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use std::{f32::consts::PI, time::Duration}; |
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|
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use bevy::{ |
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animation::{AnimationEvent, AnimationTargetId}, |
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color::palettes::css::WHITE, |
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light::CascadeShadowConfigBuilder, |
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prelude::*, |
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}; |
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use chacha20::ChaCha8Rng; |
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use rand::{RngExt, SeedableRng}; |
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|
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const FOX_PATH: &str = "models/animated/Fox.glb"; |
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|
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fn main() { |
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App::new() |
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.insert_resource(GlobalAmbientLight { |
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color: Color::WHITE, |
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brightness: 2000., |
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..default() |
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}) |
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.add_plugins(DefaultPlugins) |
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.init_resource::<ParticleAssets>() |
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.init_resource::<FoxFeetTargets>() |
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.add_systems(Startup, setup) |
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.add_systems(Update, setup_scene_once_loaded) |
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.add_systems(Update, simulate_particles) |
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.add_observer(observe_on_step) |
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.run(); |
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} |
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|
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#[derive(Resource)] |
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struct SeededRng(ChaCha8Rng); |
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|
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#[derive(Resource)] |
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struct Animations { |
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index: AnimationNodeIndex, |
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graph_handle: Handle<AnimationGraph>, |
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} |
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|
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#[derive(AnimationEvent, Reflect, Clone)] |
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struct Step; |
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|
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fn observe_on_step( |
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step: On<Step>, |
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particle: Res<ParticleAssets>, |
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mut commands: Commands, |
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transforms: Query<&GlobalTransform>, |
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mut seeded_rng: ResMut<SeededRng>, |
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) -> Result { |
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let translation = transforms.get(step.trigger().target)?.translation(); |
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|
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for _ in 0..14 { |
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let horizontal = seeded_rng.0.random::<Dir2>() * seeded_rng.0.random_range(8.0..12.0); |
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let vertical = seeded_rng.0.random_range(0.0..4.0); |
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let size = seeded_rng.0.random_range(0.2..1.0); |
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|
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commands.spawn(( |
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Particle { |
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lifetime_timer: Timer::from_seconds( |
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seeded_rng.0.random_range(0.2..0.6), |
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TimerMode::Once, |
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), |
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size, |
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velocity: Vec3::new(horizontal.x, vertical, horizontal.y) * 10.0, |
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}, |
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Mesh3d(particle.mesh.clone()), |
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MeshMaterial3d(particle.material.clone()), |
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Transform { |
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translation, |
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scale: Vec3::splat(size), |
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..Default::default() |
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}, |
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)); |
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} |
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Ok(()) |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut graphs: ResMut<Assets<AnimationGraph>>, |
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) { |
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|
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let (graph, index) = AnimationGraph::from_clip( |
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asset_server.load(GltfAssetLabel::Animation(2).from_asset(FOX_PATH)), |
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); |
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|
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|
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let graph_handle = graphs.add(graph); |
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commands.insert_resource(Animations { |
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index, |
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graph_handle, |
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}); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(100.0, 100.0, 150.0).looking_at(Vec3::new(0.0, 20.0, 0.0), Vec3::Y), |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(500000.0, 500000.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))), |
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)); |
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|
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|
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commands.spawn(( |
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Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 1.0, -PI / 4.)), |
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DirectionalLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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CascadeShadowConfigBuilder { |
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first_cascade_far_bound: 200.0, |
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maximum_distance: 400.0, |
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..default() |
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} |
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.build(), |
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)); |
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|
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|
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commands.spawn(WorldAssetRoot( |
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asset_server.load(GltfAssetLabel::Scene(0).from_asset(FOX_PATH)), |
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)); |
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|
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|
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|
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let seeded_rng = ChaCha8Rng::seed_from_u64(19878367467712); |
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commands.insert_resource(SeededRng(seeded_rng)); |
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} |
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|
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|
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|
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fn setup_scene_once_loaded( |
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mut commands: Commands, |
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animations: Res<Animations>, |
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feet: Res<FoxFeetTargets>, |
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graphs: Res<Assets<AnimationGraph>>, |
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mut clips: ResMut<Assets<AnimationClip>>, |
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mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>, |
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) { |
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fn get_clip<'a>( |
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node: AnimationNodeIndex, |
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graph: &AnimationGraph, |
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clips: &'a mut Assets<AnimationClip>, |
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) -> &'a mut AnimationClip { |
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let node = graph.get(node).unwrap(); |
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let clip = match &node.node_type { |
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AnimationNodeType::Clip(handle) => clips.get_mut(handle), |
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_ => unreachable!(), |
