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use std::f32::consts::PI; |
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use bevy::{ |
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camera::Hdr, |
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light::CascadeShadowConfigBuilder, |
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post_process::effect_stack::{ChromaticAberration, LensDistortion, Vignette}, |
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prelude::*, |
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}; |
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const ADJUSTMENT_SPEED: f32 = 0.005; |
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const MAX_CHROMATIC_ABERRATION_INTENSITY: f32 = 0.4; |
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|
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|
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#[derive(Resource)] |
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struct AppSettings { |
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|
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selected: usize, |
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|
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chromatic_aberration_intensity: f32, |
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vignette_intensity: f32, |
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vignette_radius: f32, |
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vignette_smoothness: f32, |
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vignette_roundness: f32, |
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vignette_edge_compensation: f32, |
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lens_distortion_intensity: f32, |
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lens_distortion_multiplier_x: f32, |
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lens_distortion_multiplier_y: f32, |
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} |
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|
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fn main() { |
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App::new() |
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.init_resource::<AppSettings>() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, handle_keyboard_input) |
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.add_systems( |
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Update, |
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(update_chromatic_aberration_settings, update_help_text) |
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.run_if(resource_changed::<AppSettings>) |
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.after(handle_keyboard_input), |
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) |
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.run(); |
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} |
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|
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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spawn_camera(&mut commands, &asset_server); |
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spawn_scene(&mut commands, &asset_server); |
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spawn_text(&mut commands); |
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} |
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fn spawn_camera(commands: &mut Commands, asset_server: &AssetServer) { |
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commands.spawn(( |
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Camera3d::default(), |
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Hdr, |
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Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), |
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DistanceFog { |
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color: Color::srgb_u8(43, 44, 47), |
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falloff: FogFalloff::Linear { |
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start: 1.0, |
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end: 8.0, |
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}, |
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..default() |
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}, |
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EnvironmentMapLight { |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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intensity: 2000.0, |
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..default() |
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}, |
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ChromaticAberration::default(), |
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Vignette::default(), |
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LensDistortion::default(), |
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)); |
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} |
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fn spawn_scene(commands: &mut Commands, asset_server: &AssetServer) { |
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commands.spawn(WorldAssetRoot(asset_server.load( |
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GltfAssetLabel::Scene(0).from_asset("models/TonemappingTest/TonemappingTest.gltf"), |
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))); |
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commands.spawn(( |
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WorldAssetRoot( |
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asset_server |
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.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")), |
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), |
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Transform::from_xyz(0.5, 0.0, -0.5).with_rotation(Quat::from_rotation_y(-0.15 * PI)), |
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)); |
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commands.spawn(( |
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DirectionalLight { |
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illuminance: 15000.0, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)), |
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CascadeShadowConfigBuilder { |
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maximum_distance: 3.0, |
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first_cascade_far_bound: 0.9, |
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..default() |
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} |
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.build(), |
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)); |
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} |
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fn spawn_text(commands: &mut Commands) { |
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commands.spawn(( |
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Text::default(), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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impl Default for AppSettings { |
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fn default() -> Self { |
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let vignette_default = Vignette::default(); |
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let lens_distortion = LensDistortion::default(); |
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Self { |
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selected: 0, |
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chromatic_aberration_intensity: ChromaticAberration::default().intensity, |
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vignette_intensity: vignette_default.intensity, |
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vignette_radius: vignette_default.radius, |
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vignette_smoothness: vignette_default.smoothness, |
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vignette_roundness: vignette_default.roundness, |
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vignette_edge_compensation: vignette_default.edge_compensation, |
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lens_distortion_intensity: lens_distortion.intensity, |
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lens_distortion_multiplier_x: lens_distortion.multiplier.x, |
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lens_distortion_multiplier_y: lens_distortion.multiplier.y, |
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} |
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} |
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} |
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fn handle_keyboard_input(mut app_settings: ResMut<AppSettings>, input: Res<ButtonInput<KeyCode>>) { |
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if input.just_pressed(KeyCode::ArrowUp) && app_settings.selected > 0 { |
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app_settings.selected -= 1; |
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} else if input.just_pressed(KeyCode::ArrowDown) && app_settings.selected < 8 { |
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app_settings.selected += 1; |
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} |
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let mut delta = 0.0; |
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if input.pressed(KeyCode::ArrowLeft) { |
