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use std::f32::consts::PI; |
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|
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use bevy::{ |
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camera::{Exposure, Hdr}, |
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color::palettes::css::*, |
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core_pipeline::{prepass::DepthPrepass, tonemapping::Tonemapping}, |
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light::{NotShadowCaster, PointLightShadowMap, TransmittedShadowReceiver}, |
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math::ops, |
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pbr::{ScreenSpaceTransmission, ScreenSpaceTransmissionQuality}, |
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post_process::bloom::Bloom, |
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prelude::*, |
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render::{ |
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camera::TemporalJitter, |
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view::{ColorGrading, ColorGradingGlobal}, |
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}, |
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}; |
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|
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#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))] |
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use bevy::anti_alias::taa::TemporalAntiAliasing; |
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|
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use rand::random; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.insert_resource(ClearColor(Color::BLACK)) |
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.insert_resource(PointLightShadowMap { size: 2048 }) |
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.insert_resource(GlobalAmbientLight { |
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brightness: 0.0, |
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..default() |
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}) |
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.add_systems(Startup, setup) |
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.add_systems(Update, (example_control_system, flicker_system)) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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asset_server: Res<AssetServer>, |
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) { |
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let icosphere_mesh = meshes.add(Sphere::new(0.9).mesh().ico(7).unwrap()); |
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let cube_mesh = meshes.add(Cuboid::new(0.7, 0.7, 0.7)); |
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let plane_mesh = meshes.add(Plane3d::default().mesh().size(2.0, 2.0)); |
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let cylinder_mesh = meshes.add(Cylinder::new(0.5, 2.0).mesh().resolution(50)); |
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|
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|
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commands.spawn(( |
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Mesh3d(cube_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial::default())), |
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Transform::from_xyz(0.25, 0.5, -2.0).with_rotation(Quat::from_euler( |
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EulerRot::XYZ, |
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1.4, |
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3.7, |
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21.3, |
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)), |
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ExampleControls { |
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color: true, |
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specular_transmission: false, |
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diffuse_transmission: false, |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(cube_mesh), |
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MeshMaterial3d(materials.add(StandardMaterial::default())), |
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Transform::from_xyz(-0.75, 0.7, -2.0).with_rotation(Quat::from_euler( |
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EulerRot::XYZ, |
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0.4, |
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2.3, |
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4.7, |
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)), |
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ExampleControls { |
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color: true, |
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specular_transmission: false, |
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diffuse_transmission: false, |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(cylinder_mesh), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::srgb(0.9, 0.2, 0.3), |
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diffuse_transmission: 0.7, |
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perceptual_roughness: 0.32, |
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thickness: 0.2, |
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..default() |
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})), |
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Transform::from_xyz(-1.0, 0.0, 0.0), |
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ExampleControls { |
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color: true, |
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specular_transmission: false, |
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diffuse_transmission: true, |
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}, |
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)); |
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|
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|
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let scaled_white = LinearRgba::from(ANTIQUE_WHITE) * 20.; |
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let scaled_orange = LinearRgba::from(ORANGE_RED) * 4.; |
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let emissive = LinearRgba { |
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red: scaled_white.red + scaled_orange.red, |
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green: scaled_white.green + scaled_orange.green, |
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blue: scaled_white.blue + scaled_orange.blue, |
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alpha: 1.0, |
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}; |
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|
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commands.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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emissive, |
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diffuse_transmission: 1.0, |
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..default() |
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})), |
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Transform::from_xyz(-1.0, 1.15, 0.0).with_scale(Vec3::new(0.1, 0.2, 0.1)), |
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Flicker, |
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NotShadowCaster, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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specular_transmission: 0.9, |
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diffuse_transmission: 1.0, |
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thickness: 1.8, |
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ior: 1.5, |
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perceptual_roughness: 0.12, |
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..default() |
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})), |
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Transform::from_xyz(1.0, 0.0, 0.0), |
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ExampleControls { |
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color: true, |
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specular_transmission: true, |
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diffuse_transmission: false, |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: RED.into(), |
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specular_transmission: 0.9, |
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diffuse_transmission: 1.0, |
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thickness: 1.8, |
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ior: 1.5, |
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perceptual_roughness: 0.12, |
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..default() |
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})), |
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Transform::from_xyz(1.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)), |
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ExampleControls { |
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color: true, |
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specular_transmission: true, |
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diffuse_transmission: false, |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: LIME.into(), |
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specular_transmission: 0.9, |
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diffuse_transmission: 1.0, |
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thickness: 1.8, |
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ior: 1.5, |
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perceptual_roughness: 0.12, |
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..default() |
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})), |
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Transform::from_xyz(0.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)), |
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ExampleControls { |
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color: true, |
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specular_transmission: true, |
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diffuse_transmission: false, |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(icosphere_mesh), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: BLUE.into(), |
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specular_transmission: 0.9, |
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diffuse_transmission: 1.0, |
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thickness: 1.8, |
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ior: 1.5, |
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perceptual_roughness: 0.12, |
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..default() |
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})), |
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Transform::from_xyz(-1.0, -0.5, 2.0).with_scale(Vec3::splat(0.5)), |
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ExampleControls { |
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color: true, |
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specular_transmission: true, |
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diffuse_transmission: false, |
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}, |
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)); |
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|
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|
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let black_material = materials.add(StandardMaterial { |
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base_color: Color::BLACK, |
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reflectance: 0.3, |
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perceptual_roughness: 0.8, |
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..default() |
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}); |
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|
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let white_material = materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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reflectance: 0.3, |
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perceptual_roughness: 0.8, |
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..default() |
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}); |
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|
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for x in -3..4 { |
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for z in -3..4 { |
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commands.spawn(( |
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Mesh3d(plane_mesh.clone()), |
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MeshMaterial3d(if (x + z) % 2 == 0 { |
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black_material.clone() |
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} else { |
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white_material.clone() |
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}), |
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Transform::from_xyz(x as f32 * 2.0, -1.0, z as f32 * 2.0), |
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ExampleControls { |
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color: true, |
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specular_transmission: false, |
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diffuse_transmission: false, |
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}, |
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)); |
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} |
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} |
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|
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|
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commands.spawn(( |
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Mesh3d(plane_mesh), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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diffuse_transmission: 0.6, |
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perceptual_roughness: 0.8, |
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reflectance: 1.0, |
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double_sided: true, |
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cull_mode: None, |
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..default() |
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})), |
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Transform::from_xyz(0.0, 0.5, -3.0) |
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.with_scale(Vec3::new(2.0, 1.0, 1.0)) |
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.with_rotation(Quat::from_euler(EulerRot::XYZ, PI / 2.0, 0.0, 0.0)), |
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TransmittedShadowReceiver, |
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ExampleControls { |
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specular_transmission: false, |
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color: false, |
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diffuse_transmission: true, |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Transform::from_xyz(-1.0, 1.7, 0.0), |
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PointLight { |
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color: Color::from( |
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LinearRgba::from(ANTIQUE_WHITE).mix(&LinearRgba::from(ORANGE_RED), 0.2), |
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), |
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intensity: 4_000.0, |
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radius: 0.2, |
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range: 5.0, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Flicker, |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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ScreenSpaceTransmission::default(), |
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Transform::from_xyz(1.0, 1.8, 7.0).looking_at(Vec3::ZERO, Vec3::Y), |
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ColorGrading { |
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global: ColorGradingGlobal { |
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post_saturation: 1.2, |
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..default() |
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}, |
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..default() |
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}, |
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Tonemapping::TonyMcMapface, |
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Exposure { ev100: 6.0 }, |
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#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))] |
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Msaa::Off, |
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#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))] |
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TemporalAntiAliasing::default(), |
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EnvironmentMapLight { |
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intensity: 25.0, |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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..default() |
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}, |
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Bloom::default(), |
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)); |
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|
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|
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commands.spawn(( |
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Text::default(), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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ExampleDisplay, |
