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use bevy::{ |
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image::{ImageAddressMode, ImageFilterMode, ImageSampler, ImageSamplerDescriptor}, |
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math::ops, |
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post_process::motion_blur::MotionBlur, |
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prelude::*, |
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}; |
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|
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fn main() { |
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let mut app = App::new(); |
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|
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app.add_plugins(DefaultPlugins) |
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.add_systems(Startup, (setup_camera, setup_scene, setup_ui)) |
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.add_systems(Update, (keyboard_inputs, move_cars, move_camera).chain()) |
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.run(); |
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} |
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|
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fn setup_camera(mut commands: Commands) { |
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commands.spawn(( |
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Camera3d::default(), |
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|
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|
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|
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MotionBlur { |
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shutter_angle: 1.0, |
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samples: 2, |
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}, |
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|
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#[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))] |
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Msaa::Off, |
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)); |
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} |
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|
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|
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|
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#[derive(Resource)] |
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enum CameraMode { |
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Track, |
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Chase, |
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} |
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|
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#[derive(Component)] |
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struct Moves(f32); |
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|
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#[derive(Component)] |
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struct CameraTracked; |
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|
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#[derive(Component)] |
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struct Rotates; |
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|
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fn setup_scene( |
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asset_server: Res<AssetServer>, |
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mut images: ResMut<Assets<Image>>, |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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commands.insert_resource(GlobalAmbientLight { |
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color: Color::WHITE, |
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brightness: 300.0, |
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..default() |
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}); |
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commands.insert_resource(CameraMode::Chase); |
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commands.spawn(( |
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DirectionalLight { |
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illuminance: 3_000.0, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::default().looking_to(Vec3::new(-1.0, -0.7, -1.0), Vec3::X), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Sphere::default())), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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unlit: true, |
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base_color: Color::linear_rgb(0.1, 0.6, 1.0), |
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..default() |
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})), |
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Transform::default().with_scale(Vec3::splat(-4000.0)), |
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)); |
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|
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let mut plane: Mesh = Plane3d::default().into(); |
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let uv_size = 4000.0; |
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let uvs = vec![[uv_size, 0.0], [0.0, 0.0], [0.0, uv_size], [uv_size; 2]]; |
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plane.insert_attribute(Mesh::ATTRIBUTE_UV_0, uvs); |
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commands.spawn(( |
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Mesh3d(meshes.add(plane)), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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perceptual_roughness: 1.0, |
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base_color_texture: Some(images.add(uv_debug_texture())), |
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..default() |
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})), |
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Transform::from_xyz(0.0, -0.65, 0.0).with_scale(Vec3::splat(80.)), |
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)); |
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|
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spawn_cars(&asset_server, &mut meshes, &mut materials, &mut commands); |
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spawn_trees(&mut meshes, &mut materials, &mut commands); |
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spawn_barriers(&mut meshes, &mut materials, &mut commands); |
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} |
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|
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fn spawn_cars( |
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asset_server: &AssetServer, |
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meshes: &mut Assets<Mesh>, |
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materials: &mut Assets<StandardMaterial>, |
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commands: &mut Commands, |
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) { |
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const N_CARS: usize = 20; |
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let box_mesh = meshes.add(Cuboid::new(0.3, 0.15, 0.55)); |
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let cylinder = meshes.add(Cylinder::default()); |
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let logo = asset_server.load("branding/icon.png"); |
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let wheel_matl = materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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base_color_texture: Some(logo.clone()), |
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..default() |
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}); |
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|
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let mut matl = |color| { |
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materials.add(StandardMaterial { |
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base_color: color, |
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..default() |
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}) |
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}; |
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|
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let colors = [ |
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matl(Color::linear_rgb(1.0, 0.0, 0.0)), |
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matl(Color::linear_rgb(1.0, 1.0, 0.0)), |
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matl(Color::BLACK), |
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matl(Color::linear_rgb(0.0, 0.0, 1.0)), |
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matl(Color::linear_rgb(0.0, 1.0, 0.0)), |
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matl(Color::linear_rgb(1.0, 0.0, 1.0)), |
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matl(Color::linear_rgb(0.5, 0.5, 0.0)), |
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matl(Color::linear_rgb(1.0, 0.5, 0.0)), |
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]; |
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|
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let make_wheel = |x: f32, z: f32| { |
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( |
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Mesh3d(cylinder.clone()), |
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MeshMaterial3d(wheel_matl.clone()), |
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Transform::from_xyz(0.14 * x, -0.045, 0.15 * z) |
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.with_scale(Vec3::new(0.15, 0.04, 0.15)) |
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.with_rotation(Quat::from_rotation_z(std::f32::consts::FRAC_PI_2)), |
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Rotates, |
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) |
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}; |
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|
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for i in 0..N_CARS { |
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let color = colors[i % colors.len()].clone(); |
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commands |
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.spawn(( |
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Mesh3d(box_mesh.clone()), |
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MeshMaterial3d(color.clone()), |
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Transform::from_scale(Vec3::splat(0.5)), |
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Moves(i as f32 * 2.0), |
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children![ |
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( |
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Mesh3d(box_mesh.clone()), |
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MeshMaterial3d(color), |
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Transform::from_xyz(0.0, 0.08, 0.03).with_scale(Vec3::new(1.0, 1.0, 0.5)), |
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), |
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make_wheel(1.0, 1.0), |
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make_wheel(1.0, -1.0), |
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make_wheel(-1.0, 1.0), |
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make_wheel(-1.0, -1.0) |
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], |
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)) |
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.insert_if(CameraTracked, || i == 0); |
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} |
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} |
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|
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fn spawn_barriers( |
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meshes: &mut Assets<Mesh>, |
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materials: &mut Assets<StandardMaterial>, |
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commands: &mut Commands, |
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) { |
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const N_CONES: usize = 100; |
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let capsule = meshes.add(Capsule3d::default()); |
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let matl = materials.add(StandardMaterial { |
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base_color: Color::srgb_u8(255, 87, 51), |
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reflectance: 1.0, |
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..default() |
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}); |
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let mut spawn_with_offset = |offset: f32| { |
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for i in 0..N_CONES { |
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let pos = race_track_pos( |
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offset, |
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(i as f32) / (N_CONES as f32) * std::f32::consts::PI * 2.0, |
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); |
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commands.spawn(( |
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Mesh3d(capsule.clone()), |
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MeshMaterial3d(matl.clone()), |
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Transform::from_xyz(pos.x, -0.65, pos.y).with_scale(Vec3::splat(0.07)), |
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)); |
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} |
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}; |
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spawn_with_offset(0.04); |
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spawn_with_offset(-0.04); |
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} |
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|
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fn spawn_trees( |
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meshes: &mut Assets<Mesh>, |
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materials: &mut Assets<StandardMaterial>, |
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commands: &mut Commands, |
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) { |
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const N_TREES: usize = 30; |
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let capsule = meshes.add(Capsule3d::default()); |
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let sphere = meshes.add(Sphere::default()); |
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let leaves = materials.add(Color::linear_rgb(0.0, 1.0, 0.0)); |
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let trunk = materials.add(Color::linear_rgb(0.4, 0.2, 0.2)); |
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|
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let mut spawn_with_offset = |offset: f32| { |
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for i in 0..N_TREES { |
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let pos = race_track_pos( |
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offset, |
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(i as f32) / (N_TREES as f32) * std::f32::consts::PI * 2.0, |
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); |
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let [x, z] = pos.into(); |
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commands.spawn(( |
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Mesh3d(sphere.clone()), |
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MeshMaterial3d(leaves.clone()), |
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Transform::from_xyz(x, -0.3, z).with_scale(Vec3::splat(0.3)), |
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)); |
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commands.spawn(( |
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Mesh3d(capsule.clone()), |
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MeshMaterial3d(trunk.clone()), |
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Transform::from_xyz(x, -0.5, z).with_scale(Vec3::new(0.05, 0.3, 0.05)), |
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)); |
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} |
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}; |
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spawn_with_offset(0.07); |
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spawn_with_offset(-0.07); |
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} |
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|
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fn setup_ui(mut commands: Commands) { |
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commands.spawn(( |
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Text::default(), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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children![ |
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TextSpan::default(), |
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TextSpan::default(), |
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TextSpan::new("1/2: -/+ shutter angle (blur amount)\n"), |
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TextSpan::new("3/4: -/+ sample count (blur quality)\n"), |
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TextSpan::new("Spacebar: cycle camera\n"), |
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], |
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)); |
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} |
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|
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fn keyboard_inputs( |
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mut motion_blur: Single<&mut MotionBlur>, |
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presses: Res<ButtonInput<KeyCode>>, |
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text: Single<Entity, With<Text>>, |
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mut writer: TextUiWriter, |
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mut camera: ResMut<CameraMode>, |
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) { |
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if presses.just_pressed(KeyCode::Digit1) { |
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motion_blur.shutter_angle -= 0.25; |
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} else if presses.just_pressed(KeyCode::Digit2) { |
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motion_blur.shutter_angle += 0.25; |
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} else if presses.just_pressed(KeyCode::Digit3) { |
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motion_blur.samples = motion_blur.samples.saturating_sub(1); |
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} else if presses.just_pressed(KeyCode::Digit4) { |
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motion_blur.samples += 1; |
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} else if presses.just_pressed(KeyCode::Space) { |
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*camera = match *camera { |
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CameraMode::Track => CameraMode::Chase, |
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CameraMode::Chase => CameraMode::Track, |
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}; |
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} |
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motion_blur.shutter_angle = motion_blur.shutter_angle.clamp(0.0, 1.0); |
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motion_blur.samples = motion_blur.samples.clamp(0, 64); |
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let entity = *text; |
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*writer.text(entity, 1) = format!("Shutter angle: {:.2}\n", motion_blur.shutter_angle); |
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*writer.text(entity, 2) = format!("Samples: {:.5}\n", motion_blur.samples); |
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} |
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|
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|
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|
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fn race_track_pos(offset: f32, t: f32) -> Vec2 { |
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let x_tweak = 2.0; |
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let y_tweak = 3.0; |
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let scale = 8.0; |
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let x0 = ops::sin(x_tweak * t); |
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let y0 = ops::cos(y_tweak * t); |
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let dx = x_tweak * ops::cos(x_tweak * t); |
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let dy = y_tweak * -ops::sin(y_tweak * t); |
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let dl = ops::hypot(dx, dy); |
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let x = x0 + offset * dy / dl; |
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let y = y0 - offset * dx / dl; |
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Vec2::new(x, y) * scale |
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} |
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|
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fn move_cars( |
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time: Res<Time>, |
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mut movables: Query<(&mut Transform, &Moves, &Children)>, |
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mut spins: Query<&mut Transform, (Without<Moves>, With<Rotates>)>, |
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) { |
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for (mut transform, moves, children) in &mut movables { |
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let time = time.elapsed_secs() * 0.25; |
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let t = time + 0.5 * moves.0; |
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let dx = ops::cos(t); |
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let dz = -ops::sin(3.0 * t); |
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let speed_variation = (dx * dx + dz * dz).sqrt() * 0.15; |
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let t = t + speed_variation; |
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let prev = transform.translation; |
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transform.translation.x = race_track_pos(0.0, t).x; |
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transform.translation.z = race_track_pos(0.0, t).y; |
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transform.translation.y = -0.59; |
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let delta = transform.translation - prev; |
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transform.look_to(delta, Vec3::Y); |
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for child in children.iter() { |
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let Ok(mut wheel) = spins.get_mut(child) else { |
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continue; |
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}; |
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let radius = wheel.scale.x; |
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let circumference = 2.0 * std::f32::consts::PI * radius; |
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let angle = delta.length() / circumference * std::f32::consts::PI * 2.0; |
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wheel.rotate_local_y(angle); |
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} |
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} |
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} |
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|
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fn move_camera( |
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camera: Single<(&mut Transform, &mut Projection), Without<CameraTracked>>, |
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tracked: Single<&Transform, With<CameraTracked>>, |
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mode: Res<CameraMode>, |
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) { |
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let (mut transform, mut projection) = camera.into_inner(); |
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match *mode { |
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CameraMode::Track => { |
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transform.look_at(tracked.translation, Vec3::Y); |
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transform.translation = Vec3::new(15.0, -0.5, 0.0); |
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if let Projection::Perspective(perspective) = &mut *projection { |
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perspective.fov = 0.05; |
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} |
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} |
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CameraMode::Chase => { |
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transform.translation = |
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tracked.translation + Vec3::new(0.0, 0.15, 0.0) + tracked.back() * 0.6; |
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transform.look_to(tracked.forward(), Vec3::Y); |
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if let Projection::Perspective(perspective) = &mut *projection { |
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perspective.fov = 1.0; |
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} |
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} |
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} |
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} |
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|
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fn uv_debug_texture() -> Image { |
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use bevy::{asset::RenderAssetUsages, render::render_resource::*}; |
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const TEXTURE_SIZE: usize = 7; |
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|
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let mut palette = [ |
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164, 164, 164, 255, 168, 168, 168, 255, 153, 153, 153, 255, 139, 139, 139, 255, 153, 153, |
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153, 255, 177, 177, 177, 255, 159, 159, 159, 255, |
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]; |
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|
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let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4]; |
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for y in 0..TEXTURE_SIZE { |
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let offset = TEXTURE_SIZE * y * 4; |
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texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette); |
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palette.rotate_right(12); |
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} |
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|
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let mut img = Image::new_fill( |
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Extent3d { |
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width: TEXTURE_SIZE as u32, |
| 374 |
height: TEXTURE_SIZE as u32, |
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depth_or_array_layers: 1, |
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}, |
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TextureDimension::D2, |
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&texture_data, |
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TextureFormat::Rgba8UnormSrgb, |
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RenderAssetUsages::RENDER_WORLD, |
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); |
| 382 |
img.sampler = ImageSampler::Descriptor(ImageSamplerDescriptor { |
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address_mode_u: ImageAddressMode::Repeat, |
| 384 |
address_mode_v: ImageAddressMode::MirrorRepeat, |
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mag_filter: ImageFilterMode::Nearest, |
| 386 |
..ImageSamplerDescriptor::linear() |
| 387 |
}); |
| 388 |
img |
| 389 |
} |