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use std::f32::consts::{PI, SQRT_2}; |
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|
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#[cfg(not(target_family = "wasm"))] |
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use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin}; |
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|
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use bevy::{ |
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asset::RenderAssetUsages, |
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camera::ScalingMode, |
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color::palettes::css::{RED, WHITE}, |
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input::common_conditions::{input_just_pressed, input_toggle_active}, |
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math::Isometry2d, |
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mesh::{Extrudable, ExtrusionBuilder, PerimeterSegment}, |
| 16 |
prelude::*, |
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}; |
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|
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const HEART: Heart = Heart::new(0.5); |
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const HOLLOW: Heart = Heart::new(0.3); |
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|
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const RING: Ring<Heart> = Ring::new(HEART, HOLLOW); |
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|
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const EXTRUSION: Extrusion<Heart> = Extrusion { |
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base_shape: HEART, |
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half_depth: 0.5, |
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}; |
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const RING_EXTRUSION: Extrusion<Ring<Heart>> = Extrusion { |
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base_shape: RING, |
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half_depth: 0.5, |
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}; |
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|
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|
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const TRANSFORM_2D: Transform = Transform { |
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translation: Vec3::ZERO, |
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rotation: Quat::IDENTITY, |
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scale: Vec3::ONE, |
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}; |
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|
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const PROJECTION_2D: Projection = Projection::Orthographic(OrthographicProjection { |
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near: -1.0, |
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far: 10.0, |
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scale: 1.0, |
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viewport_origin: Vec2::new(0.5, 0.5), |
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scaling_mode: ScalingMode::AutoMax { |
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max_width: 8.0, |
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max_height: 20.0, |
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}, |
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area: Rect { |
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min: Vec2::NEG_ONE, |
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max: Vec2::ONE, |
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}, |
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}); |
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|
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|
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const TRANSFORM_3D: Transform = Transform { |
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translation: Vec3::ZERO, |
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|
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rotation: Quat::from_xyzw(-0.2669336, -0.0, -0.0, 0.96371484), |
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scale: Vec3::ONE, |
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}; |
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|
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const PROJECTION_3D: Projection = Projection::Perspective(PerspectiveProjection { |
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fov: PI / 4.0, |
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near: 0.1, |
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far: 1000.0, |
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aspect_ratio: 1.0, |
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near_clip_plane: vec4(0.0, 0.0, -1.0, -0.1), |
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}); |
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|
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|
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|
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|
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default, Reflect, Component)] |
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enum ShapeActive { |
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#[default] |
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|
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Heart, |
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|
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Ring, |
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|
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Extrusion, |
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|
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RingExtrusion, |
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} |
