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use std::f32::consts::PI; |
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|
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use bevy::{ |
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camera::visibility::{NoCpuCulling, VisibilityRange}, |
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core_pipeline::prepass::{DepthPrepass, NormalPrepass}, |
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input::mouse::MouseWheel, |
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light::{light_consts::lux::FULL_DAYLIGHT, CascadeShadowConfigBuilder}, |
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math::vec3, |
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prelude::*, |
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}; |
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|
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use argh::FromArgs; |
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|
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|
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const CAMERA_FOCAL_POINT: Vec3 = vec3(0.0, 0.3, 0.0); |
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|
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const CAMERA_KEYBOARD_ZOOM_SPEED: f32 = 0.05; |
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|
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const CAMERA_KEYBOARD_PAN_SPEED: f32 = 0.01; |
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|
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const CAMERA_MOUSE_MOVEMENT_SPEED: f32 = 0.25; |
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|
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const MIN_ZOOM_DISTANCE: f32 = 0.5; |
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|
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|
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|
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static NORMAL_VISIBILITY_RANGE_HIGH_POLY: VisibilityRange = VisibilityRange { |
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start_margin: 0.0..0.0, |
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end_margin: 3.0..4.0, |
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use_aabb: false, |
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}; |
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static NORMAL_VISIBILITY_RANGE_LOW_POLY: VisibilityRange = VisibilityRange { |
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start_margin: 3.0..4.0, |
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end_margin: 8.0..9.0, |
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use_aabb: false, |
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}; |
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|
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|
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|
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static SINGLE_MODEL_VISIBILITY_RANGE: VisibilityRange = VisibilityRange { |
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start_margin: 0.0..0.0, |
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end_margin: 8.0..9.0, |
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use_aabb: false, |
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}; |
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|
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|
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static INVISIBLE_VISIBILITY_RANGE: VisibilityRange = VisibilityRange { |
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start_margin: 0.0..0.0, |
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end_margin: 0.0..0.0, |
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use_aabb: false, |
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}; |
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|
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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enum MainModel { |
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|
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HighPoly, |
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|
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LowPoly, |
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} |
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|
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|
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#[derive(Default, Resource)] |
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struct AppStatus { |
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|
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show_one_model_only: Option<MainModel>, |
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|
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prepass: bool, |
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} |
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|
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|
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#[derive(FromArgs, Resource)] |
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struct Args { |
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|
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#[argh(switch)] |
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no_cpu_culling: bool, |
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} |
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|
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fn main() { |
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#[cfg(not(target_arch = "wasm32"))] |
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let args: Args = argh::from_env(); |
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#[cfg(target_arch = "wasm32")] |
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let args = Args::from_args(&[], &[]).unwrap(); |
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|
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App::new() |
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.add_plugins(DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Bevy Visibility Range Example".into(), |
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..default() |
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}), |
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..default() |
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})) |
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.init_resource::<AppStatus>() |
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.insert_resource(args) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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move_camera, |
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set_visibility_ranges, |
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update_help_text, |
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update_mode, |
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toggle_prepass, |
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), |
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) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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asset_server: Res<AssetServer>, |
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app_status: Res<AppStatus>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.1, 0.2, 0.1))), |
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)); |
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|
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|
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|
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commands.spawn(( |
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WorldAssetRoot( |
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asset_server |
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.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")), |
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), |
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MainModel::HighPoly, |
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)); |
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|
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commands.spawn(( |
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WorldAssetRoot( |
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asset_server.load( |
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GltfAssetLabel::Scene(0) |
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.from_asset("models/FlightHelmetLowPoly/FlightHelmetLowPoly.gltf"), |
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), |
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), |
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MainModel::LowPoly, |
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)); |
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|
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|
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commands.spawn(( |
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DirectionalLight { |
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illuminance: FULL_DAYLIGHT, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)), |
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CascadeShadowConfigBuilder { |
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maximum_distance: 30.0, |
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first_cascade_far_bound: 0.9, |
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..default() |
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} |
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.build(), |
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)); |
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|
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|
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commands |
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.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.7, 0.7, 1.0).looking_at(CAMERA_FOCAL_POINT, Vec3::Y), |
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)) |
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.insert(EnvironmentMapLight { |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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intensity: 150.0, |
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..default() |
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}); |
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|
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|
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commands.spawn(( |
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app_status.create_text(), |
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Node { |
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position_type: PositionType::Absolute, |
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bottom: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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|
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|
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|
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|
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|
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fn set_visibility_ranges( |
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mut commands: Commands, |
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mut new_meshes: Query<Entity, Added<Mesh3d>>, |
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children: Query<(Option<&ChildOf>, Option<&MainModel>)>, |
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args: Res<Args>, |
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) { |
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|
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for new_mesh in new_meshes.iter_mut() { |
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|
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let (mut current, mut main_model) = (new_mesh, None); |
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while let Ok((child_of, maybe_main_model)) = children.get(current) { |
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if let Some(model) = maybe_main_model { |
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main_model = Some(model); |
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break; |
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} |
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match child_of { |
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Some(child_of) => current = child_of.parent(), |
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None => break, |
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} |
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} |
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|
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|
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match main_model { |
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Some(MainModel::HighPoly) => { |
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let mut entity_commands = commands.entity(new_mesh); |
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entity_commands |
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.insert(NORMAL_VISIBILITY_RANGE_HIGH_POLY.clone()) |
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.insert(MainModel::HighPoly); |
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if args.no_cpu_culling { |
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entity_commands.insert(NoCpuCulling); |
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} |
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} |
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Some(MainModel::LowPoly) => { |
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let mut entity_commands = commands.entity(new_mesh); |
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entity_commands |
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.insert(NORMAL_VISIBILITY_RANGE_LOW_POLY.clone()) |
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.insert(MainModel::LowPoly); |
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if args.no_cpu_culling { |
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entity_commands.insert(NoCpuCulling); |
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} |
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} |
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None => {} |
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} |
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} |
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} |
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|
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|
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fn move_camera( |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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mut mouse_wheel_reader: MessageReader<MouseWheel>, |
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mut cameras: Query<&mut Transform, With<Camera3d>>, |
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) { |
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let (mut zoom_delta, mut theta_delta) = (0.0, 0.0); |
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|
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|
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if keyboard_input.pressed(KeyCode::KeyW) || keyboard_input.pressed(KeyCode::ArrowUp) { |
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zoom_delta -= CAMERA_KEYBOARD_ZOOM_SPEED; |
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} else if keyboard_input.pressed(KeyCode::KeyS) || keyboard_input.pressed(KeyCode::ArrowDown) { |
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zoom_delta += CAMERA_KEYBOARD_ZOOM_SPEED; |
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} |
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|
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|
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if keyboard_input.pressed(KeyCode::KeyA) || keyboard_input.pressed(KeyCode::ArrowLeft) { |
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theta_delta -= CAMERA_KEYBOARD_PAN_SPEED; |
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} else if keyboard_input.pressed(KeyCode::KeyD) || keyboard_input.pressed(KeyCode::ArrowRight) { |
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theta_delta += CAMERA_KEYBOARD_PAN_SPEED; |
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} |
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|
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|
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for mouse_wheel in mouse_wheel_reader.read() { |
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zoom_delta -= mouse_wheel.y * CAMERA_MOUSE_MOVEMENT_SPEED; |
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} |
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|
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|
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for transform in cameras.iter_mut() { |
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let transform = transform.into_inner(); |
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|
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let direction = transform.translation.normalize_or_zero(); |
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let magnitude = transform.translation.length(); |