| 337 |
)); |
| 338 |
} |
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|
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#[derive(Component)] |
| 341 |
struct Flicker; |
| 342 |
|
| 343 |
#[derive(Component)] |
| 344 |
struct ExampleControls { |
| 345 |
diffuse_transmission: bool, |
| 346 |
specular_transmission: bool, |
| 347 |
color: bool, |
| 348 |
} |
| 349 |
|
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struct ExampleState { |
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transmission: ScreenSpaceTransmission, |
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diffuse_transmission: f32, |
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specular_transmission: f32, |
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thickness: f32, |
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ior: f32, |
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perceptual_roughness: f32, |
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reflectance: f32, |
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auto_camera: bool, |
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} |
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|
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#[derive(Component)] |
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struct ExampleDisplay; |
| 363 |
|
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impl Default for ExampleState { |
| 365 |
fn default() -> Self { |
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ExampleState { |
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transmission: ScreenSpaceTransmission::default(), |
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diffuse_transmission: 0.5, |
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specular_transmission: 0.9, |
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thickness: 1.8, |
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ior: 1.5, |
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perceptual_roughness: 0.12, |
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reflectance: 0.5, |
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auto_camera: true, |
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} |
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} |
| 377 |
} |
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|
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fn example_control_system( |
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mut commands: Commands, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
| 382 |
controllable: Query<(&MeshMaterial3d<StandardMaterial>, &ExampleControls)>, |
| 383 |
camera: Single< |
| 384 |
( |
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Entity, |
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Option<&mut ScreenSpaceTransmission>, |
| 387 |
&mut Transform, |
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Option<&DepthPrepass>, |
| 389 |
Option<&TemporalJitter>, |
| 390 |
Has<Hdr>, |
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), |
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With<Camera3d>, |
| 393 |
>, |
| 394 |
mut display: Single<&mut Text, With<ExampleDisplay>>, |
| 395 |
mut state: Local<ExampleState>, |
| 396 |
time: Res<Time>, |
| 397 |
input: Res<ButtonInput<KeyCode>>, |
| 398 |
) { |
| 399 |
if input.pressed(KeyCode::Digit2) { |
| 400 |
state.diffuse_transmission = (state.diffuse_transmission + time.delta_secs()).min(1.0); |
| 401 |
} else if input.pressed(KeyCode::Digit1) { |
| 402 |
state.diffuse_transmission = (state.diffuse_transmission - time.delta_secs()).max(0.0); |
| 403 |
} |
| 404 |
|
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if input.pressed(KeyCode::KeyW) { |
| 406 |
state.specular_transmission = (state.specular_transmission + time.delta_secs()).min(1.0); |
| 407 |
} else if input.pressed(KeyCode::KeyQ) { |
| 408 |
state.specular_transmission = (state.specular_transmission - time.delta_secs()).max(0.0); |
| 409 |
} |
| 410 |
|
| 411 |
if input.pressed(KeyCode::KeyS) { |
| 412 |
state.thickness = (state.thickness + time.delta_secs()).min(5.0); |
| 413 |
} else if input.pressed(KeyCode::KeyA) { |
| 414 |
state.thickness = (state.thickness - time.delta_secs()).max(0.0); |
| 415 |
} |
| 416 |
|
| 417 |
if input.pressed(KeyCode::KeyX) { |
| 418 |
state.ior = (state.ior + time.delta_secs()).min(3.0); |
| 419 |
} else if input.pressed(KeyCode::KeyZ) { |
| 420 |
state.ior = (state.ior - time.delta_secs()).max(1.0); |
| 421 |
} |
| 422 |
|
| 423 |
if input.pressed(KeyCode::KeyI) { |
| 424 |
state.reflectance = (state.reflectance + time.delta_secs()).min(1.0); |
| 425 |
} else if input.pressed(KeyCode::KeyU) { |
| 426 |
state.reflectance = (state.reflectance - time.delta_secs()).max(0.0); |
| 427 |
} |
| 428 |
|
| 429 |
if input.pressed(KeyCode::KeyR) { |
| 430 |
state.perceptual_roughness = (state.perceptual_roughness + time.delta_secs()).min(1.0); |
| 431 |
} else if input.pressed(KeyCode::KeyE) { |
| 432 |
state.perceptual_roughness = (state.perceptual_roughness - time.delta_secs()).max(0.0); |
| 433 |
} |
| 434 |
|
| 435 |
let randomize_colors = input.just_pressed(KeyCode::KeyC); |
| 436 |
|
| 437 |
for (material_handle, controls) in &controllable { |
| 438 |
let mut material = materials.get_mut(material_handle).unwrap(); |
| 439 |
if controls.specular_transmission { |
| 440 |
material.specular_transmission = state.specular_transmission; |
| 441 |
material.thickness = state.thickness; |
| 442 |
material.ior = state.ior; |
| 443 |
material.perceptual_roughness = state.perceptual_roughness; |
| 444 |
material.reflectance = state.reflectance; |
| 445 |
} |
| 446 |
|
| 447 |
if controls.diffuse_transmission { |
| 448 |
material.diffuse_transmission = state.diffuse_transmission; |
| 449 |
} |
| 450 |
|
| 451 |
if controls.color && randomize_colors { |
| 452 |
material.base_color = |
| 453 |
Color::srgba(random(), random(), random(), material.base_color.alpha()); |
| 454 |
} |
| 455 |
} |
| 456 |
|
| 457 |
let ( |
| 458 |
camera_entity, |
| 459 |