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|
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impl ShapeActive { |
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const SHAPES: [ShapeActive; 4] = [ |
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ShapeActive::Heart, |
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ShapeActive::Ring, |
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ShapeActive::Extrusion, |
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ShapeActive::RingExtrusion, |
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]; |
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|
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fn next_shape(self) -> Self { |
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Self::SHAPES |
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.into_iter() |
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.cycle() |
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.skip_while(|shape| *shape != self) |
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.nth(1) |
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.unwrap() |
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} |
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} |
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|
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|
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default, Reflect)] |
| 107 |
enum BoundingShape { |
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#[default] |
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|
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None, |
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|
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BoundingSphere, |
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|
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BoundingBox, |
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} |
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|
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|
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#[derive(Component)] |
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struct Shape2d; |
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|
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|
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#[derive(Component)] |
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struct Shape3d; |
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|
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fn main() { |
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let mut app = App::new(); |
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|
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app.add_plugins(DefaultPlugins); |
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|
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#[cfg(not(target_family = "wasm"))] |
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app.add_plugins(WireframePlugin::default()); |
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|
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app.init_state::<BoundingShape>() |
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.init_state::<ShapeActive>() |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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( |
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rotate_2d_shapes.run_if(input_toggle_active(true, KeyCode::KeyR)), |
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bounding_shapes_2d, |
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) |
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.run_if(state_in_one_of([ShapeActive::Heart, ShapeActive::Ring])), |
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( |
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rotate_3d_shapes.run_if(input_toggle_active(true, KeyCode::KeyR)), |
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bounding_shapes_3d, |
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) |
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.run_if(state_in_one_of([ |
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ShapeActive::Extrusion, |
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ShapeActive::RingExtrusion, |
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])), |
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update_bounding_shape.run_if(input_just_pressed(KeyCode::KeyB)), |
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switch_shapes.run_if(input_just_pressed(KeyCode::Tab)), |
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), |
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); |
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|
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#[cfg(not(target_family = "wasm"))] |
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app.add_systems( |
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Update, |
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toggle_wireframes.run_if(input_just_pressed(KeyCode::Space)), |
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); |
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|
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app.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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commands.spawn((Camera3d::default(), TRANSFORM_2D, PROJECTION_2D)); |
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|
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|
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commands.spawn(( |
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|
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Mesh3d(meshes.add(HEART.mesh().resolution(50))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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emissive: RED.into(), |
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base_color: RED.into(), |
