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|
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use bevy::{ |
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audio::{AudioPlugin, SpatialScale}, |
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color::palettes::css::*, |
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prelude::*, |
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time::Stopwatch, |
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}; |
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|
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|
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|
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|
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const AUDIO_SCALE: f32 = 1. / 100.0; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins.set(AudioPlugin { |
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default_spatial_scale: SpatialScale::new_2d(AUDIO_SCALE), |
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..default() |
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})) |
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.add_systems(Startup, setup) |
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.add_systems(Update, update_emitters) |
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.add_systems(Update, update_listener) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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asset_server: Res<AssetServer>, |
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) { |
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|
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let gap = 400.0; |
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|
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|
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commands.spawn(( |
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Mesh2d(meshes.add(Circle::new(15.0))), |
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MeshMaterial2d(materials.add(Color::from(BLUE))), |
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Transform::from_translation(Vec3::new(0.0, 50.0, 0.0)), |
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Emitter::default(), |
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AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")), |
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PlaybackSettings::LOOP.with_spatial(true), |
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)); |
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|
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let listener = SpatialListener::new(gap); |
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commands.spawn(( |
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Transform::default(), |
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Visibility::default(), |
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listener.clone(), |
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children![ |
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|
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( |
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Sprite::from_color(RED, Vec2::splat(20.0)), |
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Transform::from_xyz(-gap / 2.0, 0.0, 0.0), |
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), |
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|
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( |
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Sprite::from_color(LIME, Vec2::splat(20.0)), |
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Transform::from_xyz(gap / 2.0, 0.0, 0.0), |
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) |
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], |
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)); |
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|
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|
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commands.spawn(( |
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Text::new("Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement"), |
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Node { |
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position_type: PositionType::Absolute, |
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bottom: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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|
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|
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commands.spawn(Camera2d); |
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} |
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|
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#[derive(Component, Default)] |
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struct Emitter { |
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stopwatch: Stopwatch, |
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} |
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|
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fn update_emitters( |
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time: Res<Time>, |
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mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>, |
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keyboard: Res<ButtonInput<KeyCode>>, |
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) { |
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for (mut emitter_transform, mut emitter) in emitters.iter_mut() { |
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if keyboard.just_pressed(KeyCode::Space) { |
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if emitter.stopwatch.is_paused() { |
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emitter.stopwatch.unpause(); |
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} else { |
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emitter.stopwatch.pause(); |
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} |
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} |
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|
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emitter.stopwatch.tick(time.delta()); |
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|
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if !emitter.stopwatch.is_paused() { |
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emitter_transform.translation.x = ops::sin(emitter.stopwatch.elapsed_secs()) * 500.0; |
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} |
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} |
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} |
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|
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fn update_listener( |
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keyboard: Res<ButtonInput<KeyCode>>, |
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time: Res<Time>, |
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mut listener: Single<&mut Transform, With<SpatialListener>>, |
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) { |
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let speed = 200.; |
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|
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if keyboard.pressed(KeyCode::ArrowRight) { |
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listener.translation.x += speed * time.delta_secs(); |
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} |
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if keyboard.pressed(KeyCode::ArrowLeft) { |
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listener.translation.x -= speed * time.delta_secs(); |
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} |
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if keyboard.pressed(KeyCode::ArrowUp) { |
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listener.translation.y += speed * time.delta_secs(); |
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} |
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if keyboard.pressed(KeyCode::ArrowDown) { |
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listener.translation.y -= speed * time.delta_secs(); |
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} |
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} |