docs/bevy/examples/asset/embedded_asset.rs 2.4 K · 58 lines · raw · history
| 1 | //! Example of loading an embedded asset. |
| 2 | |
| 3 | //! An embedded asset is an asset included in the program's memory, in contrast to other assets that are normally loaded from disk to memory when needed. |
| 4 | //! The below example embeds the asset at program startup, unlike the common use case of embedding an asset at build time. Embedded an asset at program startup can be useful |
| 5 | //! for things like loading screens, since it might be nice to display some art while other, non-embedded, assets are loading. |
| 6 | |
| 7 | //! One common use case for embedded assets is including them directly within the executable during its creation. By embedding an asset at build time rather than runtime |
| 8 | //! the program never needs to go to disk for the asset at all, since it is already located in the program's binary executable. |
| 9 | use bevy::{ |
| 10 | asset::{embedded_asset, io::AssetSourceId, AssetPath}, |
| 11 | prelude::*, |
| 12 | }; |
| 13 | use std::path::Path; |
| 14 | |
| 15 | fn main() { |
| 16 | App::new() |
| 17 | .add_plugins((DefaultPlugins, EmbeddedAssetPlugin)) |
| 18 | .add_systems(Startup, setup) |
| 19 | .run(); |
| 20 | } |
| 21 | |
| 22 | struct EmbeddedAssetPlugin; |
| 23 | |
| 24 | impl Plugin for EmbeddedAssetPlugin { |
| 25 | fn build(&self, app: &mut App) { |
| 26 | // We get to choose some prefix relative to the workspace root which |
| 27 | // will be ignored in "embedded://" asset paths. |
| 28 | let omit_prefix = "examples/asset"; |
| 29 | // Path to asset must be relative to this file, because that's how |
| 30 | // include_bytes! works. |
| 31 | embedded_asset!(app, omit_prefix, "files/bevy_pixel_light.png"); |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
| 36 | commands.spawn(Camera2d); |
| 37 | |
| 38 | // Each example is its own crate (with name from [[example]] in Cargo.toml). |
| 39 | let crate_name = "embedded_asset"; |
| 40 | |
| 41 | // The actual file path relative to workspace root is |
| 42 | // "examples/asset/files/bevy_pixel_light.png". |
| 43 | // |
| 44 | // We omit the "examples/asset" from the embedded_asset! call and replace it |
| 45 | // with the crate name. |
| 46 | let path = Path::new(crate_name).join("files/bevy_pixel_light.png"); |
| 47 | let source = AssetSourceId::from("embedded"); |
| 48 | let asset_path = AssetPath::from_path(&path).with_source(source); |
| 49 | |
| 50 | // You could also parse this URL-like string representation for the asset |
| 51 | // path. |
| 52 | assert_eq!( |
| 53 | asset_path, |
| 54 | "embedded://embedded_asset/files/bevy_pixel_light.png".into() |
| 55 | ); |
| 56 | |
| 57 | commands.spawn(Sprite::from_image(asset_server.load(asset_path))); |
| 58 | } |