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use bevy::prelude::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))), |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::default())), |
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MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), |
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Transform::from_xyz(0.0, 0.5, 0.0), |
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)); |
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|
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|
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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commands.spawn(( |
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Camera3d::default(), |
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Camera { |
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order: 1, |
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clear_color: ClearColorConfig::None, |
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..default() |
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}, |
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Transform::from_xyz(10.0, 10., -5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |