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use std::f32::consts::*; |
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|
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use bevy::{ |
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asset::RenderAssetUsages, |
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camera::visibility::DynamicSkinnedMeshBounds, |
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math::ops, |
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mesh::{ |
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skinning::{SkinnedMesh, SkinnedMeshInverseBindposes}, |
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Indices, PrimitiveTopology, VertexAttributeValues, |
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}, |
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prelude::*, |
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}; |
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use chacha20::ChaCha8Rng; |
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use rand::{RngExt, SeedableRng}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.insert_resource(GlobalAmbientLight { |
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brightness: 3000.0, |
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..default() |
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}) |
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.add_systems(Startup, setup) |
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.add_systems(Update, joint_animation) |
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.run(); |
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} |
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|
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|
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#[derive(Component)] |
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struct AnimatedJoint(isize); |
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|
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|
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|
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut skinned_mesh_inverse_bindposes_assets: ResMut<Assets<SkinnedMeshInverseBindposes>>, |
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) { |
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(2.5, 2.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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|
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|
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let inverse_bindposes = skinned_mesh_inverse_bindposes_assets.add(vec![ |
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Mat4::from_translation(Vec3::new(-0.5, -1.0, 0.0)), |
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Mat4::from_translation(Vec3::new(-0.5, -1.0, 0.0)), |
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]); |
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|
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|
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let mesh = Mesh::new( |
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PrimitiveTopology::TriangleList, |
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RenderAssetUsages::RENDER_WORLD, |
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) |
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|
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.with_inserted_attribute( |
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Mesh::ATTRIBUTE_POSITION, |
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vec![ |
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[0.0, 0.0, 0.0], |
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[1.0, 0.0, 0.0], |
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[0.0, 0.5, 0.0], |
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[1.0, 0.5, 0.0], |
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[0.0, 1.0, 0.0], |
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[1.0, 1.0, 0.0], |
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[0.0, 1.5, 0.0], |
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[1.0, 1.5, 0.0], |
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[0.0, 2.0, 0.0], |
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[1.0, 2.0, 0.0], |
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], |
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) |
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|
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|
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.with_inserted_attribute( |
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Mesh::ATTRIBUTE_UV_0, |
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vec![ |
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[0.0, 0.00], |
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[0.5, 0.00], |
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[0.0, 0.25], |
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[0.5, 0.25], |
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[0.0, 0.50], |
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[0.5, 0.50], |
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[0.0, 0.75], |
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[0.5, 0.75], |
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[0.0, 1.00], |
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[0.5, 1.00], |
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], |
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) |
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|
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.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, vec![[0.0, 0.0, 1.0]; 10]) |
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|
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|
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|
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|
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.with_inserted_attribute( |
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Mesh::ATTRIBUTE_JOINT_INDEX, |
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|
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VertexAttributeValues::Uint16x4(vec![ |
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[0, 0, 0, 0], |
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[0, 0, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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[0, 1, 0, 0], |
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]), |
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) |
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|
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|
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|
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.with_inserted_attribute( |
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Mesh::ATTRIBUTE_JOINT_WEIGHT, |
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vec![ |
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[1.00, 0.00, 0.0, 0.0], |
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[1.00, 0.00, 0.0, 0.0], |
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[0.75, 0.25, 0.0, 0.0], |
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[0.75, 0.25, 0.0, 0.0], |
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[0.50, 0.50, 0.0, 0.0], |
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[0.50, 0.50, 0.0, 0.0], |
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[0.25, 0.75, 0.0, 0.0], |
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[0.25, 0.75, 0.0, 0.0], |
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[0.00, 1.00, 0.0, 0.0], |
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[0.00, 1.00, 0.0, 0.0], |
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], |
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) |
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|
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|
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.with_inserted_indices(Indices::U16(vec![ |
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0, 1, 3, 0, 3, 2, 2, 3, 5, 2, 5, 4, 4, 5, 7, 4, 7, 6, 6, 7, 9, 6, 9, 8, |
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])) |
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|
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|
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.with_generated_skinned_mesh_bounds() |
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.unwrap(); |
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|
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let mesh = meshes.add(mesh); |
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|
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|
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|
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let mut rng = ChaCha8Rng::seed_from_u64(42); |
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|
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for i in -5..5 { |
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|
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let joint_0 = commands |
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.spawn(Transform::from_xyz( |
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i as f32 * 1.5, |
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0.0, |
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|
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|
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-(i as f32 * 0.01).abs(), |
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)) |
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.id(); |
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let joint_1 = commands.spawn((AnimatedJoint(i), Transform::IDENTITY)).id(); |
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|
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|
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commands.entity(joint_0).add_children(&[joint_1]); |
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|
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let joint_entities = vec![joint_0, joint_1]; |
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|
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|
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commands.spawn(( |
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Mesh3d(mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::srgb( |
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rng.random_range(0.0..1.0), |
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rng.random_range(0.0..1.0), |
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rng.random_range(0.0..1.0), |
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), |
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base_color_texture: Some(asset_server.load("textures/uv_checker_bw.png")), |
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..default() |
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})), |
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SkinnedMesh { |
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inverse_bindposes: inverse_bindposes.clone(), |
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joints: joint_entities, |
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}, |
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DynamicSkinnedMeshBounds, |
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)); |
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} |
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} |
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|
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|
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fn joint_animation( |
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time: Res<Time>, |
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mut query: Query<(&mut Transform, &AnimatedJoint)>, |
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mut gizmos: Gizmos, |
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) { |
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for (mut transform, animated_joint) in &mut query { |
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match animated_joint.0 { |
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-5 => { |
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transform.rotation = |
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Quat::from_rotation_x(FRAC_PI_2 * ops::sin(time.elapsed_secs())); |
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} |
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-4 => { |
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transform.rotation = |
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Quat::from_rotation_y(FRAC_PI_2 * ops::sin(time.elapsed_secs())); |
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} |
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-3 => { |
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transform.rotation = |
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Quat::from_rotation_z(FRAC_PI_2 * ops::sin(time.elapsed_secs())); |
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} |
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-2 => { |
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transform.scale.x = ops::sin(time.elapsed_secs()) + 1.0; |
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} |
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-1 => { |
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transform.scale.y = ops::sin(time.elapsed_secs()) + 1.0; |
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} |
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0 => { |
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transform.translation.x = 0.5 * ops::sin(time.elapsed_secs()); |
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transform.translation.y = ops::cos(time.elapsed_secs()); |
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} |
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1 => { |
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transform.translation.y = ops::sin(time.elapsed_secs()); |
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transform.translation.z = ops::cos(time.elapsed_secs()); |
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} |
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2 => { |
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transform.translation.x = ops::sin(time.elapsed_secs()); |
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} |
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3 => { |
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transform.translation.y = ops::sin(time.elapsed_secs()); |
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transform.scale.x = ops::sin(time.elapsed_secs()) + 1.0; |
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} |
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_ => (), |
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} |
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|
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let mut axis = *transform; |
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axis.translation.x += animated_joint.0 as f32 * 1.5; |
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gizmos.axes(axis, 1.0); |
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} |
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} |