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use std::{f32::consts::*, time::Duration}; |
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use bevy::{color::palettes::css::*, ecs::relationship::RelatedSpawner, prelude::*}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.init_state::<Showcase>() |
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.insert_resource(Delta(Duration::ZERO)) |
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.add_systems(OnEnter(Showcase::WithChildren), setup_with_children) |
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.add_systems(OnEnter(Showcase::ChildrenSpawn), setup_children_spawn) |
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.add_systems(OnEnter(Showcase::ChildrenMacro), spawn_children_macro) |
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.add_systems(OnEnter(Showcase::ChildrenIter), setup_children_iter) |
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.add_systems(OnEnter(Showcase::Related), setup_children_related) |
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.add_systems(OnEnter(Showcase::Bsn), setup_bsn) |
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.add_systems(Update, (rotate, switch_scene)) |
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.run(); |
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} |
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#[derive(Debug, Clone, Eq, PartialEq, Hash, States, Default)] |
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enum Showcase { |
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#[default] |
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WithChildren, |
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ChildrenSpawn, |
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ChildrenMacro, |
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ChildrenIter, |
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Related, |
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Bsn, |
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} |
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|
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impl Showcase { |
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fn next(&self) -> Self { |
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match self { |
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Showcase::WithChildren => Showcase::ChildrenSpawn, |
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Showcase::ChildrenSpawn => Showcase::ChildrenMacro, |
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Showcase::ChildrenMacro => Showcase::ChildrenIter, |
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Showcase::ChildrenIter => Showcase::Related, |
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Showcase::Related => Showcase::Bsn, |
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Showcase::Bsn => Showcase::WithChildren, |
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} |
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} |
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} |
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|
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fn switch_scene( |
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keyboard: Res<ButtonInput<KeyCode>>, |
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scene: Res<State<Showcase>>, |
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mut next_scene: ResMut<NextState<Showcase>>, |
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) { |
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if keyboard.just_pressed(KeyCode::Space) { |
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info!("Switching scene"); |
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next_scene.set(scene.get().next()); |
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} |
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} |
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fn setup(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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} |
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#[derive(Resource)] |
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struct Delta(Duration); |
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fn setup_common( |
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commands: &mut Commands, |
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time: &Res<Time>, |
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delta: &mut ResMut<Delta>, |
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title: &str, |
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stage: Showcase, |
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) { |
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delta.0 = time.elapsed(); |
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commands.spawn(( |
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Text::new(title), |
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TextFont::from_font_size(36.), |
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DespawnOnExit(stage), |
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)); |
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} |
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|
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fn setup_with_children( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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time: Res<Time>, |
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mut delta: ResMut<Delta>, |
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) { |
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let texture = asset_server.load("branding/icon.png"); |
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|
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setup_common( |
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&mut commands, |
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&time, |
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&mut delta, |
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"with_children()\nPress Space to continue", |
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Showcase::WithChildren, |
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); |
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let parent = commands |
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.spawn(( |
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Sprite::from_image(texture.clone()), |
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Transform::from_scale(Vec3::splat(0.75)), |
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DespawnOnExit(Showcase::WithChildren), |
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)) |
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|
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.with_children(|parent| { |
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|
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parent.spawn(( |
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Transform::from_xyz(250.0, 0.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture.clone(), |
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color: BLUE.into(), |
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..default() |
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}, |
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)); |
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}) |
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|
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.id(); |
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let child = commands |
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.spawn(( |
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Sprite { |
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image: texture.clone(), |
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color: LIME.into(), |
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..default() |
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}, |
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Transform::from_xyz(0.0, 250.0, 0.0).with_scale(Vec3::splat(0.75)), |
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)) |
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.id(); |
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commands.entity(parent).add_child(child); |
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} |
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fn setup_children_spawn( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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time: Res<Time>, |
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mut delta: ResMut<Delta>, |
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) { |
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let texture = asset_server.load("branding/icon.png"); |
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|
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setup_common( |
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&mut commands, |
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&time, |
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&mut delta, |
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"Children::spawn() \nPress Space to continue", |
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Showcase::ChildrenSpawn, |
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); |
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|
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commands.spawn(( |
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Sprite::from_image(texture.clone()), |
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Transform::from_scale(Vec3::splat(0.75)), |
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DespawnOnExit(Showcase::ChildrenSpawn), |
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Children::spawn(( |
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Spawn(( |
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Transform::from_xyz(250.0, 0.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture.clone(), |
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color: BLUE.into(), |
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..default() |
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}, |
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)), |
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|
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|
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SpawnWith(|spawner: &mut RelatedSpawner<'_, ChildOf>| { |
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spawner.spawn(( |
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Transform::from_xyz(0.0, 250.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture, |
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color: LIME.into(), |
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..default() |
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}, |
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)); |
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}), |
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)), |
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)); |
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} |
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|
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fn spawn_children_macro( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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time: Res<Time>, |
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mut delta: ResMut<Delta>, |
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) { |
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let texture = asset_server.load("branding/icon.png"); |
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|
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setup_common( |
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&mut commands, |
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&time, |
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&mut delta, |
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"children!() \nPress Space to continue", |
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Showcase::ChildrenMacro, |
