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use std::f32::consts::PI; |
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use bevy::prelude::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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let texture_handle = asset_server.load("branding/bevy_logo_dark_big.png"); |
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let aspect = 0.25; |
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|
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let quad_width = 8.0; |
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let quad_handle = meshes.add(Rectangle::new(quad_width, quad_width * aspect)); |
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let material_handle = materials.add(StandardMaterial { |
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base_color_texture: Some(texture_handle.clone()), |
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alpha_mode: AlphaMode::Blend, |
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unlit: true, |
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..default() |
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}); |
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|
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let red_material_handle = materials.add(StandardMaterial { |
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base_color: Color::srgba(1.0, 0.0, 0.0, 0.5), |
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base_color_texture: Some(texture_handle.clone()), |
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alpha_mode: AlphaMode::Blend, |
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unlit: true, |
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..default() |
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}); |
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let blue_material_handle = materials.add(StandardMaterial { |
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base_color: Color::srgba(0.0, 0.0, 1.0, 0.5), |
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base_color_texture: Some(texture_handle), |
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alpha_mode: AlphaMode::Blend, |
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unlit: true, |
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..default() |
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}); |
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|
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|
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commands.spawn(( |
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Mesh3d(quad_handle.clone()), |
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MeshMaterial3d(material_handle), |
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Transform::from_xyz(0.0, 0.0, 1.5).with_rotation(Quat::from_rotation_x(-PI / 5.0)), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(quad_handle.clone()), |
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MeshMaterial3d(red_material_handle), |
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Transform::from_rotation(Quat::from_rotation_x(-PI / 5.0)), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(quad_handle), |
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MeshMaterial3d(blue_material_handle), |
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Transform::from_xyz(0.0, 0.0, -1.5).with_rotation(Quat::from_rotation_x(-PI / 5.0)), |
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)); |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(3.0, 5.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |