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use bevy::{ |
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app::{AppExit, ScheduleRunnerPlugin}, |
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camera::RenderTarget, |
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core_pipeline::tonemapping::Tonemapping, |
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image::TextureFormatPixelInfo, |
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prelude::*, |
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render::{ |
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render_asset::RenderAssets, |
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render_resource::{ |
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Buffer, BufferDescriptor, BufferUsages, CommandEncoderDescriptor, Extent3d, MapMode, |
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PollType, TexelCopyBufferInfo, TexelCopyBufferLayout, TextureFormat, TextureUsages, |
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}, |
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renderer::{RenderContext, RenderDevice, RenderGraph, RenderGraphSystems, RenderQueue}, |
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Extract, Render, RenderApp, RenderSystems, |
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}, |
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window::ExitCondition, |
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winit::WinitPlugin, |
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}; |
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use crossbeam_channel::{Receiver, Sender}; |
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use std::{ |
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ops::{Deref, DerefMut}, |
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path::PathBuf, |
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sync::{ |
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atomic::{AtomicBool, Ordering}, |
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Arc, |
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}, |
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time::Duration, |
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}; |
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#[derive(Resource, Deref)] |
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struct MainWorldReceiver(Receiver<Vec<u8>>); |
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#[derive(Resource, Deref)] |
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struct RenderWorldSender(Sender<Vec<u8>>); |
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struct AppConfig { |
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width: u32, |
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height: u32, |
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single_image: bool, |
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} |
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|
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fn main() { |
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let config = AppConfig { |
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width: 1920, |
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height: 1080, |
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single_image: true, |
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}; |
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|
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|
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App::new() |
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.insert_resource(SceneController::new( |
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config.width, |
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config.height, |
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config.single_image, |
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)) |
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.insert_resource(ClearColor(Color::srgb_u8(0, 0, 0))) |
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.add_plugins( |
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DefaultPlugins |
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.set(ImagePlugin::default_nearest()) |
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.set(WindowPlugin { |
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primary_window: None, |
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|
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|
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exit_condition: ExitCondition::DontExit, |
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..default() |
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}) |
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|
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.disable::<WinitPlugin>(), |
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) |
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.add_plugins(ImageCopyPlugin) |
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.add_plugins(CaptureFramePlugin) |
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.add_plugins(ScheduleRunnerPlugin::run_loop( |
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Duration::from_secs_f64(1.0 / 60.0), |
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)) |
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.init_resource::<SceneController>() |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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#[derive(Debug, Default, Resource)] |
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struct SceneController { |
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state: SceneState, |
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name: String, |
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width: u32, |
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height: u32, |
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single_image: bool, |
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} |
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|
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impl SceneController { |
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pub fn new(width: u32, height: u32, single_image: bool) -> SceneController { |
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SceneController { |
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state: SceneState::BuildScene, |
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name: String::from(""), |
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width, |
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height, |
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single_image, |
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} |
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} |
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} |
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|
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#[derive(Debug, Default)] |
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enum SceneState { |
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#[default] |
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BuildScene, |
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Render(u32), |
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} |
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut images: ResMut<Assets<Image>>, |
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mut scene_controller: ResMut<SceneController>, |
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render_device: Res<RenderDevice>, |
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) { |
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let render_target = setup_render_target( |
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&mut commands, |
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&mut images, |
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&render_device, |
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&mut scene_controller, |
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40, |
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"main_scene".into(), |
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); |
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commands.spawn(( |
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Mesh3d(meshes.add(Circle::new(4.0))), |
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MeshMaterial3d(materials.add(Color::WHITE)), |
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
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)); |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), |
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Transform::from_xyz(0.0, 0.5, 0.0), |
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)); |
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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commands.spawn(( |
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Camera3d::default(), |
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render_target, |
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Tonemapping::Linear, |
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |
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pub struct ImageCopyPlugin; |
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impl Plugin for ImageCopyPlugin { |
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fn build(&self, app: &mut App) { |
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let (s, r) = crossbeam_channel::unbounded(); |
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let render_app = app |
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.insert_resource(MainWorldReceiver(r)) |
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.sub_app_mut(RenderApp); |
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render_app |
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.insert_resource(RenderWorldSender(s)) |
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.add_systems(ExtractSchedule, image_copy_extract) |
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.add_systems( |
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Render, |
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receive_image_from_buffer.after(RenderSystems::Render), |
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) |
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.add_systems( |
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RenderGraph, |
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image_copy_driver.after(RenderGraphSystems::Submit), |
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); |
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} |
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} |
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fn setup_render_target( |
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commands: &mut Commands, |
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images: &mut ResMut<Assets<Image>>, |
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render_device: &Res<RenderDevice>, |
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scene_controller: &mut ResMut<SceneController>, |
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pre_roll_frames: u32, |
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scene_name: String, |
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) -> RenderTarget { |
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let size = Extent3d { |
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width: scene_controller.width, |
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height: scene_controller.height, |
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..Default::default() |
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}; |
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|
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let mut render_target_image = |
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Image::new_target_texture(size.width, size.height, TextureFormat::Rgba8UnormSrgb, None); |
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render_target_image.texture_descriptor.usage |= TextureUsages::COPY_SRC; |
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let render_target_image_handle = images.add(render_target_image); |
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|
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let cpu_image = |
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Image::new_target_texture(size.width, size.height, TextureFormat::Rgba8UnormSrgb, None); |
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let cpu_image_handle = images.add(cpu_image); |
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|
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commands.spawn(ImageCopier::new( |
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render_target_image_handle.clone(), |
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size, |
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render_device, |
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)); |
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commands.spawn(ImageToSave(cpu_image_handle)); |
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scene_controller.state = SceneState::Render(pre_roll_frames); |
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scene_controller.name = scene_name; |
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RenderTarget::Image(render_target_image_handle.into()) |
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} |
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|
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|
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pub struct CaptureFramePlugin; |
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impl Plugin for CaptureFramePlugin { |
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fn build(&self, app: &mut App) { |
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info!("Adding CaptureFramePlugin"); |
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app.add_systems(PostUpdate, update); |
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} |
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} |
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#[derive(Clone, Default, Resource, Deref, DerefMut)] |
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struct ImageCopiers(pub Vec<ImageCopier>); |
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#[derive(Clone, Component)] |
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struct ImageCopier { |
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buffer: Buffer, |
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enabled: Arc<AtomicBool>, |
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src_image: Handle<Image>, |
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} |
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|
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impl ImageCopier { |
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pub fn new( |
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src_image: Handle<Image>, |
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size: Extent3d, |
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render_device: &RenderDevice, |
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) -> ImageCopier { |
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let padded_bytes_per_row = RenderDevice::align_copy_bytes_per_row(size.width as usize * 4); |
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let cpu_buffer = render_device.create_buffer(&BufferDescriptor { |
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label: None, |
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size: padded_bytes_per_row as u64 * size.height as u64, |
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usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST, |
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mapped_at_creation: false, |
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}); |
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|
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ImageCopier { |
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buffer: cpu_buffer, |
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src_image, |
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enabled: Arc::new(AtomicBool::new(true)), |
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} |
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} |
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|
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pub fn enabled(&self) -> bool { |
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self.enabled.load(Ordering::Relaxed) |
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} |
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} |
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|
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|
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fn image_copy_extract(mut commands: Commands, image_copiers: Extract<Query<&ImageCopier>>) { |
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commands.insert_resource(ImageCopiers( |
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image_copiers.iter().cloned().collect::<Vec<ImageCopier>>(), |
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)); |
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} |
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|
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|
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fn image_copy_driver( |
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render_context: RenderContext, |
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image_copiers: Res<ImageCopiers>, |
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render_queue: Res<RenderQueue>, |
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gpu_images: Res<RenderAssets<bevy::render::texture::GpuImage>>, |
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) { |
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for image_copier in image_copiers.iter() { |
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if !image_copier.enabled() { |
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continue; |
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} |
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|
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let src_image = gpu_images.get(&image_copier.src_image).unwrap(); |
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|
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let mut encoder = render_context |
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.render_device() |
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.create_command_encoder(&CommandEncoderDescriptor::default()); |
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|
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let block_dimensions = src_image.texture_descriptor.format.block_dimensions(); |
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let block_size = src_image |
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.texture_descriptor |
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.format |
