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use bevy::{ |
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asset::{io::Reader, AssetLoader, LoadContext}, |
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prelude::*, |
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reflect::TypePath, |
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}; |
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use serde::Deserialize; |
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use thiserror::Error; |
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|
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#[derive(Asset, TypePath, Debug, Deserialize)] |
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struct CustomAsset { |
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#[expect( |
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dead_code, |
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reason = "Used to show how the data inside an asset file will be loaded into the struct" |
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)] |
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value: i32, |
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} |
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|
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#[derive(Default, TypePath)] |
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struct CustomAssetLoader; |
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|
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|
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#[non_exhaustive] |
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#[derive(Debug, Error)] |
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enum CustomAssetLoaderError { |
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|
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#[error("Could not load asset: {0}")] |
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Io(#[from] std::io::Error), |
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|
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#[error("Could not parse RON: {0}")] |
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RonSpannedError(#[from] ron::error::SpannedError), |
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} |
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|
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impl AssetLoader for CustomAssetLoader { |
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type Asset = CustomAsset; |
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type Settings = (); |
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type Error = CustomAssetLoaderError; |
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async fn load( |
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&self, |
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reader: &mut dyn Reader, |
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_settings: &(), |
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_load_context: &mut LoadContext<'_>, |
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) -> Result<Self::Asset, Self::Error> { |
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let mut bytes = Vec::new(); |
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reader.read_to_end(&mut bytes).await?; |
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let custom_asset = ron::de::from_bytes::<CustomAsset>(&bytes)?; |
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Ok(custom_asset) |
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} |
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|
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fn extensions(&self) -> &[&str] { |
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&["custom"] |
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} |
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} |
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|
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#[derive(Asset, TypePath, Debug)] |
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struct Blob { |
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bytes: Vec<u8>, |
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} |
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|
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#[derive(Default, TypePath)] |
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struct BlobAssetLoader; |
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|
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|
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#[non_exhaustive] |
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#[derive(Debug, Error)] |
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enum BlobAssetLoaderError { |
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|
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#[error("Could not load file: {0}")] |
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Io(#[from] std::io::Error), |
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} |
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|
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impl AssetLoader for BlobAssetLoader { |
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type Asset = Blob; |
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type Settings = (); |
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type Error = BlobAssetLoaderError; |
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|
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async fn load( |
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&self, |
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reader: &mut dyn Reader, |
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_settings: &(), |
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_load_context: &mut LoadContext<'_>, |
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) -> Result<Self::Asset, Self::Error> { |
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info!("Loading Blob..."); |
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let mut bytes = Vec::new(); |
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reader.read_to_end(&mut bytes).await?; |
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|
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Ok(Blob { bytes }) |
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} |
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} |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.init_resource::<State>() |
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.init_asset::<CustomAsset>() |
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.init_asset::<Blob>() |
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.init_asset_loader::<CustomAssetLoader>() |
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.init_asset_loader::<BlobAssetLoader>() |
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.add_systems(Startup, setup) |
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.add_systems(Update, print_on_load) |
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.run(); |
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} |
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|
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#[derive(Resource, Default)] |
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struct State { |
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handle: Handle<CustomAsset>, |
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other_handle: Handle<CustomAsset>, |
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blob: Handle<Blob>, |
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printed: bool, |
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} |
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|
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fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) { |
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|
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state.handle = asset_server.load("data/asset.custom"); |
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state.other_handle = asset_server.load("data/asset_no_extension"); |
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|
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state.blob = asset_server.load("data/asset.custom"); |
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} |
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fn print_on_load( |
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mut state: ResMut<State>, |
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custom_assets: Res<Assets<CustomAsset>>, |
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blob_assets: Res<Assets<Blob>>, |
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) { |
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let custom_asset = custom_assets.get(&state.handle); |
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let other_custom_asset = custom_assets.get(&state.other_handle); |
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let blob = blob_assets.get(&state.blob); |
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|
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|
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if state.printed { |
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return; |
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} |
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|
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if custom_asset.is_none() { |
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info!("Custom Asset Not Ready"); |
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return; |
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} |
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|
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if other_custom_asset.is_none() { |
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info!("Other Custom Asset Not Ready"); |
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return; |
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} |
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|
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if blob.is_none() { |
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info!("Blob Not Ready"); |
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return; |
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} |
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|
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info!("Custom asset loaded: {:?}", custom_asset.unwrap()); |
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info!("Custom asset loaded: {:?}", other_custom_asset.unwrap()); |
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info!("Blob Size: {} Bytes", blob.unwrap().bytes.len()); |
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|
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|
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state.printed = true; |
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} |