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use bevy::{ecs::system::SystemId, prelude::*}; |
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use pipelines_ready::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_plugins(PipelinesReadyPlugin) |
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.insert_resource(LoadingState::default()) |
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.insert_resource(LoadingData::new(5)) |
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.add_systems(Startup, (setup, load_loading_screen)) |
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.add_systems( |
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Update, |
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(update_loading_data, level_selection, display_loading_screen), |
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) |
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.run(); |
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} |
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#[derive(Resource, Default)] |
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enum LoadingState { |
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#[default] |
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LevelReady, |
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LevelLoading, |
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} |
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#[derive(Resource, Debug, Default)] |
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struct LoadingData { |
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loading_assets: Vec<UntypedHandle>, |
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confirmation_frames_target: usize, |
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confirmation_frames_count: usize, |
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} |
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impl LoadingData { |
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fn new(confirmation_frames_target: usize) -> Self { |
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Self { |
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loading_assets: Vec::new(), |
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confirmation_frames_target, |
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confirmation_frames_count: 0, |
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} |
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} |
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} |
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#[derive(Resource)] |
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struct LevelData { |
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unload_level_id: SystemId, |
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level_1_id: SystemId, |
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level_2_id: SystemId, |
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} |
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fn setup(mut commands: Commands) { |
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let level_data = LevelData { |
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unload_level_id: commands.register_system(unload_current_level), |
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level_1_id: commands.register_system(load_level_1), |
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level_2_id: commands.register_system(load_level_2), |
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}; |
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commands.insert_resource(level_data); |
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let text_style = TextFont { |
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font_size: FontSize::Px(42.0), |
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..default() |
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}; |
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commands |
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.spawn(( |
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Node { |
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justify_self: JustifySelf::Center, |
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align_self: AlignSelf::FlexEnd, |
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..default() |
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}, |
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BackgroundColor(Color::NONE), |
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)) |
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.with_child((Text::new("Press 1 or 2 to load a new scene."), text_style)); |
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} |
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fn level_selection( |
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mut commands: Commands, |
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keyboard: Res<ButtonInput<KeyCode>>, |
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level_data: Res<LevelData>, |
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loading_state: Res<LoadingState>, |
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) { |
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if let LoadingState::LevelReady = loading_state.as_ref() { |
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if keyboard.just_pressed(KeyCode::Digit1) { |
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commands.run_system(level_data.unload_level_id); |
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commands.run_system(level_data.level_1_id); |
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} else if keyboard.just_pressed(KeyCode::Digit2) { |
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commands.run_system(level_data.unload_level_id); |
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commands.run_system(level_data.level_2_id); |
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} |
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} |
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} |
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#[derive(Component)] |
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struct LevelComponents; |
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fn unload_current_level( |
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mut commands: Commands, |
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mut loading_state: ResMut<LoadingState>, |
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entities: Query<Entity, With<LevelComponents>>, |
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) { |
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*loading_state = LoadingState::LevelLoading; |
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for entity in entities.iter() { |
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commands.entity(entity).despawn(); |
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} |
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} |
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fn load_level_1( |
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mut commands: Commands, |
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mut loading_data: ResMut<LoadingData>, |
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asset_server: Res<AssetServer>, |
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) { |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(155.0, 155.0, 155.0).looking_at(Vec3::new(0.0, 40.0, 0.0), Vec3::Y), |
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LevelComponents, |
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)); |
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let fox = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")); |
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loading_data.loading_assets.push(fox.clone().into()); |
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commands.spawn(( |
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WorldAssetRoot(fox.clone()), |
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Transform::from_xyz(0.0, 0.0, 0.0), |
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LevelComponents, |
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)); |
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commands.spawn(( |
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DirectionalLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(3.0, 3.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y), |
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LevelComponents, |
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)); |
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} |
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fn load_level_2( |
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mut commands: Commands, |
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mut loading_data: ResMut<LoadingData>, |
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asset_server: Res<AssetServer>, |
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) { |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::new(0.0, 0.2, 0.0), Vec3::Y), |
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LevelComponents, |
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)); |
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let helmet_scene = asset_server |
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.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")); |
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loading_data |
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.loading_assets |
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.push(helmet_scene.clone().into()); |
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commands.spawn((WorldAssetRoot(helmet_scene.clone()), LevelComponents)); |
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commands.spawn(( |
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DirectionalLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(3.0, 3.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y), |
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LevelComponents, |
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)); |
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} |
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fn update_loading_data( |
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mut loading_data: ResMut<LoadingData>, |
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mut loading_state: ResMut<LoadingState>, |
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asset_server: Res<AssetServer>, |
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pipelines_ready: Res<PipelinesReady>, |
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) { |
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if !loading_data.loading_assets.is_empty() || !pipelines_ready.0 { |
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loading_data.confirmation_frames_count = 0; |
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loading_data.loading_assets.retain(|asset| { |
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asset_server |
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.get_recursive_dependency_load_state(asset) |
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.is_none_or(|state| !state.is_loaded()) |
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}); |
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} else { |
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loading_data.confirmation_frames_count += 1; |
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if loading_data.confirmation_frames_count == loading_data.confirmation_frames_target { |
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*loading_state = LoadingState::LevelReady; |
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} |
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} |
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} |
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#[derive(Component)] |
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struct LoadingScreen; |
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fn load_loading_screen(mut commands: Commands) { |
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let text_style = TextFont { |
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font_size: FontSize::Px(67.0), |
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..default() |
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}; |
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commands.spawn(( |
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Camera2d, |
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Camera { |
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order: 1, |
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..default() |
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}, |
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LoadingScreen, |
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)); |
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commands |
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.spawn(( |
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Node { |
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height: percent(100), |
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width: percent(100), |
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justify_content: JustifyContent::Center, |
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align_items: AlignItems::Center, |
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..default() |
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}, |
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BackgroundColor(Color::BLACK), |
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LoadingScreen, |
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)) |
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.with_child((Text::new("Loading..."), text_style.clone())); |
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} |
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fn display_loading_screen( |
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mut loading_screen: Single<&mut Visibility, (With<LoadingScreen>, With<Node>)>, |
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loading_state: Res<LoadingState>, |
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) { |
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let visibility = match loading_state.as_ref() { |
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LoadingState::LevelLoading => Visibility::Visible, |
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LoadingState::LevelReady => Visibility::Hidden, |
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}; |
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**loading_screen = visibility; |
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} |
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mod pipelines_ready { |
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use bevy::{ |
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prelude::*, |
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render::{render_resource::*, *}, |
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}; |
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pub struct PipelinesReadyPlugin; |
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impl Plugin for PipelinesReadyPlugin { |
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fn build(&self, app: &mut App) { |
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app.insert_resource(PipelinesReady::default()); |
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app.sub_app_mut(RenderApp) |
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.add_systems(ExtractSchedule, update_pipelines_ready); |
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} |
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} |
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#[derive(Resource, Debug, Default)] |
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pub struct PipelinesReady(pub bool); |
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fn update_pipelines_ready(mut main_world: ResMut<MainWorld>, pipelines: Res<PipelineCache>) { |
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if let Some(mut pipelines_ready) = main_world.get_resource_mut::<PipelinesReady>() { |
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pipelines_ready.0 = pipelines.waiting_pipelines().count() == 0; |
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} |
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} |
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} |