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..Default::default() |
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})), |
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Transform::from_xyz(0.0, 0.0, 0.0), |
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Shape2d, |
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Visibility::Visible, |
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ShapeActive::Heart, |
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)); |
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|
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|
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commands.spawn(( |
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|
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Mesh3d(meshes.add(RING.mesh().with_inner(|heart| heart.resolution(50)))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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emissive: RED.into(), |
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base_color: RED.into(), |
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..Default::default() |
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})), |
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Transform::from_xyz(0.0, 0.0, 0.0), |
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Shape2d, |
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Visibility::Hidden, |
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ShapeActive::Ring, |
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)); |
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|
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|
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commands.spawn(( |
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|
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Mesh3d(meshes.add(EXTRUSION.mesh().resolution(50))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: RED.into(), |
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..Default::default() |
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})), |
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Transform::from_xyz(0., -3., -5.).with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape3d, |
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Visibility::Hidden, |
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ShapeActive::Extrusion, |
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)); |
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|
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|
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commands.spawn(( |
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|
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Mesh3d( |
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meshes.add( |
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RING_EXTRUSION |
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.mesh() |
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.with_inner(|ring| ring.with_inner(|heart| heart.resolution(50))), |
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), |
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), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: RED.into(), |
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..Default::default() |
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})), |
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Transform::from_xyz(0., -3., -5.).with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape3d, |
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Visibility::Hidden, |
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ShapeActive::RingExtrusion, |
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)); |
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|
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|
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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intensity: 10_000_000., |
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range: 100.0, |
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shadow_depth_bias: 0.2, |
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..default() |
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}, |
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Transform::from_xyz(8.0, 12.0, 1.0), |
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)); |
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|
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let mut text = "\ |
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Press 'B' to cycle between no bounding shapes, bounding boxes (AABBs) and bounding spheres / circles\n\ |
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Press 'Tab' to cycle between 2D and 3D shapes\n\ |
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Press 'R' to pause/resume rotation".to_string(); |
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#[cfg(not(target_family = "wasm"))] |
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text.push_str("\nPress 'Space' to toggle display of wireframes"); |
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|
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commands.spawn(( |
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Text::new(text), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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|
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|
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fn rotate_2d_shapes(mut shapes: Query<&mut Transform, With<Shape2d>>, time: Res<Time>) { |
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let elapsed_seconds = time.elapsed_secs(); |
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|
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for mut transform in shapes.iter_mut() { |
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transform.rotation = Quat::from_rotation_z(elapsed_seconds); |
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} |
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} |
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|
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|
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fn bounding_shapes_2d( |
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shapes: Query<&Transform, With<Shape2d>>, |
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mut gizmos: Gizmos, |
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bounding_shape: Res<State<BoundingShape>>, |
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) { |
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for transform in shapes.iter() { |
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|
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let rotation = transform.rotation.to_scaled_axis().z; |
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let rotation = Rot2::radians(rotation); |
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let isometry = Isometry2d::new(transform.translation.xy(), rotation); |
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|
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match bounding_shape.get() { |
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BoundingShape::None => (), |
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BoundingShape::BoundingBox => { |
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|
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let aabb = HEART.aabb_2d(isometry); |
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gizmos.rect_2d(aabb.center(), aabb.half_size() * 2., WHITE); |
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} |
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BoundingShape::BoundingSphere => { |
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|
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let bounding_circle = HEART.bounding_circle(isometry); |
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gizmos |
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.circle_2d(bounding_circle.center(), bounding_circle.radius(), WHITE) |
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.resolution(64); |
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} |
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} |
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} |
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} |
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|
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|
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fn rotate_3d_shapes(mut shapes: Query<&mut Transform, With<Shape3d>>, time: Res<Time>) { |
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let delta_seconds = time.delta_secs(); |
| 310 |
|
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for mut transform in shapes.iter_mut() { |
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transform.rotate_y(delta_seconds); |
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} |
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} |
| 315 |
|
| 316 |
|
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fn bounding_shapes_3d( |
| 318 |
shapes: Query<&Transform, With<Shape3d>>, |
| 319 |
mut gizmos: Gizmos, |
| 320 |
bounding_shape: Res<State<BoundingShape>>, |
| 321 |
) { |
| 322 |
for transform in shapes.iter() { |
| 323 |
match bounding_shape.get() { |
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BoundingShape::None => (), |
| 325 |
BoundingShape::BoundingBox => { |
| 326 |
|
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let aabb = EXTRUSION.aabb_3d(transform.to_isometry()); |
| 328 |
|
| 329 |
gizmos.primitive_3d( |
| 330 |
&Cuboid::from_size(Vec3::from(aabb.half_size()) * 2.), |
| 331 |
aabb.center(), |
| 332 |
WHITE, |
| 333 |
); |
| 334 |
} |
| 335 |
BoundingShape::BoundingSphere => { |
| 336 |
|
| 337 |
let bounding_sphere = EXTRUSION.bounding_sphere(transform.to_isometry()); |
| 338 |
|
| 339 |
gizmos.sphere(bounding_sphere.center(), bounding_sphere.radius(), WHITE); |
| 340 |
} |
| 341 |
} |
| 342 |
} |
| 343 |
} |
| 344 |
|
| 345 |
|
| 346 |
fn update_bounding_shape( |
| 347 |
current: Res<State<BoundingShape>>, |
| 348 |
mut next: ResMut<NextState<BoundingShape>>, |
| 349 |
) { |
| 350 |
next.set(match current.get() { |
| 351 |
BoundingShape::None => BoundingShape::BoundingBox, |
| 352 |
BoundingShape::BoundingBox => BoundingShape::BoundingSphere, |
| 353 |
BoundingShape::BoundingSphere => BoundingShape::None, |
| 354 |
}); |
| 355 |
} |
| 356 |
|
| 357 |
|
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fn switch_shapes( |
| 359 |
current: Res<State<ShapeActive>>, |
| 360 |
mut next: ResMut<NextState<ShapeActive>>, |
| 361 |
camera: Single<(&mut Transform, &mut Projection)>, |
| 362 |
mut shapes: Query<(&mut Visibility, &ShapeActive)>, |
| 363 |
) { |
| 364 |
let next_state = current.get().next_shape(); |
| 365 |
next.set(next_state); |
| 366 |
|
| 367 |
for (mut visibility, shape) in &mut shapes { |
| 368 |
if next_state == *shape { |
| 369 |
*visibility = Visibility::Visible; |
| 370 |
} else { |
| 371 |
*visibility = Visibility::Hidden; |
| 372 |
} |
| 373 |
} |
| 374 |
|
| 375 |
let (mut transform, mut projection) = camera.into_inner(); |
| 376 |
match next_state { |
| 377 |
ShapeActive::Heart | ShapeActive::Ring => { |
| 378 |
*transform = TRANSFORM_2D; |
| 379 |
*projection = PROJECTION_2D; |
| 380 |
} |
| 381 |
ShapeActive::Extrusion | ShapeActive::RingExtrusion => { |
| 382 |
*transform = TRANSFORM_3D; |
| 383 |
*projection = PROJECTION_3D; |
| 384 |
} |
| 385 |
}; |
| 386 |
} |
| 387 |
|
| 388 |
#[cfg(not(target_family = "wasm"))] |
| 389 |
fn toggle_wireframes(mut wireframe_config: ResMut<WireframeConfig>) { |
| 390 |
wireframe_config.global = !wireframe_config.global; |
| 391 |
} |
| 392 |
|
| 393 |
|
| 394 |
|
| 395 |
|
| 396 |
#[derive(Copy, Clone)] |
| 397 |
struct Heart { |
| 398 |
|
| 399 |
radius: f32, |
