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use bevy::{input::touch::*, prelude::*}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Update, touch_system) |
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.run(); |
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} |
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fn touch_system(touches: Res<Touches>) { |
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for touch in touches.iter_just_pressed() { |
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info!( |
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"just pressed touch with id: {}, at: {}", |
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touch.id(), |
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touch.position() |
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); |
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} |
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|
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for touch in touches.iter_just_released() { |
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info!( |
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"just released touch with id: {}, at: {}", |
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touch.id(), |
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touch.position() |
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); |
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} |
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for touch in touches.iter_just_canceled() { |
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info!("canceled touch with id: {}", touch.id()); |
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} |
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for touch in touches.iter() { |
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info!("active touch: {touch:?}"); |
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info!(" just_pressed: {}", touches.just_pressed(touch.id())); |
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} |
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} |