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use std::f32::consts::PI; |
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|
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use bevy::{ |
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camera::Hdr, |
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color::palettes::css::{GOLD, WHITE}, |
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core_pipeline::tonemapping::Tonemapping::AcesFitted, |
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image::ImageLoaderSettings, |
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light::Skybox, |
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prelude::*, |
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}; |
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|
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|
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pub fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, rotate_skybox_and_environment_map) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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asset_server: Res<AssetServer>, |
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) { |
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let sphere_mesh = create_sphere_mesh(&mut meshes); |
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spawn_sphere(&mut commands, &mut materials, &asset_server, &sphere_mesh); |
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spawn_light(&mut commands); |
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spawn_camera(&mut commands, &asset_server); |
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} |
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|
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|
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fn rotate_skybox_and_environment_map( |
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mut environments: Query<(&mut Skybox, &mut EnvironmentMapLight)>, |
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time: Res<Time>, |
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) { |
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let now = time.elapsed_secs(); |
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let rotation = Quat::from_rotation_y(0.2 * now); |
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for (mut skybox, mut environment_map) in environments.iter_mut() { |
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skybox.rotation = rotation; |
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environment_map.rotation = rotation; |
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} |
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} |
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|
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|
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fn create_sphere_mesh(meshes: &mut Assets<Mesh>) -> Handle<Mesh> { |
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|
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|
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|
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let mut sphere_mesh = Sphere::new(1.0).mesh().build(); |
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sphere_mesh |
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.generate_tangents() |
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.expect("Failed to generate tangents"); |
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meshes.add(sphere_mesh) |
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} |
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|
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|
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fn spawn_sphere( |
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commands: &mut Commands, |
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materials: &mut Assets<StandardMaterial>, |
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asset_server: &AssetServer, |
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sphere_mesh: &Handle<Mesh>, |
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) { |
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commands.spawn(( |
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Mesh3d(sphere_mesh.clone()), |
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MeshMaterial3d( |
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materials.add(StandardMaterial { |
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clearcoat: 1.0, |
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clearcoat_perceptual_roughness: 0.3, |
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clearcoat_normal_texture: Some( |
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asset_server |
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.load_builder() |
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.with_settings(|settings: &mut ImageLoaderSettings| { |
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settings.is_srgb = false; |
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}) |
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.load("textures/ScratchedGold-Normal.png"), |
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), |
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metallic: 0.9, |
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perceptual_roughness: 0.1, |
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base_color: GOLD.into(), |
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..default() |
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}), |
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), |
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Transform::from_xyz(0.0, 0.0, 0.0).with_scale(Vec3::splat(1.25)), |
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)); |
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} |
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|
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|
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fn spawn_light(commands: &mut Commands) { |
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commands.spawn(PointLight { |
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color: WHITE.into(), |
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intensity: 100000.0, |
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..default() |
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}); |
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} |
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|
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|
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fn spawn_camera(commands: &mut Commands, asset_server: &AssetServer) { |
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commands |
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.spawn(( |
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Camera3d::default(), |
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Hdr, |
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Projection::Perspective(PerspectiveProjection { |
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fov: 27.0 / 180.0 * PI, |
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..default() |
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}), |
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Transform::from_xyz(0.0, 0.0, 10.0), |
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AcesFitted, |
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)) |
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.insert(Skybox { |
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brightness: 5000.0, |
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image: Some(asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2")), |
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..default() |
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}) |
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.insert(EnvironmentMapLight { |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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intensity: 2000.0, |
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..default() |
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}); |
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} |