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use bevy::{ |
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ecs::system::{RunSystemOnce, SystemId}, |
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prelude::*, |
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}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems( |
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Startup, |
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( |
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setup_ui, |
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setup_with_commands, |
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setup_with_world.after(setup_ui), |
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), |
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) |
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.add_systems(Update, (trigger_system, evaluate_callbacks).chain()) |
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.run(); |
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} |
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|
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#[derive(Component)] |
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struct Callback(SystemId); |
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#[derive(Component)] |
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struct Triggered; |
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#[derive(Component)] |
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struct A; |
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#[derive(Component)] |
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struct B; |
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fn setup_with_commands(mut commands: Commands) { |
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let system_id = commands.register_system(system_a); |
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commands.spawn((Callback(system_id), A)); |
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} |
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fn setup_with_world(world: &mut World) { |
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world.run_system_once(system_b).unwrap(); |
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let system_id = world.register_system(system_b); |
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world.spawn((Callback(system_id), B)); |
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} |
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fn trigger_system( |
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mut commands: Commands, |
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query_a: Single<Entity, With<A>>, |
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query_b: Single<Entity, With<B>>, |
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input: Res<ButtonInput<KeyCode>>, |
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) { |
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if input.just_pressed(KeyCode::KeyA) { |
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let entity = *query_a; |
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commands.entity(entity).insert(Triggered); |
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} |
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if input.just_pressed(KeyCode::KeyB) { |
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let entity = *query_b; |
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commands.entity(entity).insert(Triggered); |
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} |
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} |
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fn evaluate_callbacks(query: Query<(Entity, &Callback), With<Triggered>>, mut commands: Commands) { |
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for (entity, callback) in query.iter() { |
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commands.run_system(callback.0); |
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commands.entity(entity).remove::<Triggered>(); |
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} |
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} |
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fn system_a(entity_a: Single<Entity, With<Text>>, mut writer: TextUiWriter) { |
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*writer.text(*entity_a, 3) = String::from("A"); |
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info!("A: One shot system registered with Commands was triggered"); |
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} |
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fn system_b(entity_b: Single<Entity, With<Text>>, mut writer: TextUiWriter) { |
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*writer.text(*entity_b, 3) = String::from("B"); |
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info!("B: One shot system registered with World was triggered"); |
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} |
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fn setup_ui(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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commands.spawn(( |
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Text::default(), |
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TextLayout::justify(Justify::Center), |
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Node { |
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align_self: AlignSelf::Center, |
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justify_self: JustifySelf::Center, |
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..default() |
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}, |
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children![ |
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(TextSpan::new("Press A or B to trigger a one-shot system\n")), |
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(TextSpan::new("Last Triggered: ")), |
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( |
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TextSpan::new("-"), |
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TextColor(bevy::color::palettes::css::ORANGE.into()), |
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) |
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], |
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)); |
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} |