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}; |
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clip.unwrap().into_inner() |
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} |
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|
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for (entity, mut player) in &mut players { |
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|
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|
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let graph = graphs.get(&animations.graph_handle).unwrap(); |
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let running_animation = get_clip(animations.index, graph, &mut clips); |
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|
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|
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|
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|
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running_animation.add_event_to_target(feet.front_left, 0.625, Step); |
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running_animation.add_event_to_target(feet.front_right, 0.5, Step); |
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running_animation.add_event_to_target(feet.back_left, 0.0, Step); |
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running_animation.add_event_to_target(feet.back_right, 0.125, Step); |
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|
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|
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|
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let mut transitions = AnimationTransitions::new(); |
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|
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|
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|
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|
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|
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transitions |
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.play(&mut player, animations.index, Duration::ZERO) |
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.repeat(); |
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|
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commands |
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.entity(entity) |
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.insert(AnimationGraphHandle(animations.graph_handle.clone())) |
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.insert(transitions); |
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} |
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} |
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|
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fn simulate_particles( |
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mut commands: Commands, |
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mut query: Query<(Entity, &mut Transform, &mut Particle)>, |
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time: Res<Time>, |
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) { |
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for (entity, mut transform, mut particle) in &mut query { |
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if particle.lifetime_timer.tick(time.delta()).just_finished() { |
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commands.entity(entity).despawn(); |
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return; |
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} |
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|
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transform.translation += particle.velocity * time.delta_secs(); |
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transform.scale = Vec3::splat(particle.size.lerp(0.0, particle.lifetime_timer.fraction())); |
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particle |
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.velocity |
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.smooth_nudge(&Vec3::ZERO, 4.0, time.delta_secs()); |
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} |
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} |
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|
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#[derive(Component)] |
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struct Particle { |
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lifetime_timer: Timer, |
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size: f32, |
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velocity: Vec3, |
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} |
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|
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#[derive(Resource)] |
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struct ParticleAssets { |
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mesh: Handle<Mesh>, |
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material: Handle<StandardMaterial>, |
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} |
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|
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impl FromWorld for ParticleAssets { |
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fn from_world(world: &mut World) -> Self { |
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Self { |
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mesh: world.add_asset::<Mesh>(Sphere::new(10.0)), |
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material: world.add_asset::<StandardMaterial>(StandardMaterial { |
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base_color: WHITE.into(), |
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..Default::default() |
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}), |
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} |
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} |
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} |
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|
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|
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#[derive(Resource)] |
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struct FoxFeetTargets { |
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front_right: AnimationTargetId, |
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front_left: AnimationTargetId, |
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back_left: AnimationTargetId, |
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back_right: AnimationTargetId, |
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} |
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|
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impl Default for FoxFeetTargets { |
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fn default() -> Self { |
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let hip_node = ["root", "_rootJoint", "b_Root_00", "b_Hip_01"]; |
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let front_left_foot = hip_node.iter().chain( |
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[ |
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"b_Spine01_02", |
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"b_Spine02_03", |
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"b_LeftUpperArm_09", |
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"b_LeftForeArm_010", |
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"b_LeftHand_011", |
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] |
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.iter(), |
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); |
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let front_right_foot = hip_node.iter().chain( |
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[ |
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"b_Spine01_02", |
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"b_Spine02_03", |
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"b_RightUpperArm_06", |
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"b_RightForeArm_07", |
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"b_RightHand_08", |
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] |
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.iter(), |
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); |
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let back_left_foot = hip_node.iter().chain( |
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[ |
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"b_LeftLeg01_015", |
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"b_LeftLeg02_016", |
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"b_LeftFoot01_017", |
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"b_LeftFoot02_018", |
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] |
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.iter(), |
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); |
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let back_right_foot = hip_node.iter().chain( |
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[ |
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"b_RightLeg01_019", |
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"b_RightLeg02_020", |
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"b_RightFoot01_021", |
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"b_RightFoot02_022", |
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] |
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.iter(), |
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); |
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Self { |
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front_left: AnimationTargetId::from_iter(front_left_foot), |
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front_right: AnimationTargetId::from_iter(front_right_foot), |
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back_left: AnimationTargetId::from_iter(back_left_foot), |
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back_right: AnimationTargetId::from_iter(back_right_foot), |
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} |
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} |
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} |