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use bevy::prelude::*; |
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|
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const TEXT_COLOR: Color = Color::srgb(0.9, 0.9, 0.9); |
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|
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|
| 10 |
#[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)] |
| 11 |
enum GameState { |
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#[default] |
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Splash, |
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Menu, |
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Game, |
| 16 |
} |
| 17 |
|
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|
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#[derive(Resource, Debug, PartialEq, Eq, Clone, Copy)] |
| 20 |
enum DisplayQuality { |
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Low, |
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Medium, |
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High, |
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} |
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|
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#[derive(Component)] |
| 27 |
struct Setting<T>(T); |
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|
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|
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#[derive(Resource, Debug, PartialEq, Eq, Clone, Copy)] |
| 31 |
struct Volume(u32); |
| 32 |
|
| 33 |
fn main() { |
| 34 |
App::new() |
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.add_plugins(DefaultPlugins) |
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|
| 37 |
.insert_resource(DisplayQuality::Medium) |
| 38 |
.insert_resource(Volume(7)) |
| 39 |
|
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.init_state::<GameState>() |
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.add_systems(Startup, setup) |
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|
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.add_plugins((splash::splash_plugin, menu::menu_plugin, game::game_plugin)) |
| 44 |
.run(); |
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} |
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|
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fn setup(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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} |
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|
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mod splash { |
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use bevy::prelude::*; |
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|
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use super::GameState; |
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|
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|
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pub fn splash_plugin(app: &mut App) { |
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|
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app |
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|
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.add_systems(OnEnter(GameState::Splash), splash_setup) |
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|
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.add_systems(Update, countdown.run_if(in_state(GameState::Splash))); |
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} |
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|
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|
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#[derive(Component)] |
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struct OnSplashScreen; |
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|
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|
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#[derive(Resource, Deref, DerefMut)] |
| 72 |
struct SplashTimer(Timer); |
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|
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fn splash_setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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let icon = asset_server.load("branding/icon.png"); |
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|
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commands.spawn(( |
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|
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DespawnOnExit(GameState::Splash), |
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Node { |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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width: percent(100), |
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height: percent(100), |
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..default() |
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}, |
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OnSplashScreen, |
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children![( |
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ImageNode::new(icon), |
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Node { |
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|
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width: px(200), |
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..default() |
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}, |
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)], |
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)); |
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|
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commands.insert_resource(SplashTimer(Timer::from_seconds(1.0, TimerMode::Once))); |
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} |
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|
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|
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fn countdown( |
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mut game_state: ResMut<NextState<GameState>>, |
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time: Res<Time>, |
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mut timer: ResMut<SplashTimer>, |
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) { |
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if timer.tick(time.delta()).is_finished() { |
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game_state.set(GameState::Menu); |
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} |
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} |
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} |
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|
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mod game { |
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use bevy::{ |
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color::palettes::basic::{BLUE, LIME}, |
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prelude::*, |
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}; |
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|
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use super::{DisplayQuality, GameState, Volume, TEXT_COLOR}; |
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|
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|
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|
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pub fn game_plugin(app: &mut App) { |
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app.add_systems(OnEnter(GameState::Game), game_setup) |
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.add_systems(Update, game.run_if(in_state(GameState::Game))); |
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} |
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|
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|
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#[derive(Component)] |
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struct OnGameScreen; |
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|
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#[derive(Resource, Deref, DerefMut)] |
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struct GameTimer(Timer); |
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|
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fn game_setup( |
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mut commands: Commands, |
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display_quality: Res<DisplayQuality>, |
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volume: Res<Volume>, |
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) { |
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commands.spawn(( |
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DespawnOnExit(GameState::Game), |
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Node { |
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width: percent(100), |
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height: percent(100), |
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|
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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..default() |
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}, |
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OnGameScreen, |
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children![( |
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Node { |
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|
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flex_direction: FlexDirection::Column, |
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|
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|
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|
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align_items: AlignItems::Center, |
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..default() |
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}, |
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BackgroundColor(Color::BLACK), |
