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use bevy::camera::CameraProjection; |
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use bevy::prelude::*; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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#[derive(Debug, Clone)] |
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struct ObliquePerspectiveProjection { |
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horizontal_obliqueness: f32, |
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vertical_obliqueness: f32, |
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perspective: PerspectiveProjection, |
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} |
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|
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|
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impl CameraProjection for ObliquePerspectiveProjection { |
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fn get_clip_from_view(&self) -> Mat4 { |
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let mut mat = self.perspective.get_clip_from_view(); |
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mat.col_mut(2)[0] = self.horizontal_obliqueness; |
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mat.col_mut(2)[1] = self.vertical_obliqueness; |
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mat |
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} |
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|
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fn get_clip_from_view_for_sub(&self, sub_view: &bevy::camera::SubCameraView) -> Mat4 { |
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let mut mat = self.perspective.get_clip_from_view_for_sub(sub_view); |
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mat.col_mut(2)[0] = self.horizontal_obliqueness; |
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mat.col_mut(2)[1] = self.vertical_obliqueness; |
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mat |
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} |
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|
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fn update(&mut self, width: f32, height: f32) { |
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self.perspective.update(width, height); |
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} |
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fn far(&self) -> f32 { |
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self.perspective.far |
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} |
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fn get_frustum_corners(&self, z_near: f32, z_far: f32) -> [Vec3A; 8] { |
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self.perspective.get_frustum_corners(z_near, z_far) |
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} |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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commands.spawn(( |
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Camera3d::default(), |
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|
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Projection::custom(ObliquePerspectiveProjection { |
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horizontal_obliqueness: 0.2, |
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vertical_obliqueness: 0.6, |
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perspective: PerspectiveProjection::default(), |
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}), |
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Circle::new(4.0))), |
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MeshMaterial3d(materials.add(Color::WHITE)), |
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
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)); |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), |
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Transform::from_xyz(0.0, 0.5, 0.0), |
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)); |
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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} |