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use bevy::{input::keyboard::Key, prelude::*}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Update, keyboard_input_system) |
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.run(); |
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} |
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fn keyboard_input_system( |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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key_input: Res<ButtonInput<Key>>, |
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) { |
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if keyboard_input.pressed(KeyCode::KeyA) { |
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info!("'A' currently pressed"); |
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} |
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if keyboard_input.just_pressed(KeyCode::KeyA) { |
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info!("'A' just pressed"); |
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} |
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if keyboard_input.just_released(KeyCode::KeyA) { |
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info!("'A' just released"); |
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} |
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let key = Key::Character("?".into()); |
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if key_input.pressed(key.clone()) { |
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info!("'?' currently pressed"); |
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} |
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if key_input.just_pressed(key.clone()) { |
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info!("'?' just pressed"); |
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} |
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if key_input.just_released(key) { |
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info!("'?' just released"); |
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} |
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} |