mut transmission, |
| 460 |
mut camera_transform, |
| 461 |
depth_prepass, |
| 462 |
temporal_jitter, |
| 463 |
hdr, |
| 464 |
) = camera.into_inner(); |
| 465 |
|
| 466 |
if input.just_pressed(KeyCode::KeyH) { |
| 467 |
if hdr { |
| 468 |
commands.entity(camera_entity).remove::<Hdr>(); |
| 469 |
} else { |
| 470 |
commands.entity(camera_entity).insert(Hdr); |
| 471 |
} |
| 472 |
} |
| 473 |
|
| 474 |
#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))] |
| 475 |
if input.just_pressed(KeyCode::KeyD) { |
| 476 |
if depth_prepass.is_none() { |
| 477 |
commands.entity(camera_entity).insert(DepthPrepass); |
| 478 |
} else { |
| 479 |
commands.entity(camera_entity).remove::<DepthPrepass>(); |
| 480 |
} |
| 481 |
} |
| 482 |
|
| 483 |
#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))] |
| 484 |
if input.just_pressed(KeyCode::KeyT) { |
| 485 |
if temporal_jitter.is_none() { |
| 486 |
commands |
| 487 |
.entity(camera_entity) |
| 488 |
.insert((TemporalJitter::default(), TemporalAntiAliasing::default())); |
| 489 |
} else { |
| 490 |
commands |
| 491 |
.entity(camera_entity) |
| 492 |
.remove::<(TemporalJitter, TemporalAntiAliasing)>(); |
| 493 |
} |
| 494 |
} |
| 495 |
|
| 496 |
if input.just_pressed(KeyCode::KeyO) && state.transmission.steps > 0 { |
| 497 |
state.transmission.steps -= 1; |
| 498 |
} |
| 499 |
|
| 500 |
if input.just_pressed(KeyCode::KeyP) && state.transmission.steps < 4 { |
| 501 |
state.transmission.steps += 1; |
| 502 |
} |
| 503 |
|
| 504 |
if input.just_pressed(KeyCode::KeyJ) { |
| 505 |
state.transmission.quality = ScreenSpaceTransmissionQuality::Low; |
| 506 |
} |
| 507 |
|
| 508 |
if input.just_pressed(KeyCode::KeyK) { |
| 509 |
state.transmission.quality = ScreenSpaceTransmissionQuality::Medium; |
| 510 |
} |
| 511 |
|
| 512 |
if input.just_pressed(KeyCode::KeyL) { |
| 513 |
state.transmission.quality = ScreenSpaceTransmissionQuality::High; |
| 514 |
} |
| 515 |
|
| 516 |
if input.just_pressed(KeyCode::Semicolon) { |
| 517 |
state.transmission.quality = ScreenSpaceTransmissionQuality::Ultra; |
| 518 |
} |
| 519 |
|
| 520 |
if let Some(transmission) = &mut transmission { |
| 521 |
**transmission = state.transmission.clone(); |
| 522 |
} |
| 523 |
|
| 524 |
if input.just_pressed(KeyCode::Space) { |
| 525 |
if transmission.is_some() { |
| 526 |
commands |
| 527 |
.entity(camera_entity) |
| 528 |
.remove::<ScreenSpaceTransmission>(); |
| 529 |
} else { |
| 530 |
commands |
| 531 |
.entity(camera_entity) |
| 532 |
.insert(state.transmission.clone()); |
| 533 |
} |
| 534 |
} |
| 535 |
|
| 536 |
let rotation = if input.pressed(KeyCode::ArrowRight) { |
| 537 |
state.auto_camera = false; |
| 538 |
time.delta_secs() |
| 539 |
} else if input.pressed(KeyCode::ArrowLeft) { |
| 540 |
state.auto_camera = false; |
| 541 |
-time.delta_secs() |
| 542 |
} else if state.auto_camera { |
| 543 |
time.delta_secs() * 0.25 |
| 544 |
} else { |
| 545 |
0.0 |
| 546 |
}; |
| 547 |
|
| 548 |
let distance_change = |
| 549 |
if input.pressed(KeyCode::ArrowDown) && camera_transform.translation.length() < 25.0 { |
| 550 |
time.delta_secs() |
| 551 |
} else if input.pressed(KeyCode::ArrowUp) && camera_transform.translation.length() > 2.0 { |
| 552 |
-time.delta_secs() |
| 553 |
} else { |
| 554 |
0.0 |
| 555 |
}; |
| 556 |
|
| 557 |
camera_transform.translation *= ops::exp(distance_change); |
| 558 |
|
| 559 |
camera_transform.rotate_around( |
| 560 |
Vec3::ZERO, |
| 561 |
Quat::from_euler(EulerRot::XYZ, 0.0, rotation, 0.0), |
| 562 |
); |
| 563 |
|
| 564 |
display.0 = format!( |
| 565 |
concat!( |
| 566 |
" Space Screen Space Specular Transmission: {}\n", |
| 567 |
" J / K / L / ; Screen Space Specular Transmissive Quality: {:?}\n", |
| 568 |
" O / P Screen Space Specular Transmissive Steps: {}\n", |
| 569 |
" 1 / 2 Diffuse Transmission: {:.2}\n", |
| 570 |
" Q / W Specular Transmission: {:.2}\n", |
| 571 |
" A / S Thickness: {:.2}\n", |
| 572 |
" Z / X IOR: {:.2}\n", |
| 573 |
" E / R Perceptual Roughness: {:.2}\n", |
| 574 |
" U / I Reflectance: {:.2}\n", |
| 575 |
" Arrow Keys Control Camera\n", |
| 576 |
" C Randomize Colors\n", |
| 577 |
" H HDR + Bloom: {}\n", |
| 578 |
" D Depth Prepass: {}\n", |
| 579 |
" T TAA: {}\n", |
| 580 |
), |
| 581 |
if transmission.is_some() { "ON" } else { "OFF" }, |
| 582 |
state.transmission.quality, |
| 583 |
state.transmission.steps, |
| 584 |
state.diffuse_transmission, |
| 585 |
state.specular_transmission, |
| 586 |
state.thickness, |
| 587 |
state.ior, |
| 588 |
state.perceptual_roughness, |
| 589 |
state.reflectance, |
| 590 |
if hdr { "ON " } else { "OFF" }, |
| 591 |
if cfg!(any(feature = "webgpu", not(target_arch = "wasm32"))) { |
| 592 |
if depth_prepass.is_some() { |
| 593 |
"ON " |
| 594 |
} else { |
| 595 |
"OFF" |
| 596 |
} |
| 597 |
} else { |
| 598 |
"N/A (WebGL)" |
| 599 |
}, |
| 600 |
if cfg!(any(feature = "webgpu", not(target_arch = "wasm32"))) { |
| 601 |
if temporal_jitter.is_some() { |
| 602 |
if depth_prepass.is_some() { |
| 603 |
"ON " |
| 604 |
} else { |
| 605 |
"N/A (Needs Depth Prepass)" |
| 606 |
} |
| 607 |
} else { |
| 608 |
"OFF" |
| 609 |
} |
| 610 |
} else { |
| 611 |
"N/A (WebGL)" |
| 612 |
}, |
| 613 |
); |
| 614 |
} |
| 615 |
|
| 616 |
fn flicker_system( |
| 617 |
mut flame: Single<&mut Transform, (With<Flicker>, With<Mesh3d>)>, |
| 618 |
light: Single<(&mut PointLight, &mut Transform), (With<Flicker>, Without<Mesh3d>)>, |
| 619 |
time: Res<Time>, |
| 620 |
) { |
| 621 |
let s = time.elapsed_secs(); |
| 622 |
let a = ops::cos(s * 6.0) * 0.0125 + ops::cos(s * 4.0) * 0.025; |
| 623 |
let b = ops::cos(s * 5.0) * 0.0125 + ops::cos(s * 3.0) * 0.025; |
| 624 |
let c = ops::cos(s * 7.0) * 0.0125 + ops::cos(s * 2.0) * 0.025; |
| 625 |
let (mut light, mut light_transform) = light.into_inner(); |
| 626 |
light.intensity = 4_000.0 + 3000.0 * (a + b + c); |
| 627 |
flame.translation = Vec3::new(-1.0, 1.23, 0.0); |
| 628 |
flame.look_at(Vec3::new(-1.0 - c, 1.7 - b, 0.0 - a), Vec3::X); |
| 629 |
flame.rotate(Quat::from_euler(EulerRot::XYZ, 0.0, 0.0, PI / 2.0)); |
| 630 |
light_transform.translation = Vec3::new(-1.0 - c, 1.7, 0.0 - a); |
| 631 |
flame.translation = Vec3::new(-1.0 - c, 1.23, 0.0 - a); |
| 632 |
} |