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delta -= ADJUSTMENT_SPEED; |
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} else if input.pressed(KeyCode::ArrowRight) { |
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delta += ADJUSTMENT_SPEED; |
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} |
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if delta == 0.0 { |
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return; |
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} |
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match app_settings.selected { |
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0 => { |
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app_settings.chromatic_aberration_intensity = |
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(app_settings.chromatic_aberration_intensity + delta) |
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.clamp(0.0, MAX_CHROMATIC_ABERRATION_INTENSITY); |
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} |
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1 => { |
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app_settings.vignette_intensity = |
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(app_settings.vignette_intensity + delta).clamp(0.0, 1.0); |
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} |
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2 => app_settings.vignette_radius = (app_settings.vignette_radius + delta).clamp(0.0, 2.0), |
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3 => { |
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app_settings.vignette_smoothness = (app_settings.vignette_smoothness + delta).max(0.01); |
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} |
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4 => app_settings.vignette_roundness = (app_settings.vignette_roundness + delta).max(0.01), |
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5 => { |
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app_settings.vignette_edge_compensation = |
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(app_settings.vignette_edge_compensation + delta).clamp(0.0, 1.0); |
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} |
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6 => { |
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app_settings.lens_distortion_intensity = |
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(app_settings.lens_distortion_intensity + delta).clamp(-1.0, 1.0); |
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} |
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7 => { |
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app_settings.lens_distortion_multiplier_x = |
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(app_settings.lens_distortion_multiplier_x + delta).clamp(0.0, 1.0); |
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} |
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8 => { |
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app_settings.lens_distortion_multiplier_y = |
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(app_settings.lens_distortion_multiplier_y + delta).clamp(0.0, 1.0); |
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} |
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_ => {} |
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} |
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} |
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|
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|
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fn update_chromatic_aberration_settings( |
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mut chromatic_aberration: Query<&mut ChromaticAberration>, |
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mut vignette: Query<&mut Vignette>, |
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mut lens_distortion: Query<&mut LensDistortion>, |
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app_settings: Res<AppSettings>, |
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) { |
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let intensity = app_settings.chromatic_aberration_intensity; |
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let max_samples = ((intensity - 0.02) / (0.20 - 0.02) * 56.0 + 8.0) |
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.clamp(8.0, 64.0) |
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.round() as u32; |
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for mut chromatic_aberration in &mut chromatic_aberration { |
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chromatic_aberration.intensity = intensity; |
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chromatic_aberration.max_samples = max_samples; |
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} |
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for mut vignette in &mut vignette { |
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vignette.intensity = app_settings.vignette_intensity; |
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vignette.radius = app_settings.vignette_radius; |
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vignette.smoothness = app_settings.vignette_smoothness; |
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vignette.roundness = app_settings.vignette_roundness; |
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vignette.edge_compensation = app_settings.vignette_edge_compensation; |
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} |
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for mut lens_distortion in &mut lens_distortion { |
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lens_distortion.intensity = app_settings.lens_distortion_intensity; |
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lens_distortion.multiplier.x = app_settings.lens_distortion_multiplier_x; |
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lens_distortion.multiplier.y = app_settings.lens_distortion_multiplier_y; |
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} |
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} |
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fn update_help_text(mut text: Single<&mut Text>, app_settings: Res<AppSettings>) { |
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text.clear(); |
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let text_list = [ |
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format!( |
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"Chromatic aberration intensity: {:.2}\n", |
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app_settings.chromatic_aberration_intensity |
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), |
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format!( |
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"Vignette intensity: {:.2}\n", |
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app_settings.vignette_intensity |
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), |
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format!("Vignette radius: {:.2}\n", app_settings.vignette_radius), |
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format!( |
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"Vignette smoothness: {:.2}\n", |
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app_settings.vignette_smoothness |
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), |
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format!( |
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"Vignette roundness: {:.2}\n", |
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app_settings.vignette_roundness |
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), |
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format!( |
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"Vignette edge_compensation: {:.2}\n", |
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app_settings.vignette_edge_compensation |
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), |
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format!( |
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"Lens Distortion intensity: {:.2}\n", |
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app_settings.lens_distortion_intensity |
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), |
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format!( |
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"Lens Distortion multiplier x: {:.2}\n", |
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app_settings.lens_distortion_multiplier_x |
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), |
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format!( |
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"Lens Distortion multiplier y: {:.2}\n", |
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app_settings.lens_distortion_multiplier_y |
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), |
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]; |
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for (i, val) in text_list.iter().enumerate() { |
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if i == app_settings.selected { |
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text.push_str("> "); |
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} |
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text.push_str(val); |
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} |
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text.push_str("\n(Press Up or Down to select)\n(Press Left or Right to change)"); |
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} |