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mut commands: Commands, |
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assets: Res<AssetServer>, |
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mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>, |
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) { |
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warn!(include_str!("warning_string.txt")); |
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let mut rng = rand::rng(); |
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let tile_size = Vec2::splat(64.0); |
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let map_size = Vec2::splat(320.0); |
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let half_x = (map_size.x / 2.0) as i32; |
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let half_y = (map_size.y / 2.0) as i32; |
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let texture_handle = assets.load("textures/rpg/chars/gabe/gabe-idle-run.png"); |
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let texture_atlas = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None); |
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let texture_atlas_handle = texture_atlases.add(texture_atlas); |
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commands.spawn(Camera2d); |
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for y in -half_y..half_y { |
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for x in -half_x..half_x { |
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let position = Vec2::new(x as f32, y as f32); |
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let translation = (position * tile_size).extend(rng.random::<f32>()); |
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let rotation = Quat::from_rotation_z(rng.random::<f32>()); |
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let scale = Vec3::splat(rng.random::<f32>() * 2.0); |
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let mut timer = Timer::from_seconds(0.1, TimerMode::Repeating); |
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timer.set_elapsed(Duration::from_secs_f32(rng.random::<f32>())); |
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commands.spawn(( |
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Sprite { |
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image: texture_handle.clone(), |
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texture_atlas: Some(TextureAtlas::from(texture_atlas_handle.clone())), |
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custom_size: Some(tile_size), |
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..default() |
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}, |
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Transform { |
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translation, |
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rotation, |
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scale, |
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}, |
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AnimationTimer(timer), |
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)); |
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} |
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} |
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} |
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fn move_camera(time: Res<Time>, mut camera_transform: Single<&mut Transform, With<Camera>>) { |
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camera_transform.rotate(Quat::from_rotation_z(time.delta_secs() * 0.5)); |
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**camera_transform = **camera_transform |
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* Transform::from_translation(Vec3::X * CAMERA_SPEED * time.delta_secs()); |
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} |
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#[derive(Component, Deref, DerefMut)] |
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struct AnimationTimer(Timer); |
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fn animate_sprite( |
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time: Res<Time>, |
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texture_atlases: Res<Assets<TextureAtlasLayout>>, |
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mut query: Query<(&mut AnimationTimer, &mut Sprite)>, |
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) { |
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for (mut timer, mut sprite) in query.iter_mut() { |
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timer.tick(time.delta()); |
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if timer.just_finished() { |
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let Some(atlas) = &mut sprite.texture_atlas else { |
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continue; |
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}; |
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let texture_atlas = texture_atlases.get(&atlas.layout).unwrap(); |
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atlas.index = (atlas.index + 1) % texture_atlas.textures.len(); |
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} |
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} |
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} |
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#[derive(Deref, DerefMut)] |
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struct PrintingTimer(Timer); |
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impl Default for PrintingTimer { |
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fn default() -> Self { |
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Self(Timer::from_seconds(1.0, TimerMode::Repeating)) |
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} |
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} |
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fn print_sprite_count(time: Res<Time>, mut timer: Local<PrintingTimer>, sprites: Query<&Sprite>) { |
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timer.tick(time.delta()); |
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if timer.just_finished() { |
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info!("Sprites: {}", sprites.iter().count()); |
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} |
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} |