| 1 |
|
| 2 |
|
| 3 |
use bevy::color::palettes::css::{DARK_GREEN, LIME, ORANGE, ORANGE_RED, RED, SEA_GREEN, YELLOW}; |
| 4 |
use bevy::prelude::*; |
| 5 |
use bevy::text::LineHeight; |
| 6 |
use rand::seq::SliceRandom; |
| 7 |
use std::ops::Range; |
| 8 |
|
| 9 |
const TILE_SIZE: f32 = 30.0; |
| 10 |
const TILE_GAP: f32 = 6.0; |
| 11 |
const BOARD_PADDING: f32 = 15.0; |
| 12 |
|
| 13 |
const BACKGROUND_COLOR: Color = Color::Srgba(DARK_GREEN); |
| 14 |
const TILE_BORDER_COLOR: Color = Color::Srgba(SEA_GREEN); |
| 15 |
const HOVERED_TILE_BORDER_COLOR: Color = Color::Srgba(LIME); |
| 16 |
const MILD_DANGER_COLOR: Color = Color::Srgba(YELLOW); |
| 17 |
const SOME_DANGER_COLOR: Color = Color::Srgba(ORANGE); |
| 18 |
const VERY_DANGER_COLOR: Color = Color::Srgba(ORANGE_RED); |
| 19 |
const MOST_DANGER_COLOR: Color = Color::Srgba(RED); |
| 20 |
|
| 21 |
#[derive(Default, Clone, Copy)] |
| 22 |
struct Tile { |
| 23 |
mined: bool, |
| 24 |
revealed: bool, |
| 25 |
flagged: bool, |
| 26 |
} |
| 27 |
|
| 28 |
struct MineField { |
| 29 |
width: i32, |
| 30 |
height: i32, |
| 31 |
tiles: Vec<Tile>, |
| 32 |
} |
| 33 |
|
| 34 |
impl MineField { |
| 35 |
fn xs(&self) -> Range<i32> { |
| 36 |
0..self.width |
| 37 |
} |
| 38 |
|
| 39 |
fn ys(&self) -> Range<i32> { |
| 40 |
0..self.height |
| 41 |
} |
| 42 |
|
| 43 |
fn get(&self, p: IVec2) -> Option<usize> { |
| 44 |
if self.xs().contains(&p.x) && self.ys().contains(&p.y) { |
| 45 |
Some((p.y * self.width + p.x) as usize) |
| 46 |
} else { |
| 47 |
None |
| 48 |
} |
| 49 |
} |
| 50 |
|
| 51 |
fn new(width: i32, height: i32, mines: usize) -> Self { |
| 52 |
let mut tiles = vec![Tile::default(); (width * height) as usize]; |
| 53 |
tiles |
| 54 |
.iter_mut() |
| 55 |
.take(mines) |
| 56 |
.for_each(|tile| tile.mined = true); |
| 57 |
|
| 58 |
tiles.shuffle(&mut rand::rng()); |
| 59 |
|
| 60 |
Self { |
| 61 |
width, |
| 62 |
height, |
| 63 |
tiles, |
| 64 |
} |
| 65 |
} |
| 66 |
|
| 67 |
fn get_adjacent(&self, target: IVec2) -> impl Iterator<Item = IVec2> + '_ { |
| 68 |
[ |
| 69 |
(1, 1), |
| 70 |
(1, 0), |
| 71 |
(1, -1), |
| 72 |
(0, 1), |
| 73 |
(0, -1), |
| 74 |
(-1, 1), |
| 75 |
(-1, 0), |
| 76 |
(-1, -1), |
| 77 |
] |
| 78 |
.map(|d| target + IVec2::from(d)) |
| 79 |
.into_iter() |
| 80 |
.filter(|adjacent| self.get(*adjacent).is_some()) |
| 81 |
} |
| 82 |
|
| 83 |
fn count_adjacent_mines(&self, target: IVec2) -> usize { |
| 84 |
self.get_adjacent(target) |
| 85 |
.filter(|&adjacent| self[adjacent].mined) |
| 86 |
.count() |
| 87 |
} |
| 88 |
|
| 89 |
fn reveal(&mut self, target: IVec2) { |
| 90 |
let mut open = vec![target]; |
| 91 |
while let Some(current) = open.pop() { |
| 92 |
if !self[current].revealed { |
| 93 |
self[current].revealed = true; |
| 94 |
if self.count_adjacent_mines(current) == 0 { |
| 95 |
open.extend(self.get_adjacent(current)); |
| 96 |
} |
| 97 |
} |
| 98 |
} |
| 99 |
} |
| 100 |
|
| 101 |
fn iter(&self) -> impl Iterator<Item = (IVec2, Tile)> + '_ { |
| 102 |
self.ys() |
| 103 |
.flat_map(|y| self.xs().map(move |x| IVec2::new(x, y))) |
| 104 |
.map(|tile| (tile, self[tile])) |
| 105 |
} |
| 106 |
|
| 107 |
fn flag_count(&self) -> usize { |
| 108 |
self.tiles.iter().filter(|tile| tile.flagged).count() |
| 109 |
} |
| 110 |
|
| 111 |
fn mine_count(&self) -> usize { |
| 112 |
self.tiles.iter().filter(|tile| tile.mined).count() |
| 113 |
} |
| 114 |
|
| 115 |
fn is_cleared(&self) -> bool { |
| 116 |
self.tiles |
| 117 |
.iter() |
| 118 |
.all(|tile| tile.revealed && !tile.mined || tile.mined && tile.flagged) |
| 119 |
} |
| 120 |
} |
| 121 |
|
| 122 |
impl std::ops::Index<IVec2> for MineField { |
| 123 |
type Output = Tile; |
| 124 |
|
| 125 |
fn index(&self, tile: IVec2) -> &Self::Output { |
| 126 |
let index = self.get(tile).unwrap(); |
| 127 |
&self.tiles[index] |
| 128 |
} |
| 129 |
} |
| 130 |
|
| 131 |
impl std::ops::IndexMut<IVec2> for MineField { |
| 132 |
fn index_mut(&mut self, tile: IVec2) -> &mut Self::Output { |
| 133 |
let index = self.get(tile).unwrap(); |
| 134 |
&mut self.tiles[index] |
| 135 |
} |
| 136 |
} |
| 137 |
|
| 138 |
#[derive(Clone, Copy, PartialEq, Eq)] |
| 139 |
enum Difficulty { |
| 140 |
Easy, |
| 141 |
Normal, |
| 142 |
Hard, |
| 143 |
} |
| 144 |
|
| 145 |
impl Difficulty { |
| 146 |
fn field(self) -> MineField { |
| 147 |
match self { |
| 148 |
Difficulty::Easy => MineField::new(15, 10, 15), |
| 149 |
Difficulty::Normal => MineField::new(20, 15, 50), |
| 150 |
Difficulty::Hard => MineField::new(25, 15, 75), |
| 151 |
} |
| 152 |
} |
| 153 |
} |
| 154 |
|
| 155 |
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)] |
| 156 |
enum GameState { |
| 157 |
#[default] |
| 158 |
Menu, |
| 159 |
Playing, |
| 160 |
} |
| 161 |
|
| 162 |
#[derive(Resource)] |
| 163 |
struct Game { |
| 164 |
field: MineField, |
| 165 |
game_over: bool, |
| 166 |
} |
| 167 |
|
| 168 |
impl Default for Game { |
| 169 |
fn default() -> Self { |
| 170 |
Self { |
| 171 |
field: Difficulty::Normal.field(), |
| 172 |
game_over: false, |
| 173 |
} |
| 174 |
} |
| 175 |
} |
| 176 |
|
| 177 |
#[derive(Component)] |
| 178 |
struct GameRoot; |
| 179 |
|
| 180 |
#[derive(Component)] |
| 181 |
struct TileCell(IVec2); |
| 182 |
|
| 183 |
#[derive(Component, Clone, Copy)] |
| 184 |
enum ButtonAction { |
| 185 |
NewGame(Difficulty), |
| 186 |
Menu, |
| 187 |
} |
| 188 |
|
| 189 |
fn text_button(label: &'static str, action: ButtonAction) -> impl Bundle { |
| 190 |
( |
| 191 |
action, |
| 192 |
Node { |
| 193 |
min_width: px(144), |
| 194 |
border: px(3).all(), |
| 195 |
border_radius: px(8).into(), |
| 196 |
box_sizing: BoxSizing::ContentBox, |
| 197 |
..default() |
| 198 |
}, |
| 199 |
BorderColor::all(TILE_BORDER_COLOR), |
| 200 |
BackgroundColor(BACKGROUND_COLOR), |
| 201 |
Text::new(label), |
| 202 |
TextFont::from_font_size(24.0), |
| 203 |
TextLayout::justify(Justify::Center), |
| 204 |
LineHeight::Px(40.), |
| 205 |
) |
| 206 |
} |
| 207 |
|
| 208 |
fn setup(mut commands: Commands) { |
| 209 |
commands.spawn(Camera2d); |
| 210 |
} |
| 211 |
|
| 212 |
fn setup_menu(mut commands: Commands) { |
| 213 |
commands.spawn(( |
| 214 |
DespawnOnExit(GameState::Menu), |
| 215 |
Node { |
| 216 |
width: percent(100), |
| 217 |
height: percent(100), |
| 218 |
flex_direction: FlexDirection::Column, |
| 219 |
justify_content: JustifyContent::Center, |
| 220 |
align_items: AlignItems::Center, |
| 221 |
row_gap: px(20), |
| 222 |
..default() |
| 223 |
}, |
| 224 |
children![ |
| 225 |
(Text::new("Bevy Mines"), TextFont::from_font_size(35.0)), |
| 226 |
( |
| 227 |
Node { |
| 228 |
flex_direction: FlexDirection::Column, |
| 229 |
row_gap: px(10), |
| 230 |
..default() |
| 231 |
}, |
| 232 |
children![ |
| 233 |
text_button("easy", ButtonAction::NewGame(Difficulty::Easy)), |
| 234 |
text_button("normal", ButtonAction::NewGame(Difficulty::Normal)), |
| 235 |
text_button("hard", ButtonAction::NewGame(Difficulty::Hard)), |
| 236 |
], |
| 237 |
), |
| 238 |
], |
| 239 |
)); |
| 240 |
} |
| 241 |
|
| 242 |
fn setup_game(mut commands: Commands, game: Res<Game>, assets: Res<AssetServer>) { |
| 243 |
let root = commands |
| 244 |
.spawn(( |
| 245 |
GameRoot, |
| 246 |
DespawnOnExit(GameState::Playing), |
| 247 |
Node { |
| 248 |
margin: auto().all(), |
| 249 |
..default() |
| 250 |
}, |
| 251 |
)) |
| 252 |
.id(); |
| 253 |
|
| 254 |
rebuild_game_ui(&mut commands, root, &game, &assets); |
| 255 |
} |
| 256 |
|
| 257 |
fn rebuild_game_ui(commands: &mut Commands, root: Entity, game: &Game, assets: &AssetServer) { |
| 258 |
commands.entity(root).despawn_related::<Children>(); |
| 259 |
|
| 260 |
commands.entity(root).with_children(|parent| { |
| 261 |
parent |
| 262 |
.spawn(Node { |
| 263 |
flex_direction: FlexDirection::Column, |
| 264 |
row_gap: px(20), |
| 265 |
..default() |
| 266 |
}) |
| 267 |
.with_children(|parent| { |
| 268 |
parent |
| 269 |
.spawn(( |
| 270 |
Node { |
| 271 |
display: Display::Grid, |
| 272 |
padding: UiRect::all(px(BOARD_PADDING)), |
| 273 |
border_radius: BorderRadius::all(px(25)), |
| 274 |
row_gap: px(TILE_GAP), |
| 275 |
column_gap: px(TILE_GAP), |
| 276 |
grid_template_columns: RepeatedGridTrack::px( |
| 277 |
game.field.width, |
| 278 |
TILE_SIZE, |
| 279 |
), |
| 280 |
grid_template_rows: RepeatedGridTrack::px(game.field.height, TILE_SIZE), |
| 281 |
..default() |
| 282 |
}, |
| 283 |
BackgroundColor(BACKGROUND_COLOR), |
| 284 |
)) |
| 285 |
.with_children(|parent| { |
| 286 |
for (position, tile) in game.field.iter() { |
| 287 |
let tile_node = Node { |
| 288 |
grid_column: GridPlacement::start((position.x + 1) as i16), |
| 289 |
grid_row: GridPlacement::start((position.y + 1) as i16), |
| 290 |
border: px(4).all(), |
| 291 |
border_radius: px(8).into(), |
| 292 |
justify_content: JustifyContent::Center, |
| 293 |
align_items: AlignItems::Center, |
| 294 |
..default() |
| 295 |
}; |
| 296 |
|
| 297 |
if game.game_over && tile.mined { |
| 298 |
parent.spawn(( |
| 299 |
tile_node, |
| 300 |
BackgroundColor(BACKGROUND_COLOR), |
| 301 |
BorderColor::all(Color::NONE), |
| 302 |
Pickable::IGNORE, |
| 303 |
children![( |
| 304 |
Text::new("*"), |
| 305 |
TextFont::from_font_size(24.0), |
| 306 |
TextColor(MOST_DANGER_COLOR), |
| 307 |
)], |
| 308 |
)); |
| 309 |
} else if game.game_over || tile.revealed { |
| 310 |
let mine_count = game.field.count_adjacent_mines(position); |
| 311 |
let color = match mine_count { |
| 312 |
0 => continue, |
| 313 |
1 => MILD_DANGER_COLOR, |
| 314 |
2 => SOME_DANGER_COLOR, |
| 315 |
3 => VERY_DANGER_COLOR, |
| 316 |
_ => MOST_DANGER_COLOR, |
| 317 |
}; |
| 318 |
parent.spawn(( |
| 319 |
tile_node, |
| 320 |
BackgroundColor(BACKGROUND_COLOR), |
| 321 |
BorderColor::all(color), |
| 322 |
Pickable::IGNORE, |
| 323 |
children![( |
| 324 |
Text::new(mine_count.to_string()), |
| 325 |
TextFont::from_font_size(20.0), |
| 326 |
TextColor(color), |
| 327 |
)], |
| 328 |
)); |
| 329 |
} else { |
| 330 |
parent |
| 331 |
.spawn(( |
| 332 |
tile_node, |
| 333 |
TileCell(position), |
| 334 |
BackgroundColor(BACKGROUND_COLOR), |
| 335 |
BorderColor::all(TILE_BORDER_COLOR), |
| 336 |
)) |
| 337 |
.with_children(|parent| { |
| 338 |
if tile.flagged { |
| 339 |
parent.spawn(( |
| 340 |
ImageNode::new(assets.load("textures/flag.png")), |
| 341 |
Node { |
| 342 |
width: px(20), |
| 343 |
height: px(20), |
| 344 |
..default() |
| 345 |
}, |
| 346 |
Pickable::IGNORE, |
| 347 |
)); |
| 348 |
} |
| 349 |
}); |
| 350 |
} |
| 351 |
} |
| 352 |
}); |
| 353 |
|
| 354 |
parent |
| 355 |
.spawn(Node { |
| 356 |
width: percent(100), |
| 357 |
height: px(50), |
| 358 |
margin: px(15).vertical(), |
| 359 |
justify_content: JustifyContent::SpaceBetween, |
| 360 |
align_items: AlignItems::Center, |
| 361 |
..default() |
| 362 |
}) |
| 363 |
.with_children(|parent| { |
| 364 |
parent.spawn(( |
| 365 |
Node { |
| 366 |
align_items: AlignItems::Center, |
| 367 |
column_gap: px(3), |
| 368 |
..default() |
| 369 |
}, |
| 370 |
children![ |
| 371 |
( |
| 372 |
ImageNode::new(assets.load("textures/flag.png")), |
| 373 |
Node { |
| 374 |
width: px(28), |
| 375 |
height: px(28), |
| 376 |
..default() |
| 377 |
}, |
| 378 |
Pickable::IGNORE, |
| 379 |
), |
| 380 |
( |
| 381 |
Text::new( |
| 382 |
(game.field.mine_count() - game.field.flag_count()) |
| 383 |
.to_string() |
| 384 |
), |
| 385 |
TextFont::from_font_size(24.0), |
| 386 |
) |
| 387 |
], |
| 388 |
)); |
| 389 |
|
| 390 |
if game.field.is_cleared() || game.game_over { |
| 391 |
parent.spawn(( |
| 392 |
Node { |
| 393 |
width: percent(100), |
| 394 |
height: percent(100), |
| 395 |
position_type: PositionType::Absolute, |
| 396 |
justify_content: JustifyContent::Center, |
| 397 |
align_items: AlignItems::Center, |
| 398 |
..default() |
| 399 |
}, |
| 400 |
Pickable::IGNORE, |
| 401 |
children![( |
| 402 |
Text::new(if game.field.is_cleared() { |
| 403 |
"mines cleared!" |
| 404 |
} else { |
| 405 |
"boom!" |
| 406 |
}), |
| 407 |
TextFont::from_font_size(24.0), |
| 408 |
)], |
| 409 |
)); |
| 410 |
|
| 411 |
parent.spawn(text_button("new game", ButtonAction::Menu)); |
| 412 |
} |
| 413 |
}); |
| 414 |
}); |
| 415 |
}); |
| 416 |
} |
| 417 |
|
| 418 |
fn on_button_click( |
| 419 |
click: On<PointerClick>, |
| 420 |
buttons: Query<&ButtonAction>, |
| 421 |
mut game: ResMut<Game>, |
| 422 |
mut next_state: ResMut<NextState<GameState>>, |
| 423 |
) { |
| 424 |
if click.button != PointerButton::Primary { |
| 425 |
return; |
| 426 |
} |
| 427 |
|
| 428 |
let Ok(action) = buttons.get(click.event_target()) else { |
| 429 |
return; |
| 430 |
}; |
| 431 |
|
| 432 |
match *action { |
| 433 |
ButtonAction::NewGame(difficulty) => { |
| 434 |
game.field = difficulty.field(); |
| 435 |
game.game_over = false; |
| 436 |
