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use std::f32::consts::{FRAC_PI_2, PI}; |
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|
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use bevy::{ |
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color::palettes::css::{DARK_CYAN, GOLD, GRAY, ORANGE, PURPLE}, |
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prelude::*, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, rotate_camera) |
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.add_systems(Update, update_config) |
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.run(); |
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} |
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|
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#[derive(Component)] |
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struct GizmoColorText; |
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|
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fn gizmo_color_text(config: &LightGizmoConfigGroup) -> String { |
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match config.color { |
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LightGizmoColor::Manual(color) => format!("Manual {}", Srgba::from(color).to_hex()), |
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LightGizmoColor::Varied => "Random from entity".to_owned(), |
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LightGizmoColor::MatchLightColor => "Match light color".to_owned(), |
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LightGizmoColor::ByLightType => { |
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format!( |
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"Point {}, Spot {}, Directional {}, Rect {}", |
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Srgba::from(config.point_light_color).to_hex(), |
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Srgba::from(config.spot_light_color).to_hex(), |
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Srgba::from(config.directional_light_color).to_hex(), |
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Srgba::from(config.rect_light_color).to_hex() |
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) |
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} |
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} |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut config_store: ResMut<GizmoConfigStore>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Circle::new(4.0))), |
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MeshMaterial3d(materials.add(Color::WHITE)), |
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Transform::from_rotation(Quat::from_rotation_x(-FRAC_PI_2)), |
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)); |
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|
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|
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{ |
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let mesh = meshes.add(Cuboid::new(1.0, 1.0, 1.0)); |
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let material = materials.add(Color::srgb_u8(124, 144, 255)); |
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for x in [-2.0, 0.0, 2.0] { |
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commands.spawn(( |
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Mesh3d(mesh.clone()), |
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MeshMaterial3d(material.clone()), |
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Transform::from_xyz(x, 0.5, 0.0), |
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)); |
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} |
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} |
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|
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|
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{ |
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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range: 2.0, |
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color: DARK_CYAN.into(), |
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..default() |
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}, |
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Transform::from_xyz(0.0, 1.5, 0.0), |
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)); |
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commands.spawn(( |
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SpotLight { |
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shadow_maps_enabled: true, |
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range: 3.5, |
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color: PURPLE.into(), |
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outer_angle: PI / 4.0, |
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inner_angle: PI / 4.0 * 0.8, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 2.0, 0.0).looking_at(Vec3::X * 1.5, Vec3::Y), |
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)); |
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commands.spawn(( |
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DirectionalLight { |
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color: GOLD.into(), |
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illuminance: DirectionalLight::default().illuminance * 0.05, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(-4.0, 2.0, 0.0).looking_at(Vec3::NEG_X * 1.5, Vec3::Y), |
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)); |
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commands.spawn(( |
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RectLight { |
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color: ORANGE.into(), |
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intensity: 200_000.0, |
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width: 1.5, |
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height: 0.8, |
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range: 20.0, |
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}, |
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Transform::from_xyz(0.0, 3.0, -3.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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|
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|
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{ |
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commands.spawn(( |
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Text::new( |
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"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\ |
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Hold 'Left' or 'Right' to change the line width of the gizmos\n\ |
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Press 'A' to toggle drawing of the light gizmos\n\ |
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Press 'C' to cycle between the light gizmos coloring modes", |
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), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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|
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let (_, light_config) = config_store.config_mut::<LightGizmoConfigGroup>(); |
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light_config.draw_all = true; |
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light_config.color = LightGizmoColor::MatchLightColor; |
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|
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commands |
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.spawn(( |
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Text::new("Gizmo color mode: "), |
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GizmoColorText, |
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Node { |
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position_type: PositionType::Absolute, |
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bottom: px(12), |
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left: px(12), |
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..default() |
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}, |
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)) |
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.with_child(TextSpan(gizmo_color_text(light_config))); |
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} |
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} |
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|
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fn rotate_camera(mut transform: Single<&mut Transform, With<Camera>>, time: Res<Time>) { |
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transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_secs() / 2.)); |
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} |
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|
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fn update_config( |
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mut config_store: ResMut<GizmoConfigStore>, |
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keyboard: Res<ButtonInput<KeyCode>>, |
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time: Res<Time>, |
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color_text_query: Single<Entity, With<GizmoColorText>>, |
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mut writer: TextUiWriter, |
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) { |
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if keyboard.just_pressed(KeyCode::KeyD) { |
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for (_, config, _) in config_store.iter_mut() { |
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config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. }; |
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} |
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} |
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|
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let (config, light_config) = config_store.config_mut::<LightGizmoConfigGroup>(); |
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if keyboard.pressed(KeyCode::ArrowRight) { |
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config.line.width += 5. * time.delta_secs(); |
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config.line.width = config.line.width.clamp(0., 50.); |
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} |
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if keyboard.pressed(KeyCode::ArrowLeft) { |
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config.line.width -= 5. * time.delta_secs(); |
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config.line.width = config.line.width.clamp(0., 50.); |
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} |
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if keyboard.just_pressed(KeyCode::KeyA) { |
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config.enabled ^= true; |
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} |
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if keyboard.just_pressed(KeyCode::KeyC) { |
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light_config.color = match light_config.color { |
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LightGizmoColor::Manual(_) => LightGizmoColor::Varied, |
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LightGizmoColor::Varied => LightGizmoColor::MatchLightColor, |
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LightGizmoColor::MatchLightColor => LightGizmoColor::ByLightType, |
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LightGizmoColor::ByLightType => LightGizmoColor::Manual(GRAY.into()), |
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}; |
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*writer.text(*color_text_query, 1) = gizmo_color_text(light_config); |
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} |
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} |