| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
| 7 |
|
| 8 |
|
| 9 |
|
| 10 |
|
| 11 |
use bevy::{ |
| 12 |
color::palettes::css::*, |
| 13 |
picking::{ |
| 14 |
backend::{ray::RayMap, HitData, PointerHits}, |
| 15 |
mesh_picking::{ |
| 16 |
ray_cast::{MeshRayCast, MeshRayCastSettings, RayCastVisibility}, |
| 17 |
MeshPickingSettings, |
| 18 |
}, |
| 19 |
prelude::*, |
| 20 |
PickingSettings, PickingSystems, |
| 21 |
}, |
| 22 |
prelude::*, |
| 23 |
}; |
| 24 |
|
| 25 |
fn main() { |
| 26 |
App::new() |
| 27 |
.add_plugins((DefaultPlugins, MeshPickingPlugin)) |
| 28 |
.insert_resource(MeshPickingSettings { |
| 29 |
require_markers: true, |
| 30 |
..default() |
| 31 |
}) |
| 32 |
.insert_resource(PickingSettings { |
| 33 |
is_window_picking_enabled: false, |
| 34 |
..default() |
| 35 |
}) |
| 36 |
.init_resource::<HoveredTriangles>() |
| 37 |
.add_systems(Startup, (setup_gizmos, setup_scene)) |
| 38 |
.add_systems( |
| 39 |
PreUpdate, |
| 40 |
( |
| 41 |
custom_backend_system.in_set(PickingSystems::Backend), |
| 42 |
cache_hovered_triangles.after(PickingSystems::Backend), |
| 43 |
), |
| 44 |
) |
| 45 |
.add_systems(Update, draw_hit_gizmos) |
| 46 |
.run(); |
| 47 |
} |
| 48 |
|
| 49 |
|
| 50 |
|
| 51 |
|
| 52 |
#[derive(Debug)] |
| 53 |
struct TriangleHitInfo { |
| 54 |
triangle_vertices: Option<[Vec3; 3]>, |
| 55 |
} |
| 56 |
|
| 57 |
#[derive(Resource, Default)] |
| 58 |
struct HoveredTriangles(Vec<TriangleOverlay>); |
| 59 |
|
| 60 |
struct TriangleOverlay { |
| 61 |
position: Vec3, |
| 62 |
normal: Vec3, |
| 63 |
vertices: [Vec3; 3], |
| 64 |
} |
| 65 |
|
| 66 |
fn setup_scene( |
| 67 |
mut commands: Commands, |
| 68 |
mut meshes: ResMut<Assets<Mesh>>, |
| 69 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 70 |
) { |
| 71 |
let shapes: [(Mesh, Color); 3] = [ |
| 72 |
(Cuboid::default().into(), RED.into()), |
| 73 |
(Sphere::default().mesh().ico(2).unwrap(), GREEN.into()), |
| 74 |
(Cylinder::default().into(), BLUE.into()), |
| 75 |
]; |
| 76 |
|
| 77 |
for (i, (mesh, color)) in shapes.iter().enumerate() { |
| 78 |
let x = i as f32 * 1.5 - 1.5; |
| 79 |
let material = materials.add(StandardMaterial::from_color(*color)); |
| 80 |
|
| 81 |
commands.spawn(( |
| 82 |
Mesh3d(meshes.add(mesh.clone())), |
| 83 |
MeshMaterial3d(material), |
| 84 |
Transform::from_xyz(x, 0.5, 0.0), |
| 85 |
Pickable::default(), |
| 86 |
)); |
| 87 |
} |
| 88 |
|
| 89 |
commands.spawn(( |
| 90 |
Mesh3d(meshes.add(Plane3d::default().mesh().size(30.0, 30.0))), |
| 91 |
MeshMaterial3d(materials.add(Color::from(DARK_GRAY))), |
| 92 |
Pickable::IGNORE, |
| 93 |
)); |
| 94 |
|
| 95 |
commands.spawn((PointLight::default(), Transform::from_xyz(0.0, 8.0, 4.0))); |
| 96 |
|
| 97 |
commands.spawn(( |
| 98 |
Camera3d::default(), |
| 99 |
Transform::from_xyz(0.0, 2.5, 6.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), |
| 100 |
)); |
| 101 |
} |
| 102 |
|
| 103 |
fn setup_gizmos(mut config_store: ResMut<GizmoConfigStore>) { |
| 104 |
let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>(); |
| 105 |
config.depth_bias = -1.0; |
| 106 |
