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use bevy::prelude::*; |
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#[derive(Component)] |
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struct DropArea; |
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|
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#[derive(Component)] |
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struct DraggableButton; |
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|
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#[derive(Component)] |
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struct GhostPreview; |
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|
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#[derive(Component)] |
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struct DroppedElement; |
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|
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const AREA_SIZE: f32 = 500.0; |
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const BUTTON_WIDTH: f32 = 150.0; |
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const BUTTON_HEIGHT: f32 = 50.0; |
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const ELEMENT_SIZE: f32 = 25.0; |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, MeshPickingPlugin)) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.spawn(Camera2d); |
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|
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commands |
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.spawn(( |
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Node { |
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width: percent(100), |
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height: percent(100), |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Start, |
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..default() |
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}, |
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Pickable::IGNORE, |
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)) |
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.with_children(|parent| { |
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parent |
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.spawn(( |
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DraggableButton, |
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Node { |
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width: px(BUTTON_WIDTH), |
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height: px(BUTTON_HEIGHT), |
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margin: UiRect::all(px(10.0)), |
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justify_content: JustifyContent::Center, |
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align_items: AlignItems::Center, |
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..default() |
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}, |
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BackgroundColor(Color::srgb(1.0, 0.0, 0.0)), |
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)) |
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.with_child(( |
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Text::new("Drag from me"), |
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TextColor(Color::WHITE), |
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Pickable::IGNORE, |
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)) |
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.observe( |
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|mut event: On<PointerDragStart>, |
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mut button_color: Single<&mut BackgroundColor, With<DraggableButton>>| { |
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button_color.0 = Color::srgb(1.0, 0.5, 0.0); |
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event.propagate(false); |
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}, |
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) |
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.observe( |
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|mut event: On<PointerDragEnd>, |
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mut button_color: Single<&mut BackgroundColor, With<DraggableButton>>| { |
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button_color.0 = Color::srgb(1.0, 0.0, 0.0); |
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event.propagate(false); |
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}, |
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); |
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}); |
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|
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commands |
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.spawn(( |
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DropArea, |
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Mesh2d(meshes.add(Rectangle::new(AREA_SIZE, AREA_SIZE))), |
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MeshMaterial2d(materials.add(Color::srgb(0.1, 0.4, 0.1))), |
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Transform::IDENTITY, |
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children![( |
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Text2d::new("Drop here"), |
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TextFont::from_font_size(50.), |
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TextColor(Color::BLACK), |
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Pickable::IGNORE, |
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Transform::from_translation(Vec3::Z), |
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)], |
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)) |
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.observe(on_drag_enter) |
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.observe(on_drag_over) |
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.observe(on_drag_drop) |
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.observe(on_drag_leave); |
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} |
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|
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fn on_drag_enter( |
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mut event: On<PointerDragEnter>, |
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button: Single<Entity, With<DraggableButton>>, |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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if event.dragged == *button { |
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let Some(position) = event.hit.position else { |
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return; |
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}; |
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commands.spawn(( |
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GhostPreview, |
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Mesh2d(meshes.add(Circle::new(ELEMENT_SIZE))), |
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MeshMaterial2d(materials.add(Color::srgba(1.0, 1.0, 0.6, 0.5))), |
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Transform::from_translation(position + 2. * Vec3::Z), |
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Pickable::IGNORE, |
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)); |
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event.propagate(false); |
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} |
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} |
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|
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fn on_drag_over( |
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mut event: On<PointerDragOver>, |
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button: Single<Entity, With<DraggableButton>>, |
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mut ghost_transform: Single<&mut Transform, With<GhostPreview>>, |
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) { |
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if event.dragged == *button { |
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let Some(position) = event.hit.position else { |
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return; |
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}; |
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ghost_transform.translation = position; |
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event.propagate(false); |
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} |
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} |
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|
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fn on_drag_drop( |
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mut event: On<PointerDragDrop>, |
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button: Single<Entity, With<DraggableButton>>, |
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mut commands: Commands, |
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ghost: Single<Entity, With<GhostPreview>>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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if event.dropped == *button { |
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commands.entity(*ghost).despawn(); |
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let Some(position) = event.hit.position else { |
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return; |
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}; |
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commands.spawn(( |
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DroppedElement, |
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Mesh2d(meshes.add(Circle::new(ELEMENT_SIZE))), |
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MeshMaterial2d(materials.add(Color::srgb(1.0, 1.0, 0.6))), |
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Transform::from_translation(position + 2. * Vec3::Z), |
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Pickable::IGNORE, |
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)); |
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event.propagate(false); |
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} |
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} |
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|
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fn on_drag_leave( |
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mut event: On<PointerDragLeave>, |
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button: Single<Entity, With<DraggableButton>>, |
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mut commands: Commands, |
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ghost: Single<Entity, With<GhostPreview>>, |
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) { |
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if event.dragged == *button { |
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commands.entity(*ghost).despawn(); |
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event.propagate(false); |
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} |
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} |