| 400 |
} |
| 401 |
|
| 402 |
|
| 403 |
|
| 404 |
impl Primitive2d for Heart {} |
| 405 |
|
| 406 |
impl Heart { |
| 407 |
const fn new(radius: f32) -> Self { |
| 408 |
Self { radius } |
| 409 |
} |
| 410 |
} |
| 411 |
|
| 412 |
|
| 413 |
|
| 414 |
impl Measured2d for Heart { |
| 415 |
fn perimeter(&self) -> f32 { |
| 416 |
self.radius * (2.5 * PI + ops::powf(2f32, 1.5) + 2.0) |
| 417 |
} |
| 418 |
|
| 419 |
fn area(&self) -> f32 { |
| 420 |
let circle_area = PI * self.radius * self.radius; |
| 421 |
let triangle_area = self.radius * self.radius * (1.0 + 2f32.sqrt()) / 2.0; |
| 422 |
let cutout = triangle_area - circle_area * 3.0 / 16.0; |
| 423 |
|
| 424 |
2.0 * circle_area + 4.0 * cutout |
| 425 |
} |
| 426 |
} |
| 427 |
|
| 428 |
|
| 429 |
impl Bounded2d for Heart { |
| 430 |
fn aabb_2d(&self, isometry: impl Into<Isometry2d>) -> Aabb2d { |
| 431 |
let isometry = isometry.into(); |
| 432 |
|
| 433 |
|
| 434 |
let circle_center = isometry.rotation * Vec2::new(self.radius, 0.0); |
| 435 |
|
| 436 |
let max_circle = circle_center.abs() + Vec2::splat(self.radius); |
| 437 |
|
| 438 |
let min_circle = -max_circle; |
| 439 |
|
| 440 |
|
| 441 |
let tip_position = isometry.rotation * Vec2::new(0.0, -self.radius * (1. + SQRT_2)); |
| 442 |
|
| 443 |
Aabb2d { |
| 444 |
min: isometry.translation + min_circle.min(tip_position), |
| 445 |
max: isometry.translation + max_circle.max(tip_position), |
| 446 |
} |
| 447 |
} |
| 448 |
|
| 449 |
fn bounding_circle(&self, isometry: impl Into<Isometry2d>) -> BoundingCircle { |
| 450 |
let isometry = isometry.into(); |
| 451 |
|
| 452 |
|
| 453 |
let offset = self.radius / ops::powf(2f32, 1.5); |
| 454 |
|
| 455 |
let center = isometry * Vec2::new(0.0, -offset); |
| 456 |
|
| 457 |
let radius = self.radius * (1.0 + 2f32.sqrt()) - offset; |
| 458 |
|
| 459 |
BoundingCircle::new(center, radius) |
| 460 |
} |
| 461 |
} |
| 462 |
|
| 463 |
|
| 464 |
impl BoundedExtrusion for Heart {} |
| 465 |
|
| 466 |
|
| 467 |
impl Meshable for Heart { |
| 468 |
|
| 469 |
type Output = HeartMeshBuilder; |
| 470 |
|
| 471 |
fn mesh(&self) -> Self::Output { |
| 472 |
Self::Output { |
| 473 |
heart: *self, |
| 474 |
resolution: 32, |
| 475 |
} |
| 476 |
} |
| 477 |
} |
| 478 |
|
| 479 |
|
| 480 |
struct HeartMeshBuilder { |
| 481 |
heart: Heart, |
| 482 |
|
| 483 |
resolution: usize, |
| 484 |
} |
| 485 |
|
| 486 |
|
| 487 |
|
| 488 |
trait HeartBuilder { |
| 489 |
|
| 490 |
fn resolution(self, resolution: usize) -> Self; |
| 491 |
} |
| 492 |
|
| 493 |
impl HeartBuilder for HeartMeshBuilder { |
| 494 |
fn resolution(mut self, resolution: usize) -> Self { |
| 495 |
self.resolution = resolution; |
| 496 |
self |
| 497 |
} |
| 498 |
} |
| 499 |
|
| 500 |
impl HeartBuilder for ExtrusionBuilder<Heart> { |
| 501 |
fn resolution(mut self, resolution: usize) -> Self { |
| 502 |
self.base_builder.resolution = resolution; |
| 503 |
self |
| 504 |
} |
| 505 |
} |
| 506 |
|
| 507 |
impl MeshBuilder for HeartMeshBuilder { |
| 508 |
|
| 509 |
fn build(&self) -> Mesh { |
| 510 |
let radius = self.heart.radius; |
| 511 |
|
| 512 |
let wing_angle = PI * 1.25; |
| 513 |
|
| 514 |
|
| 515 |
let mut vertices = Vec::with_capacity(2 * self.resolution); |
| 516 |
let mut uvs = Vec::with_capacity(2 * self.resolution); |
| 517 |
let mut indices = Vec::with_capacity(6 * self.resolution - 9); |
| 518 |
|
| 519 |
let normals = vec![[0f32, 0f32, 1f32]; 2 * self.resolution]; |
| 520 |
|
| 521 |
|
| 522 |
vertices.push([0.0; 3]); |
| 523 |
uvs.push([0.5, 0.5]); |
| 524 |
|
| 525 |
|
| 526 |
for i in 1..self.resolution { |
| 527 |
let angle = (i as f32 / self.resolution as f32) * wing_angle; |
| 528 |
let (sin, cos) = ops::sin_cos(angle); |
| 529 |
vertices.push([radius * (cos - 1.0), radius * sin, 0.0]); |
| 530 |
uvs.push([0.5 - (cos - 1.0) / 4., 0.5 - sin / 2.]); |
| 531 |
} |
| 532 |
|
| 533 |
|
| 534 |
vertices.push([0.0, radius * (-1. - SQRT_2), 0.0]); |
| 535 |
uvs.push([0.5, 1.]); |
| 536 |
|
| 537 |
|
| 538 |
for i in 0..self.resolution - 1 { |
| 539 |
let angle = (i as f32 / self.resolution as f32) * wing_angle - PI / 4.; |
| 540 |
let (sin, cos) = ops::sin_cos(angle); |
| 541 |
vertices.push([radius * (cos + 1.0), radius * sin, 0.0]); |
| 542 |
uvs.push([0.5 - (cos + 1.0) / 4., 0.5 - sin / 2.]); |
| 543 |
} |
| 544 |
|
| 545 |
|
| 546 |
|
| 547 |
for i in 2..2 * self.resolution as u32 { |
| 548 |
indices.extend_from_slice(&[i - 1, i, 0]); |
| 549 |
} |
| 550 |
|
| 551 |
|
| 552 |
Mesh::new( |
| 553 |
bevy::mesh::PrimitiveTopology::TriangleList, |
| 554 |
RenderAssetUsages::default(), |
| 555 |
) |
| 556 |
.with_inserted_indices(bevy::mesh::Indices::U32(indices)) |
| 557 |
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices) |
| 558 |
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals) |
| 559 |
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs) |
| 560 |
} |
| 561 |
} |
| 562 |
|
| 563 |
|
| 564 |
impl Extrudable for HeartMeshBuilder { |
| 565 |
fn perimeter(&self) -> Vec<PerimeterSegment> { |
| 566 |
let resolution = self.resolution as u32; |
| 567 |
vec![ |
| 568 |
|
| 569 |
PerimeterSegment::Smooth { |
| 570 |
|
| 571 |
first_normal: Vec2::X, |
| 572 |
last_normal: Vec2::new(-1.0, -1.0).normalize(), |
| 573 |
|
| 574 |
indices: (0..resolution).collect(), |
| 575 |
}, |
| 576 |
|
| 577 |
PerimeterSegment::Flat { |
| 578 |
indices: vec![resolution - 1, resolution, resolution + 1], |
| 579 |
}, |
| 580 |
|
| 581 |
PerimeterSegment::Smooth { |
| 582 |
first_normal: Vec2::new(1.0, -1.0).normalize(), |
| 583 |
last_normal: Vec2::NEG_X, |
| 584 |
indices: (resolution + 1..2 * resolution).chain([0]).collect(), |
| 585 |
}, |
| 586 |
] |
| 587 |
} |
| 588 |
} |
| 589 |
|
| 590 |
|
| 591 |
fn state_in_one_of<S: States, const N: usize>( |
| 592 |
states: [S; N], |
| 593 |
) -> impl FnMut(Option<Res<State<S>>>) -> bool + Clone { |
| 594 |
move |current_state: Option<Res<State<S>>>| match current_state { |
| 595 |
Some(current_state) => states.contains(¤t_state), |
| 596 |
None => false, |
| 597 |
} |
| 598 |
} |