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use bevy::prelude::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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|
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.add_systems(Update, frame_update) |
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|
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.add_systems(FixedUpdate, fixed_update) |
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|
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.insert_resource(Time::<Fixed>::from_seconds(0.5)) |
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.run(); |
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} |
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fn frame_update(mut last_time: Local<f32>, time: Res<Time>) { |
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|
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info!( |
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"time since last frame_update: {}", |
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time.elapsed_secs() - *last_time |
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); |
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*last_time = time.elapsed_secs(); |
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} |
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|
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fn fixed_update(mut last_time: Local<f32>, time: Res<Time>, fixed_time: Res<Time<Fixed>>) { |
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|
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info!( |
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"time since last fixed_update: {}\n", |
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time.elapsed_secs() - *last_time |
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); |
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info!("fixed timestep: {}\n", time.delta_secs()); |
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|
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info!( |
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"time accrued toward next fixed_update: {}\n", |
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fixed_time.overstep().as_secs_f32() |
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); |
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*last_time = time.elapsed_secs(); |
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} |