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children![ |
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( |
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Text::new("Will be back to the menu shortly..."), |
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TextFont { |
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font_size: FontSize::Px(67.0), |
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..default() |
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}, |
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TextColor(TEXT_COLOR), |
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Node { |
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margin: UiRect::all(px(50)), |
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..default() |
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}, |
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), |
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( |
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Text::default(), |
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Node { |
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margin: UiRect::all(px(50)), |
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..default() |
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}, |
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children![ |
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( |
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TextSpan(format!("quality: {:?}", *display_quality)), |
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TextFont { |
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font_size: FontSize::Px(50.0), |
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..default() |
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}, |
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TextColor(BLUE.into()), |
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), |
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( |
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TextSpan::new(" - "), |
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TextFont { |
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font_size: FontSize::Px(50.0), |
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..default() |
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}, |
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TextColor(TEXT_COLOR), |
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), |
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( |
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TextSpan(format!("volume: {:?}", *volume)), |
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TextFont { |
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font_size: FontSize::Px(50.0), |
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..default() |
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}, |
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TextColor(LIME.into()), |
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), |
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] |
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), |
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] |
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)], |
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)); |
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|
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commands.insert_resource(GameTimer(Timer::from_seconds(5.0, TimerMode::Once))); |
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} |
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|
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|
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fn game( |
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time: Res<Time>, |
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mut game_state: ResMut<NextState<GameState>>, |
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mut timer: ResMut<GameTimer>, |
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) { |
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if timer.tick(time.delta()).is_finished() { |
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game_state.set(GameState::Menu); |
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} |
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} |
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} |
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|
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mod menu { |
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use bevy::{ |
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app::AppExit, |
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color::palettes::css::CRIMSON, |
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ecs::component::Mutable, |
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ecs::spawn::{SpawnIter, SpawnWith}, |
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picking::prelude::*, |
