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use bevy::core_pipeline::core_3d::TransparentSortingInfo3d; |
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use bevy::pbr::{ |
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self, MeshInputUniform, MeshPipelineSystems, MeshUniform, SetMeshViewBindingArrayBindGroup, |
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ViewKeyCache, |
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}; |
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use bevy::{ |
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camera::visibility::NoFrustumCulling, |
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core_pipeline::core_3d::Transparent3d, |
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ecs::{ |
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query::QueryItem, |
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system::{lifetimeless::*, SystemParamItem}, |
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}, |
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mesh::{MeshVertexBufferLayoutRef, VertexBufferLayout}, |
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pbr::{ |
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MeshPipeline, MeshPipelineKey, RenderMeshInstances, SetMeshBindGroup, SetMeshViewBindGroup, |
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}, |
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prelude::*, |
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render::{ |
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batching::gpu_preprocessing::BatchedInstanceBuffers, |
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extract_component::{ExtractComponent, ExtractComponentPlugin}, |
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mesh::{allocator::MeshAllocator, RenderMesh, RenderMeshBufferInfo}, |
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render_asset::RenderAssets, |
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render_phase::{ |
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AddRenderCommand, DrawFunctions, PhaseItem, PhaseItemExtraIndex, RenderCommand, |
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RenderCommandResult, SetItemPipeline, TrackedRenderPass, ViewSortedRenderPhases, |
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}, |
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render_resource::*, |
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renderer::RenderDevice, |
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sync_component::SyncComponent, |
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sync_world::MainEntity, |
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view::{ExtractedView, NoIndirectDrawing}, |
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Render, RenderApp, RenderStartup, RenderSystems, |
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}, |
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}; |
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use bytemuck::{Pod, Zeroable}; |
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const SHADER_ASSET_PATH: &str = "shaders/instancing.wesl"; |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, CustomMaterialPlugin)) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) { |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))), |
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InstanceMaterialData( |
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(1..=10) |
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.flat_map(|x| (1..=10).map(move |y| (x as f32 / 10.0, y as f32 / 10.0))) |
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.map(|(x, y)| InstanceData { |
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position: Vec3::new(x * 10.0 - 5.0, y * 10.0 - 5.0, 0.0), |
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scale: 1.0, |
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color: LinearRgba::from(Color::hsla(x * 360., y, 0.5, 1.0)).to_f32_array(), |
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}) |
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.collect(), |
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), |
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|
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|
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|
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|
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|
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|
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|
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NoFrustumCulling, |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 0.0, 15.0).looking_at(Vec3::ZERO, Vec3::Y), |
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|
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NoIndirectDrawing, |
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)); |
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} |
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#[derive(Component, Deref)] |
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struct InstanceMaterialData(Vec<InstanceData>); |
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impl SyncComponent<RenderApp> for InstanceMaterialData { |
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type Target = Self; |
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} |
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impl ExtractComponent<RenderApp> for InstanceMaterialData { |
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type QueryData = &'static InstanceMaterialData; |
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type QueryFilter = (); |
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type Out = Self; |
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|
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fn extract_component(item: QueryItem<'_, '_, Self::QueryData>) -> Option<Self> { |
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Some(InstanceMaterialData(item.0.clone())) |
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} |
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} |
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|
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struct CustomMaterialPlugin; |
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|
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impl Plugin for CustomMaterialPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_plugins(ExtractComponentPlugin::<InstanceMaterialData>::default()); |
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app.sub_app_mut(RenderApp) |
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.add_render_command::<Transparent3d, DrawCustom>() |
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.init_resource::<SpecializedMeshPipelines<CustomPipeline>>() |
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.add_systems( |
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RenderStartup, |
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init_custom_pipeline.after(MeshPipelineSystems), |
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) |
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.add_systems( |
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Render, |
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( |
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queue_custom.in_set(RenderSystems::QueueMeshes), |
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prepare_instance_buffers.in_set(RenderSystems::PrepareResources), |
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), |
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); |
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} |
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} |
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|
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#[derive(Clone, Copy, Pod, Zeroable)] |
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#[repr(C)] |
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struct InstanceData { |
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position: Vec3, |
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scale: f32, |
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color: [f32; 4], |
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} |
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fn queue_custom( |
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transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>, |
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custom_pipeline: Res<CustomPipeline>, |
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mut pipelines: ResMut<SpecializedMeshPipelines<CustomPipeline>>, |
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pipeline_cache: Res<PipelineCache>, |
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meshes: Res<RenderAssets<RenderMesh>>, |
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render_mesh_instances: Res<RenderMeshInstances>, |
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maybe_batched_instance_buffers: Option< |
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Res<BatchedInstanceBuffers<MeshUniform, MeshInputUniform>>, |
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>, |
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material_meshes: Query<(Entity, &MainEntity), With<InstanceMaterialData>>, |
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mut transparent_render_phases: ResMut<ViewSortedRenderPhases<Transparent3d>>, |
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views: Query<&ExtractedView>, |
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view_key_cache: Res<ViewKeyCache>, |
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) { |
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let draw_custom = transparent_3d_draw_functions.read().id::<DrawCustom>(); |
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|
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for view in &views { |
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let Some(transparent_phase) = transparent_render_phases.get_mut(&view.retained_view_entity) |
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else { |
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continue; |
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}; |
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let Some(&view_key) = view_key_cache.get(&view.retained_view_entity) else { |
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continue; |
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}; |
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for (entity, main_entity) in &material_meshes { |
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let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(*main_entity) |
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else { |
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continue; |
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}; |
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let Some(mesh) = meshes.get(mesh_instance.mesh_asset_id()) else { |
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continue; |
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}; |
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let key = view_key |
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| MeshPipelineKey::from_primitive_topology_and_strip_index( |
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mesh.primitive_topology(), |
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mesh.index_format(), |
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); |
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let pipeline = pipelines |
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.specialize(&pipeline_cache, &custom_pipeline, key, &mesh.layout) |
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.unwrap(); |
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transparent_phase.add_retained(Transparent3d { |
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sorting_info: TransparentSortingInfo3d::Sorted { |
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mesh_center: pbr::get_mesh_instance_world_from_local( |
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*main_entity, |
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mesh_instance.current_uniform_index, |
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&render_mesh_instances, |
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maybe_batched_instance_buffers.as_deref(), |
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) |
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.transform_point3( |
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meshes |
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.get(mesh_instance.mesh_asset_id()) |
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.unwrap() |
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.aabb_center, |
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), |
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depth_bias: 0.0, |
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}, |
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entity: (entity, *main_entity), |
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pipeline, |
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draw_function: draw_custom, |
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distance: 0.0, |
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batch_range: 0..1, |
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extra_index: PhaseItemExtraIndex::None, |
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indexed: true, |
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}); |
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} |
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} |
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} |
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|
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#[derive(Component)] |
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struct InstanceBuffer { |
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buffer: Buffer, |
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length: usize, |
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} |
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|
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fn prepare_instance_buffers( |
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mut commands: Commands, |
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query: Query<(Entity, &InstanceMaterialData)>, |
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render_device: Res<RenderDevice>, |
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) { |
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for (entity, instance_data) in &query { |
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let buffer = render_device.create_buffer_with_data(&BufferInitDescriptor { |
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label: Some("instance data buffer"), |
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contents: bytemuck::cast_slice(instance_data.as_slice()), |
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST, |
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}); |
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commands.entity(entity).insert(InstanceBuffer { |
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buffer, |
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length: instance_data.len(), |
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}); |
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} |
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} |
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#[derive(Resource)] |
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struct CustomPipeline { |
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shader: Handle<Shader>, |
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mesh_pipeline: MeshPipeline, |
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} |
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fn init_custom_pipeline( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mesh_pipeline: Res<MeshPipeline>, |
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) { |
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commands.insert_resource(CustomPipeline { |
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shader: asset_server.load(SHADER_ASSET_PATH), |
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mesh_pipeline: mesh_pipeline.clone(), |
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}); |
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} |
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impl SpecializedMeshPipeline for CustomPipeline { |
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type Key = MeshPipelineKey; |
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fn specialize( |
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&self, |
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key: Self::Key, |
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layout: &MeshVertexBufferLayoutRef, |
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) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> { |
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let mut descriptor = self.mesh_pipeline.specialize(key, layout)?; |
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descriptor.vertex.shader = self.shader.clone(); |
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descriptor.vertex.buffers.push(VertexBufferLayout { |
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array_stride: size_of::<InstanceData>() as u64, |
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step_mode: VertexStepMode::Instance, |
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attributes: vec![ |
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VertexAttribute { |
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format: VertexFormat::Float32x4, |
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offset: 0, |
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shader_location: 3, |
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}, |
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VertexAttribute { |
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format: VertexFormat::Float32x4, |
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offset: VertexFormat::Float32x4.size(), |
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shader_location: 4, |
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}, |
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], |
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}); |
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descriptor.fragment.as_mut().unwrap().shader = self.shader.clone(); |
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Ok(descriptor) |
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} |
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} |
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|
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type DrawCustom = ( |
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SetItemPipeline, |
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SetMeshViewBindGroup<0>, |
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SetMeshViewBindingArrayBindGroup<1>, |
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SetMeshBindGroup<2>, |
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DrawMeshInstanced, |
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); |
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|
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struct DrawMeshInstanced; |
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impl<P: PhaseItem> RenderCommand<P> for DrawMeshInstanced { |
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type Param = ( |
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SRes<RenderAssets<RenderMesh>>, |
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SRes<RenderMeshInstances>, |
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SRes<MeshAllocator>, |
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); |
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type ViewQuery = (); |
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type ItemQuery = Read<InstanceBuffer>; |
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|
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#[inline] |
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fn render<'w>( |
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item: &P, |
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_view: (), |
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instance_buffer: Option<&'w InstanceBuffer>, |
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(meshes, render_mesh_instances, mesh_allocator): SystemParamItem<'w, '_, Self::Param>, |
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pass: &mut TrackedRenderPass<'w>, |
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) -> RenderCommandResult { |
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|
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let mesh_allocator = mesh_allocator.into_inner(); |
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|
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let Some(mesh_instance) = render_mesh_instances.render_mesh_queue_data(item.main_entity()) |
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else { |
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return RenderCommandResult::Skip; |
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}; |
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let Some(gpu_mesh) = meshes.into_inner().get(mesh_instance.mesh_asset_id()) else { |
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return RenderCommandResult::Skip; |
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}; |
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let Some(instance_buffer) = instance_buffer else { |
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return RenderCommandResult::Skip; |
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}; |
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let Some(vertex_buffer_slice) = |
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mesh_allocator.mesh_vertex_slice(&mesh_instance.mesh_asset_id()) |
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else { |
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return RenderCommandResult::Skip; |
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}; |
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|
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pass.set_vertex_buffer(0, vertex_buffer_slice.buffer.slice(..)); |
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pass.set_vertex_buffer(1, instance_buffer.buffer.slice(..)); |
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|
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match &gpu_mesh.buffer_info { |
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RenderMeshBufferInfo::Indexed { |
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index_format, |
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count, |
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} => { |
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let Some(index_buffer_slice) = |
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mesh_allocator.mesh_index_slice(&mesh_instance.mesh_asset_id()) |
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else { |
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return RenderCommandResult::Skip; |
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}; |
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|
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pass.set_index_buffer(index_buffer_slice.buffer.slice(..), *index_format); |
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pass.draw_indexed( |
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index_buffer_slice.range.start..(index_buffer_slice.range.start + count), |
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vertex_buffer_slice.range.start as i32, |
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0..instance_buffer.length as u32, |
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); |
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} |
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RenderMeshBufferInfo::NonIndexed => { |
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pass.draw(vertex_buffer_slice.range, 0..instance_buffer.length as u32); |
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} |
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} |
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RenderCommandResult::Success |
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} |
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} |