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use bevy::{ |
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image::{ImageAddressMode, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor}, |
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math::Affine2, |
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prelude::*, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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let image_with_default_sampler = |
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asset_server.load("textures/fantasy_ui_borders/panel-border-010.png"); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color_texture: Some(image_with_default_sampler.clone()), |
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..default() |
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})), |
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Transform::from_translation(Vec3::ZERO), |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
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MeshMaterial3d( |
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materials.add(StandardMaterial { |
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base_color_texture: Some( |
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asset_server |
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.load_builder() |
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.with_settings(|s: &mut _| { |
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*s = ImageLoaderSettings { |
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sampler: ImageSampler::Descriptor(ImageSamplerDescriptor { |
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address_mode_u: ImageAddressMode::Repeat, |
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address_mode_v: ImageAddressMode::Repeat, |
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..default() |
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}), |
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..default() |
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} |
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}) |
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.load("textures/fantasy_ui_borders/panel-border-010-repeated.png"), |
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), |
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uv_transform: Affine2::from_scale(Vec2::new(2., 3.)), |
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..default() |
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}), |
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), |
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Transform::from_xyz(-1.5, 0.0, 0.0), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color_texture: Some(image_with_default_sampler), |
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uv_transform: Affine2::from_scale(Vec2::new(2., 3.)), |
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..default() |
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})), |
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Transform::from_xyz(1.5, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 1.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |