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use std::{ |
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f32::consts::PI, |
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fmt::{self, Formatter}, |
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}; |
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|
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use bevy::{ |
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camera::Hdr, |
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color::palettes::css::WHITE, |
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feathers::{theme::UiTheme, FeathersPlugins}, |
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light::Skybox, |
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prelude::*, |
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ui_widgets::{radio_self_update, ValueChange}, |
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}; |
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|
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use radio::{feathers_option_buttons, main_ui_node_scene, RadioButtonOptionValue}; |
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|
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#[path = "../helpers/radio.rs"] |
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mod radio; |
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|
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#[path = "../helpers/theme.rs"] |
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mod theme; |
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|
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|
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const ROTATION_SPEED: f32 = 0.005; |
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|
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const HUE_SHIFT_SPEED: f32 = 0.2; |
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|
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|
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#[derive(Resource, Default)] |
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struct AppStatus { |
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|
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tint_type: TintType, |
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|
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hue: f32, |
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} |
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|
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|
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#[derive(Resource)] |
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struct AppAssets { |
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|
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noise_texture: Handle<Image>, |
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} |
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|
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impl FromWorld for AppAssets { |
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fn from_world(world: &mut World) -> Self { |
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let asset_server = world.resource::<AssetServer>(); |
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Self { |
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noise_texture: asset_server.load("textures/AlphaNoise.png"), |
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} |
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} |
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} |
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|
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|
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#[derive(Clone, Copy, PartialEq, Default, Debug)] |
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enum TintType { |
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|
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#[default] |
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Solid, |
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|
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Map, |
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} |
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|
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impl fmt::Display for TintType { |
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { |
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match *self { |
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TintType::Map => f.write_str("MAP"), |
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TintType::Solid => f.write_str("SOLID"), |
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} |
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} |
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} |
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|
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Bevy Specular Tint Example".into(), |
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..default() |
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}), |
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..default() |
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})) |
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.add_plugins(FeathersPlugins) |
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.insert_resource(UiTheme(theme::basic_example_theme(Color::WHITE))) |
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.init_resource::<AppAssets>() |
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.init_resource::<AppStatus>() |
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.insert_resource(GlobalAmbientLight { |
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color: Color::BLACK, |
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brightness: 0.0, |
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..default() |
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}) |
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.add_systems(Startup, setup) |
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.add_systems(Update, rotate_camera) |
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.add_observer(toggle_specular_map) |
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.add_observer(radio_self_update) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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app_status: Res<AppStatus>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut standard_materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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commands.spawn(( |
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Transform::from_xyz(-2.0, 0.0, 3.5).looking_at(Vec3::ZERO, Vec3::Y), |
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Hdr, |
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Camera3d::default(), |
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Skybox { |
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image: Some(asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2")), |
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brightness: 3000.0, |
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..default() |
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}, |
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EnvironmentMapLight { |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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|
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|
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intensity: 25000.0, |
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..default() |
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}, |
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)); |
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|
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|
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commands.spawn(( |
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Transform::from_rotation(Quat::from_rotation_x(PI * 0.5)), |
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Mesh3d(meshes.add(Sphere::default().mesh().uv(32, 18))), |
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MeshMaterial3d(standard_materials.add(StandardMaterial { |
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|
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|
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base_color: Color::BLACK, |
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reflectance: 1.0, |
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specular_tint: Color::hsva(app_status.hue, 1.0, 1.0, 1.0), |
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|
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|
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|
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|
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metallic: 0.0, |
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perceptual_roughness: 0.0, |
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..default() |
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})), |
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)); |
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|
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spawn_buttons(&mut commands); |
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} |
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|
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|
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fn rotate_camera(mut cameras: Query<&mut Transform, With<Camera3d>>) { |
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for mut camera_transform in cameras.iter_mut() { |
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camera_transform.translation = |
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Quat::from_rotation_y(ROTATION_SPEED) * camera_transform.translation; |
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camera_transform.look_at(Vec3::ZERO, Vec3::Y); |
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} |
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} |
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|
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|
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fn shift_hue( |
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mut app_status: ResMut<AppStatus>, |
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objects_with_materials: Query<&MeshMaterial3d<StandardMaterial>>, |
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mut standard_materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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if app_status.tint_type != TintType::Solid { |
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return; |
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} |
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|
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app_status.hue += HUE_SHIFT_SPEED; |
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|
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for material_handle in objects_with_materials.iter() { |
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let Some(mut material) = standard_materials.get_mut(material_handle) else { |
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continue; |
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}; |
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material.specular_tint = Color::hsva(app_status.hue, 1.0, 1.0, 1.0); |
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} |
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} |
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|
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|
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fn spawn_buttons(commands: &mut Commands) { |
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commands.spawn_scene(bsn! { |
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@main_ui_node_scene() |
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Children [ |
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@feathers_option_buttons( |
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"Toggle specular tint", |
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&[ |
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(TintType::Solid, "SOLID"), |
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(TintType::Map, "MAP"), |
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], |
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0, |
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) |
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] |
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}); |
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} |
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|
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|
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|
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fn toggle_specular_map( |
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event: On<ValueChange<Entity>>, |
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new_value_query: Query<&RadioButtonOptionValue<TintType>>, |
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mut app_status: ResMut<AppStatus>, |
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app_assets: Res<AppAssets>, |
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objects_with_materials: Query<&MeshMaterial3d<StandardMaterial>>, |
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mut standard_materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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let Ok(RadioButtonOptionValue(selection)) = new_value_query.get(event.value) else { |
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return; |
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}; |
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|
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|
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app_status.tint_type = *selection; |
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|
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for material_handle in objects_with_materials.iter() { |
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let Some(mut material) = standard_materials.get_mut(material_handle) else { |
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continue; |
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}; |
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|
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|
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match app_status.tint_type { |
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TintType::Solid => { |
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material.reflectance = 1.0; |
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material.specular_tint_texture = None; |
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} |
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TintType::Map => { |
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|
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|
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material.reflectance = 2.0; |
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|
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|
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material.specular_tint = WHITE.into(); |
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material.specular_tint_texture = Some(app_assets.noise_texture.clone()); |
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} |
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}; |
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} |
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|
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shift_hue(app_status, objects_with_materials, standard_materials); |
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} |