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prelude::*, |
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ui::Checked, |
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ui_widgets::{Activate, ActivateOnPress, Button, RadioButton, RadioGroup, ValueChange}, |
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}; |
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|
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use super::{DisplayQuality, GameState, Setting, Volume, TEXT_COLOR}; |
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|
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|
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|
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|
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|
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pub fn menu_plugin(app: &mut App) { |
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app |
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|
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|
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|
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.init_state::<MenuState>() |
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.add_systems(OnEnter(GameState::Menu), menu_setup) |
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|
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.add_systems(OnEnter(MenuState::Main), main_menu_setup) |
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|
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.add_systems(OnEnter(MenuState::Settings), settings_menu_setup) |
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|
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.add_systems( |
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OnEnter(MenuState::SettingsDisplay), |
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display_settings_menu_setup, |
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) |
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.add_observer( |
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on_value_change_setting_radio::<DisplayQuality> |
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.run_if(in_state(MenuState::SettingsDisplay)), |
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) |
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|
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.add_systems(OnEnter(MenuState::SettingsSound), sound_settings_menu_setup) |
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.add_observer( |
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on_value_change_setting_radio::<Volume>.run_if(in_state(MenuState::SettingsSound)), |
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) |
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|
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.add_observer(on_button_activate_update_states) |
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|
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.add_observer(on_button_over_style) |
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.add_observer(on_button_out_style) |
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.add_observer(on_radio_button_press_style) |
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.add_observer(on_radio_button_release_style); |
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} |
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|
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|
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#[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)] |
| 281 |
enum MenuState { |
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Main, |
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Settings, |
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SettingsDisplay, |
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SettingsSound, |
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#[default] |
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Disabled, |
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} |
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|
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|
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#[derive(Component)] |
| 292 |
struct OnMainMenuScreen; |
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|
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|
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#[derive(Component)] |
| 296 |
struct OnSettingsMenuScreen; |
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|
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|
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#[derive(Component)] |
| 300 |
struct OnDisplaySettingsMenuScreen; |
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|
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|
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#[derive(Component)] |
| 304 |
struct OnSoundSettingsMenuScreen; |
| 305 |
|
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const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15); |
| 307 |
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25); |
| 308 |
const HOVERED_PRESSED_BUTTON: Color = Color::srgb(0.25, 0.65, 0.25); |
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const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35); |
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|
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|
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#[derive(Component)] |
| 313 |
enum MenuButtonAction { |
| 314 |
Play, |
| 315 |
Settings, |
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SettingsDisplay, |
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SettingsSound, |
| 318 |
BackToMainMenu, |
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BackToSettings, |
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Quit, |
| 321 |
} |
| 322 |
|
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|
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fn on_button_over_style( |
| 325 |
event: On<PointerOver>, |
| 326 |
mut button_q: Query<&mut BackgroundColor, (With<Button>, Without<RadioButton>)>, |
| 327 |
mut radio_button_q: Query< |
| 328 |
(&mut BackgroundColor, Has<Checked>), |
| 329 |
(With<RadioButton>, Without<Button>), |
| 330 |
>, |
| 331 |
) { |
| 332 |
if let Ok(mut background_color) = button_q.get_mut(event.entity) { |
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*background_color = HOVERED_BUTTON.into(); |
| 334 |
} |
| 335 |
if let Ok((mut background_color, is_checked)) = radio_button_q.get_mut(event.entity) { |
| 336 |
if is_checked { |
| 337 |
*background_color = HOVERED_PRESSED_BUTTON.into(); |
| 338 |
} else { |
| 339 |
*background_color = HOVERED_BUTTON.into(); |
| 340 |
} |
| 341 |
} |
| 342 |
} |
| 343 |
|
| 344 |
|
| 345 |
fn on_button_out_style( |
| 346 |
event: On<PointerOut>, |
| 347 |
mut bg_q: Query<&mut BackgroundColor, (With<Button>, Without<RadioButton>)>, |
| 348 |
mut radio_button_q: Query< |
| 349 |
(&mut BackgroundColor, Has<Checked>), |
| 350 |
(With<RadioButton>, Without<Button>), |
| 351 |
>, |
| 352 |
) { |
| 353 |
if let Ok(mut background_color) = bg_q.get_mut(event.entity) { |
| 354 |
*background_color = NORMAL_BUTTON.into(); |
| 355 |
} |
| 356 |
if let Ok((mut background_color, is_checked)) = radio_button_q.get_mut(event.entity) { |
| 357 |
if is_checked { |
| 358 |
*background_color = PRESSED_BUTTON.into(); |
| 359 |
} else { |
| 360 |
*background_color = NORMAL_BUTTON.into(); |
| 361 |
} |
| 362 |
} |
| 363 |
} |
| 364 |
|
| 365 |
|
| 366 |
fn on_radio_button_press_style( |
| 367 |
event: On<PointerPress>, |
| 368 |
mut radio_button_q: Query<&mut BackgroundColor, With<RadioButton>>, |
| 369 |
) { |
| 370 |
if let Ok(mut background_color) = radio_button_q.get_mut(event.entity) { |
| 371 |
*background_color = PRESSED_BUTTON.into(); |
| 372 |
} |
| 373 |
} |
| 374 |
|
| 375 |
|
| 376 |
fn on_radio_button_release_style( |
| 377 |
event: On<PointerRelease>, |
| 378 |
mut radio_button_q: Query<(&mut BackgroundColor, Has<Checked>), With<RadioButton>>, |
| 379 |
) { |
| 380 |
if let Ok((mut background_color, is_checked)) = radio_button_q.get_mut(event.entity) { |
| 381 |
if is_checked { |
| 382 |
*background_color = HOVERED_PRESSED_BUTTON.into(); |
| 383 |
} else { |
| 384 |
*background_color = HOVERED_BUTTON.into(); |
| 385 |
} |
| 386 |
} |
| 387 |
} |
| 388 |
|
| 389 |
|
| 390 |
|
| 391 |
fn on_value_change_setting_radio< |
| 392 |
T: Resource<Mutability = Mutable> + Component + PartialEq + Copy, |
| 393 |
>( |
| 394 |
event: On<ValueChange<Entity>>, |
| 395 |
new_setting_query: Query<(&Setting<T>, Entity), (With<RadioButton>, Without<Checked>)>, |
| 396 |
previous_query: Single<(Entity, &mut BackgroundColor), (With<RadioButton>, With<Checked>)>, |
| 397 |
mut commands: Commands, |
| 398 |
mut setting: ResMut<T>, |
| 399 |
) { |
| 400 |
if let Ok((radio_setting, entity)) = new_setting_query.get(event.value) |
| 401 |
&& *setting != radio_setting.0 |
| 402 |
{ |
| 403 |
let (previous, mut previous_button_color) = previous_query.into_inner(); |
| 404 |
*previous_button_color = NORMAL_BUTTON.into(); |
| 405 |
commands.entity(previous).remove::<Checked>(); |
| 406 |
commands.entity(entity).insert(Checked); |
| 407 |
*setting = radio_setting.0; |
| 408 |
} |
| 409 |
} |
| 410 |
|
| 411 |
fn menu_setup(mut menu_state: ResMut<NextState<MenuState>>) { |
| 412 |
menu_state.set(MenuState::Main); |
| 413 |
} |
| 414 |
|
| 415 |
fn main_menu_setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
| 416 |
|
| 417 |
let button_node = Node { |
| 418 |
width: px(300), |
| 419 |
height: px(65), |
| 420 |
margin: UiRect::all(px(20)), |
| 421 |
justify_content: JustifyContent::Center, |
| 422 |
align_items: AlignItems::Center, |
| 423 |
..default() |
| 424 |
}; |
| 425 |
let button_icon_node = Node { |
| 426 |
width: px(30), |
| 427 |
|
| 428 |
position_type: PositionType::Absolute, |
| 429 |
|
| 430 |
left: px(10), |
| 431 |
..default() |
| 432 |
}; |
| 433 |
let button_text_font = TextFont { |
| 434 |
font_size: FontSize::Px(33.0), |
| 435 |
