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use bevy::{prelude::*, sprite::Anchor}; |
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use std::fmt::Debug; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) |
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.add_systems(Startup, (setup, setup_atlas)) |
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.add_systems(Update, (move_sprite, animate_sprite)) |
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.run(); |
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} |
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|
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fn move_sprite( |
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time: Res<Time>, |
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mut sprite: Query<&mut Transform, (Without<Sprite>, With<Children>)>, |
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) { |
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let t = time.elapsed_secs() * 0.1; |
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for mut transform in &mut sprite { |
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let new = Vec2 { |
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x: 50.0 * ops::sin(t), |
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y: 50.0 * ops::sin(t * 2.0), |
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}; |
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transform.translation.x = new.x; |
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transform.translation.y = new.y; |
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} |
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} |
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|
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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commands.spawn(Camera2d); |
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|
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let len = 128.0; |
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let sprite_size = Vec2::splat(len / 2.0); |
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|
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commands |
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.spawn((Transform::default(), Visibility::default())) |
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.with_children(|commands| { |
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for (anchor_index, anchor) in [ |
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Anchor::TOP_LEFT, |
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Anchor::TOP_CENTER, |
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Anchor::TOP_RIGHT, |
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Anchor::CENTER_LEFT, |
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Anchor::CENTER, |
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Anchor::CENTER_RIGHT, |
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Anchor::BOTTOM_LEFT, |
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Anchor::BOTTOM_CENTER, |
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Anchor::BOTTOM_RIGHT, |
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] |
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.iter() |
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.enumerate() |
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{ |
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let i = (anchor_index % 3) as f32; |
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let j = (anchor_index / 3) as f32; |
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|
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|
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commands |
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.spawn(( |
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Sprite::from_color(Color::BLACK, sprite_size), |
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Transform::from_xyz(i * len - len, j * len - len, -1.0), |
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Pickable::default(), |
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)) |
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.observe(recolor_on::<PointerOver>(Color::srgb(0.0, 1.0, 1.0))) |
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.observe(recolor_on::<PointerOut>(Color::BLACK)) |
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.observe(recolor_on::<PointerPress>(Color::srgb(1.0, 1.0, 0.0))) |
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.observe(recolor_on::<PointerRelease>(Color::srgb(0.0, 1.0, 1.0))); |
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|
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commands |
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.spawn(( |
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Sprite { |
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image: asset_server.load("branding/bevy_bird_dark.png"), |
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custom_size: Some(sprite_size), |
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color: Color::srgb(1.0, 0.0, 0.0), |
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..default() |
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}, |
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anchor.to_owned(), |
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Transform::from_xyz(i * len - len, j * len - len, 0.0) |
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.with_scale(Vec3::splat(1.0 + (i - 1.0) * 0.2)) |
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.with_rotation(Quat::from_rotation_z((j - 1.0) * 0.2)), |
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Pickable::default(), |
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)) |
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.observe(recolor_on::<PointerOver>(Color::srgb(0.0, 1.0, 0.0))) |
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.observe(recolor_on::<PointerOut>(Color::srgb(1.0, 0.0, 0.0))) |
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.observe(recolor_on::<PointerPress>(Color::srgb(0.0, 0.0, 1.0))) |
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.observe(recolor_on::<PointerRelease>(Color::srgb(0.0, 1.0, 0.0))); |
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} |
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}); |
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} |
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|
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#[derive(Component)] |
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struct AnimationIndices { |
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first: usize, |
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last: usize, |
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} |
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|
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#[derive(Component, Deref, DerefMut)] |
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struct AnimationTimer(Timer); |
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|
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fn animate_sprite( |
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time: Res<Time>, |
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mut query: Query<(&AnimationIndices, &mut AnimationTimer, &mut Sprite)>, |
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) { |
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for (indices, mut timer, mut sprite) in &mut query { |
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let Some(texture_atlas) = &mut sprite.texture_atlas else { |
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continue; |
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}; |
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timer.tick(time.delta()); |
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|
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if timer.just_finished() { |
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texture_atlas.index = if texture_atlas.index == indices.last { |
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indices.first |
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} else { |
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texture_atlas.index + 1 |
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}; |
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} |
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} |
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} |
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|
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fn setup_atlas( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>, |
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) { |
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let texture_handle = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png"); |
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let layout = TextureAtlasLayout::from_grid(UVec2::new(24, 24), 7, 1, None, None); |
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let texture_atlas_layout_handle = texture_atlas_layouts.add(layout); |
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|
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let animation_indices = AnimationIndices { first: 1, last: 6 }; |
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commands |
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.spawn(( |
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Sprite::from_atlas_image( |
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texture_handle, |
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TextureAtlas { |
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layout: texture_atlas_layout_handle, |
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index: animation_indices.first, |
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}, |
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), |
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Transform::from_xyz(300.0, 0.0, 0.0).with_scale(Vec3::splat(6.0)), |
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animation_indices, |
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AnimationTimer(Timer::from_seconds(0.1, TimerMode::Repeating)), |
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Pickable::default(), |
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)) |
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.observe(recolor_on::<PointerOver>(Color::srgb(0.0, 1.0, 1.0))) |
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.observe(recolor_on::<PointerOut>(Color::srgb(1.0, 1.0, 1.0))) |
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.observe(recolor_on::<PointerPress>(Color::srgb(1.0, 1.0, 0.0))) |
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.observe(recolor_on::<PointerRelease>(Color::srgb(0.0, 1.0, 1.0))); |
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} |
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|
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|
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fn recolor_on<E: EntityEvent + Debug + Clone + Reflect>( |
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color: Color, |
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) -> impl Fn(On<E>, Query<&mut Sprite>) { |
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move |ev, mut sprites| { |
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let Ok(mut sprite) = sprites.get_mut(ev.event_target()) else { |
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return; |
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}; |
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sprite.color = color; |
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} |
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} |