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|
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let new_direction = Mat3::from_rotation_y(theta_delta) * direction; |
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let new_magnitude = (magnitude + zoom_delta).max(MIN_ZOOM_DISTANCE); |
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|
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transform.translation = new_direction * new_magnitude; |
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transform.look_at(CAMERA_FOCAL_POINT, Vec3::Y); |
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} |
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} |
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|
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|
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fn update_mode( |
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mut meshes: Query<(&mut VisibilityRange, &MainModel)>, |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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mut app_status: ResMut<AppStatus>, |
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) { |
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|
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if keyboard_input.just_pressed(KeyCode::Digit1) || keyboard_input.just_pressed(KeyCode::Numpad1) |
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{ |
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app_status.show_one_model_only = None; |
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} else if keyboard_input.just_pressed(KeyCode::Digit2) |
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|| keyboard_input.just_pressed(KeyCode::Numpad2) |
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{ |
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app_status.show_one_model_only = Some(MainModel::HighPoly); |
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} else if keyboard_input.just_pressed(KeyCode::Digit3) |
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|| keyboard_input.just_pressed(KeyCode::Numpad3) |
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{ |
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app_status.show_one_model_only = Some(MainModel::LowPoly); |
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} else { |
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return; |
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} |
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|
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|
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for (mut visibility_range, main_model) in meshes.iter_mut() { |
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*visibility_range = match (main_model, app_status.show_one_model_only) { |
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(&MainModel::HighPoly, Some(MainModel::LowPoly)) |
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| (&MainModel::LowPoly, Some(MainModel::HighPoly)) => { |
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INVISIBLE_VISIBILITY_RANGE.clone() |
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} |
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(&MainModel::HighPoly, Some(MainModel::HighPoly)) |
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| (&MainModel::LowPoly, Some(MainModel::LowPoly)) => { |
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SINGLE_MODEL_VISIBILITY_RANGE.clone() |
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} |
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(&MainModel::HighPoly, None) => NORMAL_VISIBILITY_RANGE_HIGH_POLY.clone(), |
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(&MainModel::LowPoly, None) => NORMAL_VISIBILITY_RANGE_LOW_POLY.clone(), |
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} |
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} |
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} |
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|
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|
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fn toggle_prepass( |
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mut commands: Commands, |
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cameras: Query<Entity, With<Camera3d>>, |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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mut app_status: ResMut<AppStatus>, |
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) { |
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if !keyboard_input.just_pressed(KeyCode::Space) { |
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return; |
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} |
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|
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app_status.prepass = !app_status.prepass; |
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|
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for camera in cameras.iter() { |
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if app_status.prepass { |
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commands |
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.entity(camera) |
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.insert(DepthPrepass) |
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.insert(NormalPrepass); |
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} else { |
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commands |
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.entity(camera) |
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.remove::<DepthPrepass>() |
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.remove::<NormalPrepass>(); |
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} |
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} |
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} |
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|
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|
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fn update_help_text(mut text_query: Query<&mut Text>, app_status: Res<AppStatus>) { |
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for mut text in text_query.iter_mut() { |
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*text = app_status.create_text(); |
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} |
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} |
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|
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impl AppStatus { |
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|
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fn create_text(&self) -> Text { |
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format!( |
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"\ |
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{} (1) Switch from high-poly to low-poly based on camera distance |
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{} (2) Show only the high-poly model |
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{} (3) Show only the low-poly model |
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Press 1, 2, or 3 to switch which model is shown |
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Press WASD or use the mouse wheel to move the camera |
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Press Space to {} the prepass", |
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if self.show_one_model_only.is_none() { |
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'>' |
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} else { |
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' ' |
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}, |
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if self.show_one_model_only == Some(MainModel::HighPoly) { |
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'>' |
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} else { |
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' ' |
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}, |
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if self.show_one_model_only == Some(MainModel::LowPoly) { |
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'>' |
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} else { |
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' ' |
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}, |
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if self.prepass { "disable" } else { "enable" } |
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) |
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.into() |
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} |
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} |