..default() |
| 436 |
}; |
| 437 |
|
| 438 |
let right_icon = asset_server.load("textures/Game Icons/right.png"); |
| 439 |
let wrench_icon = asset_server.load("textures/Game Icons/wrench.png"); |
| 440 |
let exit_icon = asset_server.load("textures/Game Icons/exitRight.png"); |
| 441 |
|
| 442 |
commands.spawn(( |
| 443 |
DespawnOnExit(MenuState::Main), |
| 444 |
Node { |
| 445 |
width: percent(100), |
| 446 |
height: percent(100), |
| 447 |
align_items: AlignItems::Center, |
| 448 |
justify_content: JustifyContent::Center, |
| 449 |
..default() |
| 450 |
}, |
| 451 |
OnMainMenuScreen, |
| 452 |
children![( |
| 453 |
Node { |
| 454 |
flex_direction: FlexDirection::Column, |
| 455 |
align_items: AlignItems::Center, |
| 456 |
..default() |
| 457 |
}, |
| 458 |
BackgroundColor(CRIMSON.into()), |
| 459 |
children![ |
| 460 |
|
| 461 |
( |
| 462 |
Text::new("Bevy Game Menu UI"), |
| 463 |
TextFont { |
| 464 |
font_size: FontSize::Px(67.0), |
| 465 |
..default() |
| 466 |
}, |
| 467 |
TextColor(TEXT_COLOR), |
| 468 |
Node { |
| 469 |
margin: UiRect::all(px(50)), |
| 470 |
..default() |
| 471 |
}, |
| 472 |
), |
| 473 |
|
| 474 |
|
| 475 |
|
| 476 |
|
| 477 |
( |
| 478 |
Button, |
| 479 |
ActivateOnPress, |
| 480 |
button_node.clone(), |
| 481 |
BackgroundColor(NORMAL_BUTTON), |
| 482 |
MenuButtonAction::Play, |
| 483 |
children![ |
| 484 |
(ImageNode::new(right_icon), button_icon_node.clone()), |
| 485 |
( |
| 486 |
Text::new("New Game"), |
| 487 |
button_text_font.clone(), |
| 488 |
TextColor(TEXT_COLOR), |
| 489 |
), |
| 490 |
] |
| 491 |
), |
| 492 |
( |
| 493 |
Button, |
| 494 |
ActivateOnPress, |
| 495 |
button_node.clone(), |
| 496 |
BackgroundColor(NORMAL_BUTTON), |
| 497 |
MenuButtonAction::Settings, |
| 498 |
children![ |
| 499 |
(ImageNode::new(wrench_icon), button_icon_node.clone()), |
| 500 |
( |
| 501 |
Text::new("Settings"), |
| 502 |
button_text_font.clone(), |
| 503 |
TextColor(TEXT_COLOR), |
| 504 |
), |
| 505 |
] |
| 506 |
), |
| 507 |
( |
| 508 |
Button, |
| 509 |
ActivateOnPress, |
| 510 |
button_node, |
| 511 |
BackgroundColor(NORMAL_BUTTON), |
| 512 |
MenuButtonAction::Quit, |
| 513 |
children![ |
| 514 |
(ImageNode::new(exit_icon), button_icon_node), |
| 515 |
(Text::new("Quit"), button_text_font, TextColor(TEXT_COLOR),), |
| 516 |
] |
| 517 |
), |
| 518 |
] |
| 519 |
)], |
| 520 |
)); |
| 521 |
} |
| 522 |
|
| 523 |
fn settings_menu_setup(mut commands: Commands) { |
| 524 |
let button_node = Node { |
| 525 |
width: px(200), |
| 526 |
height: px(65), |
| 527 |
margin: UiRect::all(px(20)), |
| 528 |
justify_content: JustifyContent::Center, |
| 529 |
align_items: AlignItems::Center, |
| 530 |
..default() |
| 531 |
}; |
| 532 |
|
| 533 |
let button_text_style = ( |
| 534 |
TextFont { |
| 535 |
font_size: FontSize::Px(33.0), |
| 536 |
..default() |
| 537 |
}, |
| 538 |
TextColor(TEXT_COLOR), |
| 539 |
); |
| 540 |
|
| 541 |
commands.spawn(( |
| 542 |
DespawnOnExit(MenuState::Settings), |
| 543 |
Node { |
| 544 |
width: percent(100), |
| 545 |
height: percent(100), |
| 546 |
align_items: AlignItems::Center, |
| 547 |
justify_content: JustifyContent::Center, |
| 548 |
..default() |
| 549 |
}, |
| 550 |
OnSettingsMenuScreen, |
| 551 |
children![( |
| 552 |
Node { |
| 553 |
flex_direction: FlexDirection::Column, |
| 554 |
align_items: AlignItems::Center, |
| 555 |
..default() |
| 556 |
}, |
| 557 |
BackgroundColor(CRIMSON.into()), |
| 558 |
Children::spawn(SpawnIter( |
| 559 |
[ |
| 560 |
(MenuButtonAction::SettingsDisplay, "Display"), |
| 561 |
(MenuButtonAction::SettingsSound, "Sound"), |
| 562 |
(MenuButtonAction::BackToMainMenu, "Back"), |
| 563 |
] |
| 564 |
.into_iter() |
| 565 |
.map(move |(action, text)| { |
| 566 |
( |
| 567 |
Button, |
| 568 |
ActivateOnPress, |
| 569 |
button_node.clone(), |
| 570 |
BackgroundColor(NORMAL_BUTTON), |
| 571 |
action, |
| 572 |
children![(Text::new(text), button_text_style.clone())], |
| 573 |
) |
| 574 |
}) |
| 575 |
)) |
| 576 |
)], |
| 577 |
)); |
| 578 |
} |
| 579 |
|
| 580 |
fn display_settings_menu_setup(mut commands: Commands, display_quality: Res<DisplayQuality>) { |
| 581 |
fn button_node() -> Node { |
| 582 |
Node { |
| 583 |
width: px(200), |
| 584 |
height: px(65), |
| 585 |
margin: UiRect::all(px(20)), |
| 586 |
justify_content: JustifyContent::Center, |
| 587 |
align_items: AlignItems::Center, |
| 588 |
..default() |
| 589 |
} |
| 590 |
} |
| 591 |
fn button_text_style() -> impl Bundle { |
| 592 |
( |
| 593 |
TextFont { |
| 594 |
font_size: FontSize::Px(33.0), |
| 595 |
..default() |
| 596 |
}, |
| 597 |
TextColor(TEXT_COLOR), |
| 598 |
) |
| 599 |
} |
| 600 |
|
| 601 |
let display_quality = *display_quality; |
| 602 |
commands.spawn(( |
| 603 |
DespawnOnExit(MenuState::SettingsDisplay), |
| 604 |
Node { |
| 605 |
width: percent(100), |
| 606 |
height: percent(100), |
| 607 |
align_items: AlignItems::Center, |
| 608 |
justify_content: JustifyContent::Center, |
| 609 |
..default() |
| 610 |
}, |
| 611 |
OnDisplaySettingsMenuScreen, |
| 612 |
children![( |
| 613 |
Node { |
| 614 |
flex_direction: FlexDirection::Column, |
| 615 |
align_items: AlignItems::Center, |
| 616 |
..default() |
| 617 |
}, |
| 618 |
BackgroundColor(CRIMSON.into()), |
| 619 |
children![ |
| 620 |
|
| 621 |
|
| 622 |
|
| 623 |
|
| 624 |
( |
| 625 |
RadioGroup, |
| 626 |
Node { |
| 627 |
align_items: AlignItems::Center, |
| 628 |
..default() |
| 629 |
}, |
| 630 |
BackgroundColor(CRIMSON.into()), |
| 631 |
Children::spawn(( |
| 632 |
|
| 633 |
Spawn((Text::new("Display Quality"), button_text_style())), |
| 634 |
SpawnWith(move |parent: &mut ChildSpawner| { |
| 635 |
for quality_setting in [ |
| 636 |
DisplayQuality::Low, |
| 637 |
DisplayQuality::Medium, |
| 638 |
DisplayQuality::High, |
| 639 |
] { |
| 640 |
let mut entity = parent.spawn(( |
| 641 |
RadioButton, |
| 642 |
Node { |
| 643 |
width: px(150), |
| 644 |
height: px(65), |
| 645 |
..button_node() |
| 646 |
}, |
| 647 |
BackgroundColor(NORMAL_BUTTON), |
| 648 |
Setting(quality_setting), |
| 649 |
children![( |
| 650 |
Text::new(format!("{quality_setting:?}")), |
| 651 |
button_text_style(), |
| 652 |
)], |
| 653 |
)); |
| 654 |
if display_quality == quality_setting { |
| 655 |
entity.insert((Checked, BackgroundColor(PRESSED_BUTTON))); |
| 656 |
} |
| 657 |
} |
| 658 |
}) |
| 659 |
)) |
| 660 |
), |
| 661 |
|
| 662 |
( |
| 663 |
Button, |
| 664 |
ActivateOnPress, |
| 665 |
button_node(), |
| 666 |
BackgroundColor(NORMAL_BUTTON), |
| 667 |
MenuButtonAction::BackToSettings, |
| 668 |
children![(Text::new("Back"), button_text_style())] |
| 669 |
) |
| 670 |
] |
| 671 |
)], |
| 672 |
)); |
| 673 |
} |
| 674 |
|
| 675 |
fn sound_settings_menu_setup(mut commands: Commands, volume: Res<Volume>) { |
| 676 |
let button_node = Node { |
| 677 |
width: px(200), |
| 678 |
height: px(65), |
| 679 |
margin: UiRect::all(px(20)), |
| 680 |
justify_content: JustifyContent::Center, |
| 681 |
align_items: AlignItems::Center, |
| 682 |
..default() |
| 683 |
}; |
| 684 |
let button_text_style = ( |
| 685 |
TextFont { |
| 686 |
font_size: FontSize::Px(33.0), |
| 687 |
..default() |
| 688 |
}, |
| 689 |
TextColor(TEXT_COLOR), |
| 690 |
); |
| 691 |
|
| 692 |
let volume = *volume; |
| 693 |
let button_node_clone = button_node.clone(); |
| 694 |
commands.spawn(( |
| 695 |
DespawnOnExit(MenuState::SettingsSound), |
| 696 |
Node { |
| 697 |
width: percent(100), |
| 698 |
height: percent(100), |
| 699 |
align_items: AlignItems::Center, |
| 700 |
justify_content: JustifyContent::Center, |
| 701 |
..default() |
| 702 |
}, |
| 703 |
OnSoundSettingsMenuScreen, |
| 704 |
children![( |
| 705 |
Node { |
| 706 |
flex_direction: FlexDirection::Column, |
| 707 |
align_items: AlignItems::Center, |
| 708 |
..default() |
| 709 |
}, |
| 710 |
BackgroundColor(CRIMSON.into()), |
| 711 |
children![ |
| 712 |
( |
| 713 |
RadioGroup, |
| 714 |
Node { |
| 715 |
align_items: AlignItems::Center, |
| 716 |
..default() |
| 717 |
}, |
| 718 |
BackgroundColor(CRIMSON.into()), |
| 719 |
Children::spawn(( |
| 720 |
Spawn((Text::new("Volume"), button_text_style.clone())), |
| 721 |
SpawnWith(move |parent: &mut ChildSpawner| { |
| 722 |
for volume_setting in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] { |
| 723 |
let mut entity = parent.spawn(( |
| 724 |
RadioButton, |
| 725 |
Node { |
| 726 |
width: px(30), |
| 727 |
height: px(65), |
| 728 |
..button_node_clone.clone() |
| 729 |
}, |
| 730 |
BackgroundColor(NORMAL_BUTTON), |
| 731 |
Setting(Volume(volume_setting)), |
| 732 |
)); |
| 733 |
if volume == Volume(volume_setting) { |
| 734 |
entity.insert((Checked, BackgroundColor(PRESSED_BUTTON))); |
| 735 |
} |
| 736 |
} |
| 737 |
}) |
| 738 |
)) |
| 739 |
), |
| 740 |
( |
| 741 |
Button, |
| 742 |
ActivateOnPress, |
| 743 |
button_node, |
| 744 |
BackgroundColor(NORMAL_BUTTON), |
| 745 |
MenuButtonAction::BackToSettings, |
| 746 |
children![(Text::new("Back"), button_text_style)] |
| 747 |
) |
| 748 |
] |
| 749 |
)], |
| 750 |
)); |
| 751 |
} |
| 752 |
|
| 753 |
|
| 754 |
|
| 755 |
fn on_button_activate_update_states( |
| 756 |
event: On<Activate>, |
| 757 |
action_q: Query<&MenuButtonAction, With<Button>>, |
| 758 |
mut app_exit_writer: MessageWriter<AppExit>, |
| 759 |
mut menu_state: ResMut<NextState<MenuState>>, |
| 760 |
mut game_state: ResMut<NextState<GameState>>, |
| 761 |
) { |
| 762 |
if let Ok(menu_button_action) = action_q.get(event.entity) { |
| 763 |
match menu_button_action { |
| 764 |
MenuButtonAction::Quit => { |
| 765 |
app_exit_writer.write(AppExit::Success); |
| 766 |
} |
| 767 |
MenuButtonAction::Play => { |
| 768 |
game_state.set(GameState::Game); |
| 769 |
menu_state.set(MenuState::Disabled); |
| 770 |
} |
| 771 |
MenuButtonAction::Settings => menu_state.set(MenuState::Settings), |
| 772 |
MenuButtonAction::SettingsDisplay => { |
| 773 |
menu_state.set(MenuState::SettingsDisplay); |
| 774 |
} |
| 775 |
MenuButtonAction::SettingsSound => { |
| 776 |
menu_state.set(MenuState::SettingsSound); |
| 777 |
} |
| 778 |
MenuButtonAction::BackToMainMenu => menu_state.set(MenuState::Main), |
| 779 |
MenuButtonAction::BackToSettings => { |
| 780 |
menu_state.set(MenuState::Settings); |
| 781 |
} |
| 782 |
} |
| 783 |
} |
| 784 |
} |
| 785 |
} |