next_state.set(GameState::Playing); |
| 437 |
} |
| 438 |
ButtonAction::Menu => { |
| 439 |
next_state.set(GameState::Menu); |
| 440 |
} |
| 441 |
} |
| 442 |
} |
| 443 |
|
| 444 |
fn on_button_over( |
| 445 |
over: On<PointerOver>, |
| 446 |
mut buttons: Query<(&mut BorderColor, &mut BackgroundColor), With<ButtonAction>>, |
| 447 |
) { |
| 448 |
if let Ok((mut border, mut background)) = buttons.get_mut(over.event_target()) { |
| 449 |
border.set_all(HOVERED_TILE_BORDER_COLOR); |
| 450 |
background.0 = BACKGROUND_COLOR; |
| 451 |
} |
| 452 |
} |
| 453 |
|
| 454 |
fn on_button_out( |
| 455 |
out: On<PointerOut>, |
| 456 |
mut buttons: Query<(&mut BorderColor, &mut BackgroundColor), With<ButtonAction>>, |
| 457 |
) { |
| 458 |
if let Ok((mut border, mut background)) = buttons.get_mut(out.event_target()) { |
| 459 |
border.set_all(TILE_BORDER_COLOR); |
| 460 |
background.0 = BACKGROUND_COLOR; |
| 461 |
} |
| 462 |
} |
| 463 |
|
| 464 |
fn on_tile_over(over: On<PointerOver>, mut tiles: Query<&mut BorderColor, With<TileCell>>) { |
| 465 |
if let Ok(mut border) = tiles.get_mut(over.event_target()) { |
| 466 |
border.set_all(HOVERED_TILE_BORDER_COLOR); |
| 467 |
} |
| 468 |
} |
| 469 |
|
| 470 |
fn on_tile_out(out: On<PointerOut>, mut tiles: Query<&mut BorderColor, With<TileCell>>) { |
| 471 |
if let Ok(mut border) = tiles.get_mut(out.event_target()) { |
| 472 |
border.set_all(TILE_BORDER_COLOR); |
| 473 |
} |
| 474 |
} |
| 475 |
|
| 476 |
fn on_tile_click( |
| 477 |
click: On<PointerClick>, |
| 478 |
tiles: Query<&TileCell>, |
| 479 |
mut game: ResMut<Game>, |
| 480 |
mut commands: Commands, |
| 481 |
game_root: Single<Entity, With<GameRoot>>, |
| 482 |
assets: Res<AssetServer>, |
| 483 |
) { |
| 484 |
if game.game_over || game.field.is_cleared() { |
| 485 |
return; |
| 486 |
} |
| 487 |
|
| 488 |
let Ok(&TileCell(position)) = tiles.get(click.event_target()) else { |
| 489 |
return; |
| 490 |
}; |
| 491 |
|
| 492 |
match click.button { |
| 493 |
PointerButton::Primary => { |
| 494 |
if game.field[position].mined { |
| 495 |
game.game_over = true; |
| 496 |
} else { |
| 497 |
game.field.reveal(position); |
| 498 |
} |
| 499 |
} |
| 500 |
PointerButton::Secondary => { |
| 501 |
if game.field[position].flagged { |
| 502 |
game.field[position].flagged = false; |
| 503 |
} else if game.field.flag_count() < game.field.mine_count() { |
| 504 |
game.field[position].flagged = true; |
| 505 |
} |
| 506 |
} |
| 507 |
_ => { |
| 508 |
return; |
| 509 |
} |
| 510 |
} |
| 511 |
|
| 512 |
rebuild_game_ui(&mut commands, *game_root, &game, &assets); |
| 513 |
} |
| 514 |
|
| 515 |
fn main() { |
| 516 |
App::new() |
| 517 |
.add_plugins(DefaultPlugins) |
| 518 |
.init_resource::<Game>() |
| 519 |
.init_state::<GameState>() |
| 520 |
.add_systems(Startup, setup) |
| 521 |
.add_systems(OnEnter(GameState::Menu), setup_menu) |
| 522 |
.add_systems(OnEnter(GameState::Playing), setup_game) |
| 523 |
.add_observer(on_button_click) |
| 524 |
.add_observer(on_button_over) |
| 525 |
.add_observer(on_button_out) |
| 526 |
.add_observer(on_tile_click) |
| 527 |
.add_observer(on_tile_over) |
| 528 |
.add_observer(on_tile_out) |
| 529 |
.run(); |
| 530 |
} |