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use crate::radio::{feathers_option_buttons, main_ui_node_scene, RadioButtonOptionValue}; |
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use bevy::{ |
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animation::{AnimatedBy, AnimationTargetId}, |
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color::palettes::css::WHITE, |
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feathers::{dark_theme::create_dark_theme, display::label, theme::UiTheme, FeathersPlugins}, |
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prelude::*, |
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ui_widgets::{radio_self_update, ValueChange}, |
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}; |
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use std::collections::HashSet; |
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|
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#[path = "../helpers/radio.rs"] |
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mod radio; |
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|
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|
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|
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|
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|
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const MASK_GROUP_HEAD: u32 = 0; |
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const MASK_GROUP_LEFT_FRONT_LEG: u32 = 1; |
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const MASK_GROUP_RIGHT_FRONT_LEG: u32 = 2; |
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const MASK_GROUP_LEFT_HIND_LEG: u32 = 3; |
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const MASK_GROUP_RIGHT_HIND_LEG: u32 = 4; |
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const MASK_GROUP_TAIL: u32 = 5; |
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|
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|
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const MASK_GROUP_PATHS: [(&str, &str); 6] = [ |
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|
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( |
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"root/_rootJoint/b_Root_00/b_Hip_01/b_Spine01_02/b_Spine02_03", |
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"b_Neck_04/b_Head_05", |
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), |
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|
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( |
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"root/_rootJoint/b_Root_00/b_Hip_01/b_Spine01_02/b_Spine02_03/b_LeftUpperArm_09", |
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"b_LeftForeArm_010/b_LeftHand_011", |
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), |
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|
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( |
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"root/_rootJoint/b_Root_00/b_Hip_01/b_Spine01_02/b_Spine02_03/b_RightUpperArm_06", |
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"b_RightForeArm_07/b_RightHand_08", |
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), |
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|
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( |
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"root/_rootJoint/b_Root_00/b_Hip_01/b_LeftLeg01_015", |
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"b_LeftLeg02_016/b_LeftFoot01_017/b_LeftFoot02_018", |
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), |
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|
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( |
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"root/_rootJoint/b_Root_00/b_Hip_01/b_RightLeg01_019", |
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"b_RightLeg02_020/b_RightFoot01_021/b_RightFoot02_022", |
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), |
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|
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( |
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"root/_rootJoint/b_Root_00/b_Hip_01/b_Tail01_012", |
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"b_Tail02_013/b_Tail03_014", |
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), |
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]; |
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|
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#[derive(Clone, Copy, Component, Default)] |
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struct AnimationControl { |
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|
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group_id: u32, |
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label: AnimationLabel, |
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} |
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|
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impl AnimationControl { |
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fn new(group_id: u32, label: AnimationLabel) -> Self { |
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Self { group_id, label } |
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} |
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} |
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|
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|
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#[derive(Clone, Copy, Component, PartialEq, Debug, Default)] |
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enum AnimationLabel { |
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#[default] |
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Idle = 0, |
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Walk = 1, |
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Run = 2, |
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Off = 3, |
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} |
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|
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impl AnimationLabel { |
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fn label(&self) -> &'static str { |
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match self { |
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Self::Idle => "Idle", |
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Self::Walk => "Walk", |
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Self::Run => "Run", |
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Self::Off => "Off", |
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} |
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} |
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} |
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|
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#[derive(Clone, Debug, Resource)] |
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struct AnimationNodes([AnimationNodeIndex; 3]); |
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|
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|
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fn main() { |
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App::new() |
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.add_plugins(( |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Bevy Animation Masks Example".into(), |
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..default() |
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}), |
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..default() |
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}), |
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FeathersPlugins, |
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)) |
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.insert_resource(UiTheme(create_dark_theme())) |
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.add_systems(Startup, (setup_scene, setup_ui)) |
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.add_systems(Update, setup_animation_graph_once_loaded) |
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.add_observer(handle_animation_control_change) |
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.add_observer(radio_self_update) |
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.insert_resource(GlobalAmbientLight { |
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color: WHITE.into(), |
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brightness: 100.0, |
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..default() |
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}) |
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.run(); |
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} |
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|
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fn setup_scene( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-15.0, 10.0, 20.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y), |
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)); |
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|
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commands.spawn(( |
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PointLight { |
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intensity: 10_000_000.0, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(-4.0, 8.0, 13.0), |
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)); |
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|
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|
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commands.spawn(( |
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WorldAssetRoot( |
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asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")), |
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), |
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Transform::from_scale(Vec3::splat(0.07)), |
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)); |
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commands.spawn(( |
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Mesh3d(meshes.add(Circle::new(7.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))), |
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
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)); |
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} |
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fn setup_ui(mut commands: Commands) { |
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|
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commands.spawn_scene(bsn! { |
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Node { |
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position_type: PositionType::Absolute, |
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left: px(12), |
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top: px(12), |
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} |
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Children [ |
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Text("Click on a button to toggle animations for its associated bones") |
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] |
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}); |
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|
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|
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commands.spawn_scene(bsn! { |
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@main_ui_node_scene() |
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Node { |
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align_items: AlignItems::Start, |
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} |
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Children [ |
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@feathers_option_buttons("Head", &make_animation_controls(MASK_GROUP_HEAD), 2) |
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-- |
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@label("--") |
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-- |
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@feathers_option_buttons("Front Left Leg", &make_animation_controls(MASK_GROUP_LEFT_FRONT_LEG), 2) |
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-- |
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@feathers_option_buttons("Front Right Leg", &make_animation_controls(MASK_GROUP_RIGHT_FRONT_LEG), 2) |
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-- |
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@label("--") |
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-- |
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@feathers_option_buttons("Hind Left Leg", &make_animation_controls(MASK_GROUP_LEFT_HIND_LEG), 2) |
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-- |
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@feathers_option_buttons("Hind Right Leg", &make_animation_controls(MASK_GROUP_RIGHT_HIND_LEG), 2) |
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-- |
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@label("--") |
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-- |
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@feathers_option_buttons("Tail", &make_animation_controls(MASK_GROUP_TAIL), 2) |
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] |
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}); |
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} |
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|
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|
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fn make_animation_controls(group_id: u32) -> [(AnimationControl, &'static str); 4] { |
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[ |
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( |
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AnimationControl::new(group_id, AnimationLabel::Run), |
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AnimationLabel::Run.label(), |
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), |
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( |
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AnimationControl::new(group_id, AnimationLabel::Walk), |
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AnimationLabel::Walk.label(), |
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), |
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( |
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AnimationControl::new(group_id, AnimationLabel::Idle), |
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AnimationLabel::Idle.label(), |
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), |
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( |
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AnimationControl::new(group_id, AnimationLabel::Off), |
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AnimationLabel::Off.label(), |
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), |
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] |
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} |
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fn setup_animation_graph_once_loaded( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut animation_graphs: ResMut<Assets<AnimationGraph>>, |
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mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>, |
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targets: Query<(Entity, &AnimationTargetId)>, |
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) { |
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for (entity, mut player) in &mut players { |
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|
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let mut animation_graph = AnimationGraph::new(); |
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let blend_node = animation_graph.add_additive_blend(1.0, animation_graph.root); |
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|
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let animation_graph_nodes: [AnimationNodeIndex; 3] = |
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std::array::from_fn(|animation_index| { |
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let handle = asset_server.load( |
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GltfAssetLabel::Animation(animation_index) |
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.from_asset("models/animated/Fox.glb"), |
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); |
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let mask = if animation_index == 0 { 0 } else { 0x3f }; |
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animation_graph.add_clip_with_mask(handle, mask, 1.0, blend_node) |
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}); |
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|
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|
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let mut all_animation_target_ids = HashSet::new(); |
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for (mask_group_index, (mask_group_prefix, mask_group_suffix)) in |
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MASK_GROUP_PATHS.iter().enumerate() |
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{ |
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let prefix: Vec<_> = mask_group_prefix.split('/').map(Name::new).collect(); |
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let suffix: Vec<_> = mask_group_suffix.split('/').map(Name::new).collect(); |
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|
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for chain_length in 0..=suffix.len() { |
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let animation_target_id = AnimationTargetId::from_names( |
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prefix.iter().chain(suffix[0..chain_length].iter()), |
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); |
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animation_graph |
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.add_target_to_mask_group(animation_target_id, mask_group_index as u32); |
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all_animation_target_ids.insert(animation_target_id); |
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} |
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} |
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|
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|
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let animation_graph = animation_graphs.add(animation_graph); |
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commands |
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.entity(entity) |
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.insert(AnimationGraphHandle(animation_graph)); |
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|
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|
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for (target_entity, target) in &targets { |
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if !all_animation_target_ids.contains(target) { |
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commands |
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.entity(target_entity) |
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.remove::<AnimationTargetId>() |
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.remove::<AnimatedBy>(); |
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} |
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} |
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|
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|
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for animation_graph_node in animation_graph_nodes { |
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player.play(animation_graph_node).repeat(); |
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} |
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|
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|
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commands.insert_resource(AnimationNodes(animation_graph_nodes)); |
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} |
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} |
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|
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|
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fn handle_animation_control_change( |
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event: On<ValueChange<Entity>>, |
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new_value_query: Query<&RadioButtonOptionValue<AnimationControl>>, |
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mut animation_players: Query<&AnimationGraphHandle, With<AnimationPlayer>>, |
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mut animation_graphs: ResMut<Assets<AnimationGraph>>, |
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mut animation_nodes: Option<ResMut<AnimationNodes>>, |
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) { |
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let Some(ref mut animation_nodes) = animation_nodes else { |
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return; |
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}; |
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|
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let Ok(RadioButtonOptionValue(animation_control)) = new_value_query.get(event.value) else { |
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return; |
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}; |
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|
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|
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|
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for animation_graph_handle in animation_players.iter_mut() { |
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|
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let Some(mut animation_graph) = animation_graphs.get_mut(animation_graph_handle) else { |
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continue; |
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}; |
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|
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for (clip_index, &animation_node_index) in animation_nodes.0.iter().enumerate() { |
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let Some(animation_node) = animation_graph.get_mut(animation_node_index) else { |
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continue; |
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}; |
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|
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if animation_control.label as usize == clip_index { |
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animation_node.mask &= !(1 << animation_control.group_id); |
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} else { |
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animation_node.mask |= 1 << animation_control.group_id; |
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} |
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} |
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} |
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} |