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use bevy::{ |
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prelude::*, |
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window::{CursorGrabMode, CursorOptions}, |
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}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Update, grab_mouse) |
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.run(); |
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} |
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fn grab_mouse( |
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mut cursor_options: Single<&mut CursorOptions>, |
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mouse: Res<ButtonInput<MouseButton>>, |
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key: Res<ButtonInput<KeyCode>>, |
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) { |
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if mouse.just_pressed(MouseButton::Left) { |
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cursor_options.visible = false; |
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cursor_options.grab_mode = CursorGrabMode::Locked; |
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} |
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|
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if key.just_pressed(KeyCode::Escape) { |
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cursor_options.visible = true; |
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cursor_options.grab_mode = CursorGrabMode::None; |
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} |
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} |