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.block_copy_size(None) |
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.unwrap(); |
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|
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|
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|
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|
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|
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let padded_bytes_per_row = RenderDevice::align_copy_bytes_per_row( |
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(src_image.texture_descriptor.size.width as usize / block_dimensions.0 as usize) |
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* block_size as usize, |
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); |
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|
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encoder.copy_texture_to_buffer( |
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src_image.texture.as_image_copy(), |
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TexelCopyBufferInfo { |
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buffer: &image_copier.buffer, |
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layout: TexelCopyBufferLayout { |
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offset: 0, |
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bytes_per_row: Some( |
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std::num::NonZero::<u32>::new(padded_bytes_per_row as u32) |
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.unwrap() |
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.into(), |
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), |
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rows_per_image: None, |
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}, |
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}, |
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src_image.texture_descriptor.size, |
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); |
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|
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render_queue.submit(std::iter::once(encoder.finish())); |
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} |
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} |
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|
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|
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fn receive_image_from_buffer( |
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image_copiers: Res<ImageCopiers>, |
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render_device: Res<RenderDevice>, |
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sender: Res<RenderWorldSender>, |
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) { |
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for image_copier in image_copiers.0.iter() { |
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if !image_copier.enabled() { |
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continue; |
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} |
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|
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|
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|
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|
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|
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let buffer_slice = image_copier.buffer.slice(..); |
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let (s, r) = crossbeam_channel::bounded(1); |
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|
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|
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buffer_slice.map_async(MapMode::Read, move |r| match r { |
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|
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Ok(r) => s.send(r).expect("Failed to send map update"), |
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Err(err) => panic!("Failed to map buffer {err}"), |
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}); |
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|
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|
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|
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|
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|
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|
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|
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render_device |
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.poll(PollType::wait_indefinitely()) |
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.expect("Failed to poll device for map async"); |
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|
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|
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r.recv().expect("Failed to receive the map_async message"); |
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|
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|
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let _ = sender.send(buffer_slice.get_mapped_range().unwrap().to_vec()); |
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|
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|
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|
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|
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image_copier.buffer.unmap(); |
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} |
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} |
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|
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|
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#[derive(Component, Deref, DerefMut)] |
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struct ImageToSave(Handle<Image>); |
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|
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|
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fn update( |
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images_to_save: Query<&ImageToSave>, |
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receiver: Res<MainWorldReceiver>, |
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mut images: ResMut<Assets<Image>>, |
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mut scene_controller: ResMut<SceneController>, |
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mut app_exit_writer: MessageWriter<AppExit>, |
| 459 |
mut file_number: Local<u32>, |
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) { |
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if let SceneState::Render(n) = scene_controller.state { |
| 462 |
if n < 1 { |
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|
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|
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let mut image_data = Vec::new(); |
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while let Ok(data) = receiver.try_recv() { |
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|
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|
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image_data = data; |
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} |
| 471 |
if !image_data.is_empty() { |
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for image in images_to_save.iter() { |
| 473 |
|
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let mut img_bytes = images.get_mut(image.id()).unwrap(); |
| 475 |
|
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|
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|
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|
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let row_bytes = img_bytes.width() as usize |
| 480 |
* img_bytes.texture_descriptor.format.pixel_size().unwrap(); |
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let aligned_row_bytes = RenderDevice::align_copy_bytes_per_row(row_bytes); |
| 482 |
if row_bytes == aligned_row_bytes { |
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img_bytes.data.as_mut().unwrap().clone_from(&image_data); |
| 484 |
} else { |
| 485 |
|
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img_bytes.data = Some( |
| 487 |
image_data |
| 488 |
.chunks(aligned_row_bytes) |
| 489 |
.take(img_bytes.height() as usize) |
| 490 |
.flat_map(|row| &row[..row_bytes.min(row.len())]) |
| 491 |
.cloned() |
| 492 |
.collect(), |
| 493 |
); |
| 494 |
} |
| 495 |
|
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|
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let img = match img_bytes.clone().try_into_dynamic() { |
| 498 |
Ok(img) => img.to_rgba8(), |
| 499 |
Err(e) => panic!("Failed to create image buffer {e:?}"), |
| 500 |
}; |
| 501 |
|
| 502 |
|
| 503 |
|
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let images_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("test_images"); |
| 505 |
info!("Saving image to: {images_dir:?}"); |
| 506 |
std::fs::create_dir_all(&images_dir).unwrap(); |
| 507 |
|
| 508 |
|
| 509 |
let image_path = images_dir.join(format!("{:03}.png", file_number.deref())); |
| 510 |
*file_number.deref_mut() += 1; |
| 511 |
|
| 512 |
|
| 513 |
|
| 514 |
if let Err(e) = img.save(image_path) { |
| 515 |
panic!("Failed to save image: {e}"); |
| 516 |
}; |
| 517 |
} |
| 518 |
if scene_controller.single_image { |
| 519 |
app_exit_writer.write(AppExit::Success); |
| 520 |
} |
| 521 |
} |
| 522 |
} else { |
| 523 |
|
| 524 |
while receiver.try_recv().is_ok() {} |
| 525 |
scene_controller.state = SceneState::Render(n - 1); |
| 526 |
} |
| 527 |
} |
| 528 |
} |