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use bevy::{ |
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feathers::{theme::UiTheme, FeathersPlugins}, |
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gltf::GltfMeshName, |
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pbr::Lightmap, |
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picking::{backend::HitData, pointer::PointerInteraction}, |
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prelude::*, |
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ui_widgets::{radio_self_update, ValueChange}, |
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world_serialization::WorldInstanceReady, |
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}; |
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|
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use crate::radio::{feathers_option_buttons, main_ui_node_scene, RadioButtonOptionValue}; |
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use crate::theme::basic_example_theme; |
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|
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#[path = "../helpers/radio.rs"] |
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mod radio; |
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|
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#[path = "../helpers/theme.rs"] |
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mod theme; |
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|
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|
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const LIGHTMAP_EXPOSURE: f32 = 600.0; |
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|
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|
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const SPHERE_OFFSET: f32 = 0.2; |
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|
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#[derive(Clone, Default, Resource)] |
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struct AppStatus { |
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|
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|
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lighting_mode: LightingMode, |
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} |
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|
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|
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#[derive(Clone, Component, Copy, PartialEq, Default)] |
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enum LightingMode { |
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Baked, |
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MixedDirect, |
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#[default] |
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MixedIndirect, |
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RealTime, |
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} |
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|
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#[derive(Clone, Copy, Default, Message)] |
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struct LightingModeChanged; |
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|
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#[derive(Clone, Copy, Component, Debug)] |
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struct HelpText; |
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static LIGHTMAPS: [(&str, Rect); 5] = [ |
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( |
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"Plane", |
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uv_rect_opengl(Vec2::splat(0.026), Vec2::splat(0.710)), |
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), |
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( |
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"SheenChair_fabric", |
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uv_rect_opengl(vec2(0.7864, 0.02377), vec2(0.1910, 0.1912)), |
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), |
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( |
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"SheenChair_label", |
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uv_rect_opengl(vec2(0.275, -0.016), vec2(0.858, 0.486)), |
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), |
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( |
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"SheenChair_metal", |
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uv_rect_opengl(vec2(0.998, 0.506), vec2(-0.029, -0.067)), |
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), |
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( |
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"SheenChair_wood", |
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uv_rect_opengl(vec2(0.787, 0.257), vec2(0.179, 0.177)), |
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), |
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]; |
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|
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static SPHERE_UV_RECT: Rect = uv_rect_opengl(vec2(0.788, 0.484), Vec2::splat(0.062)); |
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const INITIAL_SPHERE_POSITION: Vec3 = vec3(0.0, 0.5233223, 0.0); |
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|
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fn main() { |
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App::new() |
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.add_plugins(( |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Bevy Mixed Lighting Example".into(), |
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..default() |
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}), |
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..default() |
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}), |
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FeathersPlugins, |
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)) |
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.add_plugins(MeshPickingPlugin) |
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.insert_resource(UiTheme(basic_example_theme(Color::BLACK))) |
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.insert_resource(GlobalAmbientLight { |
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color: ClearColor::default().0, |
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brightness: 10000.0, |
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affects_lightmapped_meshes: true, |
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}) |
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.init_resource::<AppStatus>() |
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.add_message::<LightingModeChanged>() |
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.add_systems(Startup, setup) |
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.add_systems(Update, update_lightmaps) |
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.add_systems(Update, update_directional_light) |
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.add_systems(Update, make_sphere_nonpickable) |
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.add_observer(handle_lighting_mode_change) |
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.add_observer(radio_self_update) |
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.add_systems(Update, reset_sphere_position) |
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.add_systems(Update, move_sphere) |
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.add_systems(Update, adjust_help_text) |
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.run(); |
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} |
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|
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, app_status: Res<AppStatus>) { |
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spawn_camera(&mut commands); |
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spawn_scene(&mut commands, &asset_server); |
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spawn_buttons(&mut commands); |
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spawn_help_text(&mut commands, &app_status); |
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} |
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|
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|
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fn spawn_camera(commands: &mut Commands) { |
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commands |
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.spawn(Camera3d::default()) |
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.insert(Transform::from_xyz(-0.7, 0.7, 1.0).looking_at(vec3(0.0, 0.3, 0.0), Vec3::Y)); |
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} |
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fn spawn_scene(commands: &mut Commands, asset_server: &AssetServer) { |
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commands |
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.spawn(WorldAssetRoot( |
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asset_server.load( |
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GltfAssetLabel::Scene(0) |
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.from_asset("models/MixedLightingExample/MixedLightingExample.gltf"), |
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), |
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)) |
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.observe( |
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|_: On<WorldInstanceReady>, |
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mut lighting_mode_changed_writer: MessageWriter<LightingModeChanged>| { |
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|
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|
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lighting_mode_changed_writer.write(LightingModeChanged); |
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}, |
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); |
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} |
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|
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|
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fn spawn_buttons(commands: &mut Commands) { |
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commands.spawn_scene(bsn! { |
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@main_ui_node_scene() |
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Children [ |
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@feathers_option_buttons( |
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"Lighting", |
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&[ |
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(LightingMode::Baked, "Baked"), |
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(LightingMode::MixedDirect, "Mixed (Direct)"), |
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(LightingMode::MixedIndirect, "Mixed (Indirect)"), |
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(LightingMode::RealTime, "Real-Time"), |
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], |
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2 |
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)] |
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}); |
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} |
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|
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|
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fn spawn_help_text(commands: &mut Commands, app_status: &AppStatus) { |
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commands.spawn(( |
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create_help_text(app_status), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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HelpText, |
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)); |
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} |
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|
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fn update_lightmaps( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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meshes: Query<(Entity, &GltfMeshName, &MeshMaterial3d<StandardMaterial>), With<Mesh3d>>, |
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mut lighting_mode_changed_reader: MessageReader<LightingModeChanged>, |
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app_status: Res<AppStatus>, |
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) { |
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|
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|
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if lighting_mode_changed_reader.read().next().is_none() { |
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return; |
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} |
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|
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|
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let lightmap: Option<Handle<Image>> = match app_status.lighting_mode { |
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LightingMode::Baked => { |
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Some(asset_server.load("lightmaps/MixedLightingExample-Baked.zstd.ktx2")) |
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} |
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LightingMode::MixedDirect => { |
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Some(asset_server.load("lightmaps/MixedLightingExample-MixedDirect.zstd.ktx2")) |
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} |
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LightingMode::MixedIndirect => { |
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Some(asset_server.load("lightmaps/MixedLightingExample-MixedIndirect.zstd.ktx2")) |
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} |
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LightingMode::RealTime => None, |
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}; |
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|
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'outer: for (entity, name, material) in &meshes { |
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|
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|
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|
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|
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|
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for (lightmap_name, uv_rect) in LIGHTMAPS { |
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if &**name != lightmap_name { |
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continue; |
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} |
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|
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|
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if let Some(ref mut material) = materials.get_mut(material) { |
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material.lightmap_exposure = LIGHTMAP_EXPOSURE; |
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} |
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|
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|
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match lightmap { |
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Some(ref lightmap) => { |
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commands.entity(entity).insert(Lightmap { |
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image: (*lightmap).clone(), |
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uv_rect, |
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bicubic_sampling: false, |
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}); |
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} |
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None => { |
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commands.entity(entity).remove::<Lightmap>(); |
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} |
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} |
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continue 'outer; |
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} |
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|
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|
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if &**name == "Sphere" { |
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|
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if let Some(ref mut material) = materials.get_mut(material) { |
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material.lightmap_exposure = LIGHTMAP_EXPOSURE; |
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} |
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|
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|
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|
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match (&lightmap, app_status.lighting_mode) { |
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(Some(lightmap), LightingMode::Baked) => { |
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commands.entity(entity).insert(Lightmap { |
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image: (*lightmap).clone(), |
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uv_rect: SPHERE_UV_RECT, |
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bicubic_sampling: false, |
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}); |
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} |
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_ => { |
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commands.entity(entity).remove::<Lightmap>(); |
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} |
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} |
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} |
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} |
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} |
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|
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|
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|
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|
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const fn uv_rect_opengl(gl_min: Vec2, size: Vec2) -> Rect { |
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let min = vec2(gl_min.x, 1.0 - gl_min.y - size.y); |
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Rect { |
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min, |
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max: vec2(min.x + size.x, min.y + size.y), |
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} |
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} |
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|
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|
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|
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fn make_sphere_nonpickable( |
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mut commands: Commands, |
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mut query: Query<(Entity, &Name), (With<Mesh3d>, Without<Pickable>)>, |
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) { |
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for (sphere, name) in &mut query { |
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if &**name == "Sphere" { |
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commands.entity(sphere).insert(Pickable::IGNORE); |
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} |
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} |
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} |
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|
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|
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|
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fn update_directional_light( |
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mut lights: Query<&mut DirectionalLight>, |
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mut lighting_mode_changed_reader: MessageReader<LightingModeChanged>, |
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app_status: Res<AppStatus>, |
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) { |
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|
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|
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if lighting_mode_changed_reader.read().next().is_none() { |
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return; |
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} |
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|
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|
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|
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let scenery_is_lit_in_real_time = matches!( |
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app_status.lighting_mode, |
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LightingMode::MixedIndirect | LightingMode::RealTime |
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); |
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|
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for mut light in &mut lights { |
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light.affects_lightmapped_mesh_diffuse = scenery_is_lit_in_real_time; |
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|
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light.shadow_maps_enabled = scenery_is_lit_in_real_time; |
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} |
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} |
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|
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|
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|
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fn handle_lighting_mode_change( |
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event: On<ValueChange<Entity>>, |
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new_value_q: Query<&RadioButtonOptionValue<LightingMode>>, |
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mut lighting_mode_changed_writer: MessageWriter<LightingModeChanged>, |
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mut app_status: ResMut<AppStatus>, |
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) { |
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let Ok(RadioButtonOptionValue(new_lighting_mode)) = new_value_q.get(event.value) else { |
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return; |
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}; |
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|
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app_status.lighting_mode = *new_lighting_mode; |
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lighting_mode_changed_writer.write(LightingModeChanged); |
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} |
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|
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|
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|
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|
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|
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|
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|
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fn reset_sphere_position( |
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mut objects: Query<(&Name, &mut Transform)>, |
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mut lighting_mode_changed_reader: MessageReader<LightingModeChanged>, |
| 394 |
app_status: Res<AppStatus>, |
| 395 |
) { |
| 396 |
|
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|
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|
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if lighting_mode_changed_reader.read().next().is_none() |
| 400 |
|| app_status.lighting_mode != LightingMode::Baked |
| 401 |
{ |
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return; |
| 403 |
} |
| 404 |
|
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for (name, mut transform) in &mut objects { |
| 406 |
if &**name == "Sphere" { |
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transform.translation = INITIAL_SPHERE_POSITION; |
| 408 |
break; |
| 409 |
} |
| 410 |
} |
| 411 |
} |
| 412 |
|
| 413 |
|
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|
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|
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|
| 417 |
fn move_sphere( |
| 418 |
mouse_button_input: Res<ButtonInput<MouseButton>>, |
| 419 |
pointers: Query<&PointerInteraction>, |
| 420 |
mut meshes: Query<(&GltfMeshName, &ChildOf), With<Mesh3d>>, |
| 421 |
mut transforms: Query<&mut Transform>, |
| 422 |
app_status: Res<AppStatus>, |
| 423 |
) { |
| 424 |
|
| 425 |
|
| 426 |
if app_status.lighting_mode == LightingMode::Baked |
| 427 |
|| !mouse_button_input.pressed(MouseButton::Left) |
| 428 |
{ |
| 429 |
return; |
| 430 |
} |
| 431 |
|
| 432 |
|
| 433 |
let Some(child_of) = meshes |
| 434 |
.iter_mut() |
| 435 |
.filter_map(|(name, child_of)| { |
| 436 |
if &**name == "Sphere" { |
| 437 |
Some(child_of) |
| 438 |
} else { |
| 439 |
None |
| 440 |
} |
| 441 |
}) |
| 442 |
.next() |
| 443 |
else { |
| 444 |
return; |
| 445 |
}; |
| 446 |
|
| 447 |
|
| 448 |
let Ok(mut transform) = transforms.get_mut(child_of.parent()) else { |
| 449 |
return; |
| 450 |
}; |
| 451 |
|
| 452 |
|
| 453 |
|
| 454 |
for interaction in pointers.iter() { |
| 455 |
if let Some(&( |
| 456 |
_, |
| 457 |
HitData { |
| 458 |
position: Some(position), |
| 459 |
.. |
| 460 |
}, |
| 461 |
)) = interaction.get_nearest_hit() |
| 462 |
{ |
| 463 |
transform.translation = position + vec3(0.0, SPHERE_OFFSET, 0.0); |
| 464 |
} |
| 465 |
} |
| 466 |
} |
| 467 |
|
| 468 |
|
| 469 |
|
| 470 |
fn adjust_help_text( |
| 471 |
mut commands: Commands, |
| 472 |
help_texts: Query<Entity, With<HelpText>>, |
| 473 |
app_status: Res<AppStatus>, |
| 474 |
mut lighting_mode_changed_reader: MessageReader<LightingModeChanged>, |
| 475 |
) { |
| 476 |
if lighting_mode_changed_reader.read().next().is_none() { |
| 477 |
return; |
| 478 |
} |
| 479 |
|
| 480 |
for help_text in &help_texts { |
| 481 |
commands |
| 482 |
.entity(help_text) |
| 483 |
.insert(create_help_text(&app_status)); |
| 484 |
} |
| 485 |
} |
| 486 |
|
| 487 |
|
| 488 |
fn create_help_text(app_status: &AppStatus) -> Text { |
| 489 |
match app_status.lighting_mode { |
| 490 |
LightingMode::Baked => Text::new( |
| 491 |
"Scenery: Static, baked direct light, baked indirect light |
| 492 |
Sphere: Static, baked direct light, baked indirect light", |
| 493 |
), |
| 494 |
LightingMode::MixedDirect => Text::new( |
| 495 |
"Scenery: Static, baked direct light, baked indirect light |
| 496 |
Sphere: Dynamic, real-time direct light, no indirect light |
| 497 |
Click in the scene to move the sphere", |
| 498 |
), |
| 499 |
LightingMode::MixedIndirect => Text::new( |
| 500 |
"Scenery: Static, real-time direct light, baked indirect light |
| 501 |
Sphere: Dynamic, real-time direct light, no indirect light |
| 502 |
Click in the scene to move the sphere", |
| 503 |
), |
| 504 |
LightingMode::RealTime => Text::new( |
| 505 |
"Scenery: Dynamic, real-time direct light, no indirect light |
| 506 |
Sphere: Dynamic, real-time direct light, no indirect light |
| 507 |
Click in the scene to move the sphere", |
| 508 |
), |
| 509 |
} |
| 510 |
} |