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|
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use bevy::{ |
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app::SubApps, |
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asset::RenderAssetUsages, |
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camera::RenderTarget, |
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diagnostic::FrameCount, |
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image::Image, |
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prelude::*, |
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render::{ |
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render_resource::{PollType, TextureFormat}, |
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renderer::RenderDevice, |
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view::screenshot::{save_to_disk, Screenshot}, |
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RenderPlugin, |
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}, |
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window::ExitCondition, |
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winit::WinitPlugin, |
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}; |
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|
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fn main() { |
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let mut bw = BevyWrapper::new(); |
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|
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let target = bw.new_render_target(500, 500); |
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bw.spawn_camera(target.clone()); |
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for i in 0..10 { |
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|
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bw.screenshot(target.clone(), i); |
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|
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bw.update(); |
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} |
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|
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bw.update(); |
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bw.update(); |
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} |
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|
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struct BevyWrapper(SubApps); |
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|
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impl BevyWrapper { |
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fn new() -> Self { |
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let render_plugin = RenderPlugin { |
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|
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synchronous_pipeline_compilation: true, |
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..default() |
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}; |
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|
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|
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|
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let window_plugin = WindowPlugin { |
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primary_window: None, |
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exit_condition: ExitCondition::DontExit, |
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..default() |
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}; |
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|
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let mut app = App::new(); |
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app.add_plugins( |
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DefaultPlugins |
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.set(window_plugin) |
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.set(render_plugin) |
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|
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.disable::<WinitPlugin>(), |
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) |
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.add_systems(Startup, spawn_test_scene) |
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.add_systems(Update, update_camera); |
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|
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|
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|
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app.finish(); |
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app.cleanup(); |
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|
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|
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|
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Self(std::mem::take(app.sub_apps_mut())) |
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} |
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|
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fn new_render_target(&mut self, width: u32, height: u32) -> RenderTarget { |
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let mut target = |
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Image::new_target_texture(width, height, TextureFormat::Rgba8UnormSrgb, None); |
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target.asset_usage = RenderAssetUsages::RENDER_WORLD; |
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self.0 |
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.main |
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.world_mut() |
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.resource_mut::<Assets<Image>>() |
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.add(target) |
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.into() |
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} |
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|
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fn spawn_camera(&mut self, target: RenderTarget) -> Entity { |
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self.0 |
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.main |
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.world_mut() |
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.spawn((Camera3d::default(), target, Transform::IDENTITY)) |
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.id() |
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} |
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|
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|
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fn update(&mut self) { |
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self.0.update(); |
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|
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self.0 |
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.main |
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.world() |
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.resource::<RenderDevice>() |
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.wgpu_device() |
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.poll(PollType::Wait { |
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submission_index: None, |
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timeout: None, |
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}) |
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.unwrap(); |
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} |
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|
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fn screenshot(&mut self, target: RenderTarget, i: u32) { |
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self.0 |
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.main |
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.world_mut() |
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.spawn(Screenshot::image(target.as_image().unwrap().clone())) |
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.observe(save_to_disk(format!("test_images/screenshot{i}.png"))); |
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} |
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} |
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|
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fn spawn_test_scene( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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commands.spawn(( |
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Mesh3d(meshes.add(Circle::new(4.0))), |
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MeshMaterial3d(materials.add(Color::WHITE)), |
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
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)); |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(2.0, 2.0, 2.0))), |
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), |
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Transform::from_xyz(0.0, 1.0, 0.0), |
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)); |
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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} |
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|
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fn update_camera(mut camera: Query<&mut Transform, With<Camera>>, frame_count: Res<FrameCount>) { |
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for mut t in camera.iter_mut() { |
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let (s, c) = ops::sin_cos(frame_count.0 as f32 * 0.3); |
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*t = Transform::from_xyz(s * 10.0, 4.5, c * 10.0).looking_at(Vec3::ZERO, Vec3::Y); |
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} |
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} |