config.line.width = 3.0; |
| 107 |
} |
| 108 |
|
| 109 |
fn custom_backend_system( |
| 110 |
ray_map: Res<RayMap>, |
| 111 |
cameras: Query<&Camera>, |
| 112 |
pickables: Query<&Pickable>, |
| 113 |
mut ray_cast: MeshRayCast, |
| 114 |
mut pointer_hits: MessageWriter<PointerHits>, |
| 115 |
) { |
| 116 |
for (&ray_id, &ray) in ray_map.iter() { |
| 117 |
let Ok(camera) = cameras.get(ray_id.camera) else { |
| 118 |
continue; |
| 119 |
}; |
| 120 |
|
| 121 |
let settings = MeshRayCastSettings { |
| 122 |
visibility: RayCastVisibility::VisibleInView, |
| 123 |
filter: &|e| pickables.get(e).is_ok_and(|p| p.is_hoverable), |
| 124 |
early_exit_test: &|entity_hit| { |
| 125 |
pickables |
| 126 |
.get(entity_hit) |
| 127 |
.is_ok_and(|p| p.should_block_lower) |
| 128 |
}, |
| 129 |
}; |
| 130 |
|
| 131 |
let picks: Vec<(Entity, HitData)> = ray_cast |
| 132 |
.cast_ray(ray, &settings) |
| 133 |
.iter() |
| 134 |
.map(|(entity, hit)| { |
| 135 |
let extra = TriangleHitInfo { |
| 136 |
triangle_vertices: hit.triangle, |
| 137 |
}; |
| 138 |
|
| 139 |
let hit_data = HitData::new_with_extra( |
| 140 |
ray_id.camera, |
| 141 |
hit.distance, |
| 142 |
Some(hit.point), |
| 143 |
Some(hit.normal), |
| 144 |
extra, |
| 145 |
); |
| 146 |
|
| 147 |
(*entity, hit_data) |
| 148 |
}) |
| 149 |
.collect(); |
| 150 |
|
| 151 |
if !picks.is_empty() { |
| 152 |
pointer_hits.write(PointerHits::new(ray_id.pointer, picks, camera.order as f32)); |
| 153 |
} |
| 154 |
} |
| 155 |
} |
| 156 |
|
| 157 |
fn cache_hovered_triangles( |
| 158 |
mut pointer_hits: MessageReader<PointerHits>, |
| 159 |
mut hovered_triangles: ResMut<HoveredTriangles>, |
| 160 |
) { |
| 161 |
hovered_triangles.0.clear(); |
| 162 |
|
| 163 |
for hits in pointer_hits.read() { |
| 164 |
for (_, hit) in &hits.picks { |
| 165 |
let (Some(position), Some(normal)) = (hit.position, hit.normal) else { |
| 166 |
continue; |
| 167 |
}; |
| 168 |
|
| 169 |
let Some(info) = hit.extra_as::<TriangleHitInfo>() else { |
| 170 |
continue; |
| 171 |
}; |
| 172 |
let Some(vertices) = info.triangle_vertices else { |
| 173 |
continue; |
| 174 |
}; |
| 175 |
|
| 176 |
hovered_triangles.0.push(TriangleOverlay { |
| 177 |
position, |
| 178 |
normal, |
| 179 |
vertices, |
| 180 |
}); |
| 181 |
} |
| 182 |
} |
| 183 |
} |
| 184 |
|
| 185 |
fn draw_hit_gizmos(hovered_triangles: Res<HoveredTriangles>, mut gizmos: Gizmos) { |
| 186 |
for triangle in &hovered_triangles.0 { |
| 187 |
gizmos.arrow( |
| 188 |
triangle.position, |
| 189 |
triangle.position + triangle.normal.normalize() * 0.5, |
| 190 |
WHITE, |
| 191 |
); |
| 192 |
|
| 193 |
let vertices = triangle.vertices; |
| 194 |
let center = (vertices[0] + vertices[1] + vertices[2]) / 3.0; |
| 195 |
let offset = triangle.normal.normalize_or_zero() * 0.025; |
| 196 |
|
| 197 |
|
| 198 |
|
| 199 |
let outline = vertices.map(|vertex| center + (vertex - center) * 1.05 + offset); |
| 200 |
|
| 201 |
gizmos.line(outline[0], outline[1], WHITE); |
| 202 |
gizmos.line(outline[1], outline[2], WHITE); |
| 203 |
gizmos.line(outline[2], outline[0], WHITE); |
| 204 |
} |
| 205 |
} |