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); |
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commands.spawn(( |
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Sprite::from_image(texture.clone()), |
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Transform::from_scale(Vec3::splat(0.75)), |
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DespawnOnExit(Showcase::ChildrenMacro), |
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children![ |
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( |
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Transform::from_xyz(250.0, 0.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture.clone(), |
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color: BLUE.into(), |
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..default() |
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}, |
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), |
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( |
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Transform::from_xyz(0.0, 250.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture, |
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color: LIME.into(), |
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..default() |
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}, |
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) |
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], |
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)); |
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} |
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|
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fn setup_children_iter( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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time: Res<Time>, |
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mut delta: ResMut<Delta>, |
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) { |
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let texture = asset_server.load("branding/icon.png"); |
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|
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setup_common( |
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&mut commands, |
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&time, |
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&mut delta, |
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"SpawnIter() \nPress Space to continue", |
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Showcase::ChildrenIter, |
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); |
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|
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let child_components = [ |
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( |
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Transform::from_xyz(250.0, 0.0, 0.0).with_scale(Vec3::splat(0.75)), |
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BLUE, |
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), |
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( |
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Transform::from_xyz(0.0, 250.0, 0.0).with_scale(Vec3::splat(0.75)), |
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LIME, |
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), |
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]; |
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commands.spawn(( |
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Sprite::from_image(texture.clone()), |
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Transform::from_scale(Vec3::splat(0.75)), |
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DespawnOnExit(Showcase::ChildrenIter), |
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Children::spawn(SpawnIter(child_components.into_iter().map( |
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move |(transform, color)| { |
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( |
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transform, |
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Sprite { |
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image: texture.clone(), |
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color: color.into(), |
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..default() |
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}, |
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) |
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}, |
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))), |
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)); |
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} |
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|
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fn setup_children_related( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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time: Res<Time>, |
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mut delta: ResMut<Delta>, |
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) { |
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let texture = asset_server.load("branding/icon.png"); |
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|
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setup_common( |
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&mut commands, |
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&time, |
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&mut delta, |
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"related!() \nPress Space to continue", |
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Showcase::Related, |
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); |
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|
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commands.spawn(( |
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Sprite::from_image(texture.clone()), |
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Transform::from_scale(Vec3::splat(0.75)), |
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DespawnOnExit(Showcase::Related), |
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|
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related!(Children[ |
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( |
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Transform::from_xyz(250.0, 0.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture.clone(), |
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color: BLUE.into(), |
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..default() |
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}, |
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), |
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( |
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Transform::from_xyz(0.0, 250.0, 0.0).with_scale(Vec3::splat(0.75)), |
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Sprite { |
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image: texture, |
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color: LIME.into(), |
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..default() |
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}, |
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) |
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]), |
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)); |
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} |
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|
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fn setup_bsn(mut commands: Commands, time: Res<Time>, mut delta: ResMut<Delta>) { |
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setup_common( |
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&mut commands, |
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&time, |
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&mut delta, |
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"BSN\nPress Space to continue", |
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Showcase::Bsn, |
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); |
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|
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|
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commands.spawn_scene(bsn! { |
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Sprite { image: "branding/icon.png" } |
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Transform::from_scale(Vec3::splat(0.75)) |
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DespawnOnExit::<Showcase>(Showcase::Bsn) |
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Children [ |
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Transform::from_xyz(250.0, 0.0, 0.0).with_scale(Vec3::splat(0.75)) |
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Sprite { |
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image: "branding/icon.png", |
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color: BLUE, |
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} |
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-- |
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Transform::from_xyz(0.0, 250.0, 0.0).with_scale(Vec3::splat(0.75)) |
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Sprite { |
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image: "branding/icon.png", |
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color: LIME, |
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} |
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] |
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}); |
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} |
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|
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|
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fn rotate( |
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mut commands: Commands, |
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time: Res<Time>, |
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delta: Res<Delta>, |
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mut parents_query: Query<(Entity, &Children), With<Sprite>>, |
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mut transform_query: Query<&mut Transform, With<Sprite>>, |
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) { |
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for (parent, children) in &mut parents_query { |
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if let Ok(mut transform) = transform_query.get_mut(parent) { |
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transform.rotate_z(-PI / 2. * time.delta_secs()); |
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} |
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|
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|
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|
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for child in children { |
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if let Ok(mut transform) = transform_query.get_mut(*child) { |
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transform.rotate_z(PI * time.delta_secs()); |
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} |
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} |
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|
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let elapsed = time.elapsed_secs() - delta.0.as_secs_f32(); |
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if elapsed >= 2.0 && children.len() == 2 { |
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let child = children.last().unwrap(); |
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commands.entity(*child).despawn(); |
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} |
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|
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if elapsed >= 4.0 { |
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|
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|
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commands.entity(parent).despawn(); |
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} |
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} |
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} |