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use bevy::prelude::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, spawn) |
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.add_observer(click) |
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.run(); |
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} |
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#[derive(Component)] |
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struct BlinkySquare; |
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const SQUARE_SIZE: Vec2 = Vec2::splat(45.0); |
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fn spawn(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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for x in -5..=5 { |
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for y in -5..=5 { |
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commands.spawn(( |
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BlinkySquare, |
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Transform::from_xyz(x as f32 * 50.0, y as f32 * 50.0, 0.0), |
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Sprite::from_color(Color::BLACK, SQUARE_SIZE), |
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)); |
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} |
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} |
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} |
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fn click( |
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click: On<PointerClick>, |
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mut commands: Commands, |
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squares: Query<(Entity, &Transform), With<BlinkySquare>>, |
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cameras: Query<(&Camera, &GlobalTransform)>, |
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) { |
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let (camera, camera_transform) = cameras.single().unwrap(); |
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let mut delayed = commands.delayed(); |
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for (entity, transform) in squares.iter() { |
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let mouse_world_pos = camera |
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.viewport_to_world_2d(camera_transform, click.pointer.position) |
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.unwrap(); |
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let dist = mouse_world_pos.distance(transform.translation.truncate()); |
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let delay = dist / 1000.0; |
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delayed |
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.secs(delay) |
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.entity(entity) |
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.insert(Sprite::from_color(Color::WHITE, SQUARE_SIZE)); |
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delayed |
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.secs(delay + 0.1) |
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.entity(entity) |
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.insert(Sprite::from_color(Color::BLACK, SQUARE_SIZE)); |
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} |
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} |