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use bevy::{asset::LoadedFolder, prelude::*}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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meshes: Res<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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let cube_handle = asset_server.load( |
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GltfAssetLabel::Primitive { |
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mesh: 0, |
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primitive: 0, |
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} |
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.from_asset("models/cube/cube.gltf"), |
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); |
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let sphere_handle = asset_server.load( |
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GltfAssetLabel::Primitive { |
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mesh: 0, |
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primitive: 0, |
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} |
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.from_asset("models/sphere/sphere.gltf"), |
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); |
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if let Some(sphere) = meshes.get(&sphere_handle) { |
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info!("{:?}", sphere.primitive_topology()); |
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} else { |
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info!("sphere hasn't loaded yet"); |
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} |
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let _loaded_folder: Handle<LoadedFolder> = asset_server.load_folder("models/torus"); |
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let torus_handle = asset_server.load( |
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GltfAssetLabel::Primitive { |
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mesh: 0, |
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primitive: 0, |
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} |
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.from_asset("models/torus/torus.gltf"), |
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); |
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let material_handle = materials.add(StandardMaterial { |
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base_color: Color::srgb(0.8, 0.7, 0.6), |
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..default() |
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}); |
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commands.spawn(( |
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Mesh3d(torus_handle), |
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MeshMaterial3d(material_handle.clone()), |
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Transform::from_xyz(-3.0, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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Mesh3d(cube_handle), |
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MeshMaterial3d(material_handle.clone()), |
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Transform::from_xyz(0.0, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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Mesh3d(sphere_handle), |
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MeshMaterial3d(material_handle), |
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Transform::from_xyz(3.0, 0.0, 0.0), |
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)); |
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commands.spawn((PointLight::default(), Transform::from_xyz(4.0, 5.0, 4.0))); |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 3.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |