| 1 |
|
| 2 |
|
| 3 |
use bevy::{log::once, prelude::*}; |
| 4 |
|
| 5 |
fn main() { |
| 6 |
App::new() |
| 7 |
.add_plugins(DefaultPlugins.set(bevy::log::LogPlugin { |
| 8 |
|
| 9 |
|
| 10 |
|
| 11 |
..default() |
| 12 |
})) |
| 13 |
.add_systems(Startup, setup) |
| 14 |
.add_systems(Update, log_system) |
| 15 |
.add_systems(Update, log_once_system) |
| 16 |
.add_systems(Update, panic_on_p) |
| 17 |
.run(); |
| 18 |
} |
| 19 |
|
| 20 |
fn setup(mut commands: Commands) { |
| 21 |
commands.spawn(Camera2d); |
| 22 |
commands.spawn(( |
| 23 |
Text::new("Press P to panic"), |
| 24 |
Node { |
| 25 |
position_type: PositionType::Absolute, |
| 26 |
top: px(12), |
| 27 |
left: px(12), |
| 28 |
..default() |
| 29 |
}, |
| 30 |
)); |
| 31 |
} |
| 32 |
|
| 33 |
fn panic_on_p(keys: Res<ButtonInput<KeyCode>>) { |
| 34 |
if keys.just_pressed(KeyCode::KeyP) { |
| 35 |
panic!("P pressed, panicking"); |
| 36 |
} |
| 37 |
} |
| 38 |
|
| 39 |
fn log_system() { |
| 40 |
|
| 41 |
|
| 42 |
trace!("very noisy"); |
| 43 |
debug!("helpful for debugging"); |
| 44 |
info!("helpful information that is worth printing by default"); |
| 45 |
warn!("something bad happened that isn't a failure, but thats worth calling out"); |
| 46 |
error!("something failed"); |
| 47 |
|
| 48 |
|
| 49 |
|
| 50 |
|
| 51 |
|
| 52 |
|
| 53 |
|
| 54 |
} |
| 55 |
|
| 56 |
fn log_once_system() { |
| 57 |
|
| 58 |
|
| 59 |
|
| 60 |
trace_once!("one time noisy message"); |
| 61 |
debug_once!("one time debug message"); |
| 62 |
info_once!("some info which is printed only once"); |
| 63 |
warn_once!("some warning we wish to call out only once"); |
| 64 |
error_once!("some error we wish to report only once"); |
| 65 |
|
| 66 |
for i in 0..10 { |
| 67 |
info_once!("logs once per call site, so this works just fine: {}", i); |
| 68 |
} |
| 69 |
|
| 70 |
|
| 71 |
|
| 72 |
|
| 73 |
once!({ |
| 74 |
info!("doing expensive things"); |
| 75 |
let mut a: u64 = 0; |
| 76 |
for i in 0..100000000 { |
| 77 |
a += i; |
| 78 |
} |
| 79 |
info!("result of some expensive one time calculation: {}", a); |
| 80 |
}); |
| 81 |
} |