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use std::f32::consts::PI; |
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use bevy::{color::palettes::tailwind::*, picking::pointer::PointerInteraction, prelude::*}; |
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|
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fn main() { |
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App::new() |
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|
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.add_plugins((DefaultPlugins, MeshPickingPlugin)) |
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.add_systems(Startup, setup_scene) |
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.add_systems(Update, (draw_mesh_intersections, rotate)) |
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.run(); |
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} |
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#[derive(Component)] |
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struct Shape; |
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|
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const SHAPES_X_EXTENT: f32 = 14.0; |
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const EXTRUSION_X_EXTENT: f32 = 16.0; |
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const Z_EXTENT: f32 = 5.0; |
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|
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fn setup_scene( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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let white_matl = materials.add(Color::WHITE); |
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let ground_matl = materials.add(Color::from(GRAY_300)); |
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let hover_matl = materials.add(Color::from(CYAN_300)); |
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let pressed_matl = materials.add(Color::from(YELLOW_300)); |
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let shapes = [ |
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meshes.add(Cuboid::default()), |
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meshes.add(Tetrahedron::default()), |
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meshes.add(Capsule3d::default()), |
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meshes.add(Torus::default()), |
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meshes.add(Cylinder::default()), |
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meshes.add(Cone::default()), |
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meshes.add(ConicalFrustum::default()), |
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meshes.add(Sphere::default().mesh().ico(5).unwrap()), |
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meshes.add(Sphere::default().mesh().uv(32, 18)), |
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]; |
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let extrusions = [ |
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meshes.add(Extrusion::new(Rectangle::default(), 1.)), |
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meshes.add(Extrusion::new(Capsule2d::default(), 1.)), |
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meshes.add(Extrusion::new(Annulus::default(), 1.)), |
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meshes.add(Extrusion::new(Circle::default(), 1.)), |
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meshes.add(Extrusion::new(Ellipse::default(), 1.)), |
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meshes.add(Extrusion::new(RegularPolygon::default(), 1.)), |
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meshes.add(Extrusion::new(Triangle2d::default(), 1.)), |
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]; |
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let num_shapes = shapes.len(); |
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for (i, shape) in shapes.into_iter().enumerate() { |
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commands |
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.spawn(( |
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Mesh3d(shape), |
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MeshMaterial3d(white_matl.clone()), |
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Transform::from_xyz( |
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-SHAPES_X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * SHAPES_X_EXTENT, |
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2.0, |
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Z_EXTENT / 2., |
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) |
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.with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape, |
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)) |
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.observe(update_material_on::<PointerOver>(hover_matl.clone())) |
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.observe(update_material_on::<PointerOut>(white_matl.clone())) |
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.observe(update_material_on::<PointerPress>(pressed_matl.clone())) |
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.observe(update_material_on::<PointerRelease>(hover_matl.clone())) |
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.observe(rotate_on_drag); |
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} |
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let num_extrusions = extrusions.len(); |
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for (i, shape) in extrusions.into_iter().enumerate() { |
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commands |
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.spawn(( |
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Mesh3d(shape), |
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MeshMaterial3d(white_matl.clone()), |
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Transform::from_xyz( |
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-EXTRUSION_X_EXTENT / 2. |
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+ i as f32 / (num_extrusions - 1) as f32 * EXTRUSION_X_EXTENT, |
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2.0, |
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-Z_EXTENT / 2., |
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) |
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.with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape, |
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)) |
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.observe(update_material_on::<PointerOver>(hover_matl.clone())) |
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.observe(update_material_on::<PointerOut>(white_matl.clone())) |
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.observe(update_material_on::<PointerPress>(pressed_matl.clone())) |
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.observe(update_material_on::<PointerRelease>(hover_matl.clone())) |
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.observe(rotate_on_drag); |
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} |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0).subdivisions(10))), |
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MeshMaterial3d(ground_matl.clone()), |
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Pickable::IGNORE, |
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)); |
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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intensity: 10_000_000., |
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range: 100.0, |
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shadow_depth_bias: 0.2, |
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..default() |
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}, |
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Transform::from_xyz(8.0, 16.0, 8.0), |
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)); |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 7., 14.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y), |
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)); |
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commands.spawn(( |
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Text::new("Hover over the shapes to pick them\nDrag to rotate"), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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fn update_material_on<E: EntityEvent>( |
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new_material: Handle<StandardMaterial>, |
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) -> impl Fn(On<E>, Query<&mut MeshMaterial3d<StandardMaterial>>) { |
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move |event, mut query| { |
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if let Ok(mut material) = query.get_mut(event.event_target()) { |
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material.0 = new_material.clone(); |
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} |
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} |
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} |
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fn draw_mesh_intersections(pointers: Query<&PointerInteraction>, mut gizmos: Gizmos) { |
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for (point, normal) in pointers |
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.iter() |
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.filter_map(|interaction| interaction.get_nearest_hit()) |
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.filter_map(|(_entity, hit)| hit.position.zip(hit.normal)) |
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{ |
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gizmos.sphere(point, 0.05, RED_500); |
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gizmos.arrow(point, point + normal.normalize() * 0.5, PINK_100); |
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} |
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} |
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fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) { |
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for mut transform in &mut query { |
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transform.rotate_y(time.delta_secs() / 2.); |
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} |
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} |
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fn rotate_on_drag(drag: On<PointerDrag>, mut transforms: Query<&mut Transform>) { |
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let mut transform = transforms.get_mut(drag.entity).unwrap(); |
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transform.rotate_y(drag.delta.x * 0.02); |
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transform.rotate_x(drag.delta.y * 0.02); |
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} |