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use bevy::{ |
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input::mouse::{AccumulatedMouseMotion, AccumulatedMouseScroll}, |
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prelude::*, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Update, (mouse_click_system, mouse_move_system)) |
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.run(); |
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} |
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fn mouse_click_system(mouse_button_input: Res<ButtonInput<MouseButton>>) { |
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if mouse_button_input.pressed(MouseButton::Left) { |
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info!("left mouse currently pressed"); |
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} |
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|
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if mouse_button_input.just_pressed(MouseButton::Left) { |
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info!("left mouse just pressed"); |
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} |
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|
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if mouse_button_input.just_released(MouseButton::Left) { |
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info!("left mouse just released"); |
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} |
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} |
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|
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|
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fn mouse_move_system( |
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accumulated_mouse_motion: Res<AccumulatedMouseMotion>, |
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accumulated_mouse_scroll: Res<AccumulatedMouseScroll>, |
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) { |
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if accumulated_mouse_motion.delta != Vec2::ZERO { |
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let delta = accumulated_mouse_motion.delta; |
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info!("mouse moved ({}, {})", delta.x, delta.y); |
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} |
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if accumulated_mouse_scroll.delta != Vec2::ZERO { |
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let delta = accumulated_mouse_scroll.delta; |
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info!("mouse scrolled ({}, {})", delta.x, delta.y); |
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} |
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} |