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use bevy::{ |
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math::{prelude::*, vec3, NormedVectorSpace}, |
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prelude::*, |
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}; |
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use chacha20::ChaCha8Rng; |
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use rand::SeedableRng; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, (move_target, move_follower).chain()) |
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.run(); |
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} |
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|
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|
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#[derive(Component)] |
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struct TargetSphere; |
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|
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|
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#[derive(Resource)] |
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struct TargetSphereSpeed(f32); |
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#[derive(Resource)] |
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struct TargetPosition(Vec3); |
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|
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#[derive(Resource)] |
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struct DecayRate(f32); |
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|
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|
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#[derive(Component)] |
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struct FollowingSphere; |
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|
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|
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#[derive(Resource)] |
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struct RandomSource(ChaCha8Rng); |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(12.0, 12.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.15, 0.3))), |
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Transform::from_xyz(0.0, -2.5, 0.0), |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Sphere::new(0.3))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.15, 0.9))), |
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TargetSphere, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Sphere::new(0.3))), |
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MeshMaterial3d(materials.add(Color::srgb(0.9, 0.3, 0.3))), |
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Transform::from_translation(vec3(0.0, -2.0, 0.0)), |
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FollowingSphere, |
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)); |
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|
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|
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commands.spawn(( |
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PointLight { |
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intensity: 15_000_000.0, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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|
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commands.insert_resource(TargetSphereSpeed(5.0)); |
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commands.insert_resource(DecayRate(2.0)); |
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commands.insert_resource(TargetPosition(Vec3::ZERO)); |
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commands.insert_resource(RandomSource(ChaCha8Rng::seed_from_u64(68941654987813521))); |
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} |
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|
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fn move_target( |
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mut target: Single<&mut Transform, With<TargetSphere>>, |
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target_speed: Res<TargetSphereSpeed>, |
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mut target_pos: ResMut<TargetPosition>, |
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time: Res<Time>, |
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mut rng: ResMut<RandomSource>, |
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) { |
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match Dir3::new(target_pos.0 - target.translation) { |
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|
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|
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Ok(dir) => { |
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let delta_time = time.delta_secs(); |
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let abs_delta = (target_pos.0 - target.translation).norm(); |
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|
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|
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let magnitude = f32::min(abs_delta, delta_time * target_speed.0); |
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target.translation += dir * magnitude; |
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} |
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|
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|
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Err(_) => { |
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let legal_region = Cuboid::from_size(Vec3::splat(4.0)); |
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*target_pos = TargetPosition(legal_region.sample_interior(&mut rng.0)); |
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} |
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} |
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} |
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|
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fn move_follower( |
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mut following: Single<&mut Transform, With<FollowingSphere>>, |
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target: Single<&Transform, (With<TargetSphere>, Without<FollowingSphere>)>, |
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decay_rate: Res<DecayRate>, |
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time: Res<Time>, |
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) { |
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let decay_rate = decay_rate.0; |
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let delta_time = time.delta_secs(); |
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|
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|
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following |
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.translation |
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.smooth_nudge(&target.translation, decay_rate, delta_time); |
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} |