| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
use bevy::prelude::*; |
| 5 |
|
| 6 |
fn main() { |
| 7 |
App::new() |
| 8 |
.add_plugins(DefaultPlugins) |
| 9 |
.add_systems(Startup, setup) |
| 10 |
.add_systems(Update, rotator_system) |
| 11 |
.run(); |
| 12 |
} |
| 13 |
|
| 14 |
|
| 15 |
#[derive(Component)] |
| 16 |
struct Rotator; |
| 17 |
|
| 18 |
|
| 19 |
fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) { |
| 20 |
for mut transform in &mut query { |
| 21 |
transform.rotate_x(3.0 * time.delta_secs()); |
| 22 |
} |
| 23 |
} |
| 24 |
|
| 25 |
|
| 26 |
fn setup( |
| 27 |
mut commands: Commands, |
| 28 |
mut meshes: ResMut<Assets<Mesh>>, |
| 29 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 30 |
) { |
| 31 |
let cube_handle = meshes.add(Cuboid::new(2.0, 2.0, 2.0)); |
| 32 |
let cube_material_handle = materials.add(StandardMaterial { |
| 33 |
base_color: Color::srgb(0.8, 0.7, 0.6), |
| 34 |
..default() |
| 35 |
}); |
| 36 |
|
| 37 |
|
| 38 |
commands.spawn(( |
| 39 |
Mesh3d(cube_handle.clone()), |
| 40 |
MeshMaterial3d(cube_material_handle.clone()), |
| 41 |
Transform::from_xyz(0.0, 0.0, 1.0), |
| 42 |
Rotator, |
| 43 |
children![( |
| 44 |
|
| 45 |
Mesh3d(cube_handle), |
| 46 |
MeshMaterial3d(cube_material_handle), |
| 47 |
Transform::from_xyz(0.0, 0.0, 3.0), |
| 48 |
)], |
| 49 |
)); |
| 50 |
|
| 51 |
commands.spawn((PointLight::default(), Transform::from_xyz(4.0, 5.0, -4.0))); |
| 52 |
|
| 53 |
commands.spawn(( |
| 54 |
Camera3d::default(), |
| 55 |
Transform::from_xyz(5.0, 10.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 56 |
)); |
| 57 |
} |