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use std::{f32::consts::FRAC_PI_2, ops::Range}; |
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use bevy::{input::mouse::AccumulatedMouseMotion, prelude::*}; |
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#[derive(Debug, Resource)] |
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struct CameraSettings { |
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pub orbit_distance: f32, |
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pub pitch_speed: f32, |
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pub pitch_range: Range<f32>, |
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pub roll_speed: f32, |
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pub yaw_speed: f32, |
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} |
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impl Default for CameraSettings { |
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fn default() -> Self { |
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let pitch_limit = FRAC_PI_2 - 0.01; |
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Self { |
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orbit_distance: 20.0, |
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pitch_speed: 0.003, |
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pitch_range: -pitch_limit..pitch_limit, |
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roll_speed: 1.0, |
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yaw_speed: 0.004, |
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} |
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} |
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} |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.init_resource::<CameraSettings>() |
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.add_systems(Startup, (setup, instructions)) |
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.add_systems(Update, orbit) |
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.run(); |
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} |
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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commands.spawn(( |
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Name::new("Camera"), |
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Camera3d::default(), |
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Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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commands.spawn(( |
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Name::new("Plane"), |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::srgb(0.3, 0.5, 0.3), |
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cull_mode: None, |
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..default() |
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})), |
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)); |
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commands.spawn(( |
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Name::new("Cube"), |
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Mesh3d(meshes.add(Cuboid::default())), |
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MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), |
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Transform::from_xyz(1.5, 0.51, 1.5), |
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)); |
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commands.spawn(( |
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Name::new("Light"), |
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PointLight::default(), |
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Transform::from_xyz(3.0, 8.0, 5.0), |
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)); |
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} |
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fn instructions(mut commands: Commands) { |
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commands.spawn(( |
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Name::new("Instructions"), |
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Text::new( |
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"Mouse up or down: pitch\n\ |
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Mouse left or right: yaw\n\ |
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Mouse buttons: roll", |
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), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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fn orbit( |
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mut camera: Single<&mut Transform, With<Camera>>, |
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camera_settings: Res<CameraSettings>, |
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mouse_buttons: Res<ButtonInput<MouseButton>>, |
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mouse_motion: Res<AccumulatedMouseMotion>, |
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time: Res<Time>, |
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) { |
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let delta = mouse_motion.delta; |
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let mut delta_roll = 0.0; |
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if mouse_buttons.pressed(MouseButton::Left) { |
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delta_roll -= 1.0; |
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} |
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if mouse_buttons.pressed(MouseButton::Right) { |
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delta_roll += 1.0; |
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} |
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let delta_pitch = delta.y * camera_settings.pitch_speed; |
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let delta_yaw = delta.x * camera_settings.yaw_speed; |
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delta_roll *= camera_settings.roll_speed * time.delta_secs(); |
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let (yaw, pitch, roll) = camera.rotation.to_euler(EulerRot::YXZ); |
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let pitch = (pitch + delta_pitch).clamp( |
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camera_settings.pitch_range.start, |
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camera_settings.pitch_range.end, |
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); |
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let roll = roll + delta_roll; |
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let yaw = yaw + delta_yaw; |
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camera.rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, roll); |
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let target = Vec3::ZERO; |
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camera.translation = target - camera.forward() * camera_settings.orbit_distance; |
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} |