| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
use std::f32::consts::{FRAC_PI_2, PI}; |
| 5 |
|
| 6 |
use bevy::{ |
| 7 |
color::palettes::css, core_pipeline::tonemapping::Tonemapping, math::vec3, |
| 8 |
picking::backend::ray::RayMap, post_process::bloom::Bloom, prelude::*, |
| 9 |
}; |
| 10 |
|
| 11 |
fn main() { |
| 12 |
App::new() |
| 13 |
.add_plugins(DefaultPlugins) |
| 14 |
.add_systems(Startup, setup) |
| 15 |
.add_systems(Update, bouncing_raycast) |
| 16 |
.insert_resource(ClearColor(Color::BLACK)) |
| 17 |
.run(); |
| 18 |
} |
| 19 |
|
| 20 |
const MAX_BOUNCES: usize = 64; |
| 21 |
const LASER_SPEED: f32 = 0.03; |
| 22 |
|
| 23 |
fn bouncing_raycast( |
| 24 |
mut ray_cast: MeshRayCast, |
| 25 |
mut gizmos: Gizmos, |
| 26 |
time: Res<Time>, |
| 27 |
|
| 28 |
ray_map: Res<RayMap>, |
| 29 |
) { |
| 30 |
|
| 31 |
let t = ops::cos((time.elapsed_secs() - 4.0).max(0.0) * LASER_SPEED) * PI; |
| 32 |
let ray_pos = Vec3::new(ops::sin(t), ops::cos(3.0 * t) * 0.5, ops::cos(t)) * 0.5; |
| 33 |
let ray_dir = Dir3::new(-ray_pos).unwrap(); |
| 34 |
let ray = Ray3d::new(ray_pos, ray_dir); |
| 35 |
gizmos.sphere(ray_pos, 0.1, Color::WHITE); |
| 36 |
bounce_ray(ray, &mut ray_cast, &mut gizmos, Color::from(css::RED)); |
| 37 |
|
| 38 |
|
| 39 |
for (_, ray) in ray_map.iter() { |
| 40 |
bounce_ray(*ray, &mut ray_cast, &mut gizmos, Color::from(css::GREEN)); |
| 41 |
} |
| 42 |
} |
| 43 |
|
| 44 |
|
| 45 |
fn bounce_ray(mut ray: Ray3d, ray_cast: &mut MeshRayCast, gizmos: &mut Gizmos, color: Color) { |
| 46 |
let mut intersections = Vec::with_capacity(MAX_BOUNCES + 1); |
| 47 |
intersections.push((ray.origin, Color::srgb(30.0, 0.0, 0.0))); |
| 48 |
|
| 49 |
for i in 0..MAX_BOUNCES { |
| 50 |
|
| 51 |
let Some((_, hit)) = ray_cast |
| 52 |
.cast_ray(ray, &MeshRayCastSettings::default()) |
| 53 |
.first() |
| 54 |
else { |
| 55 |
break; |
| 56 |
}; |
| 57 |
|
| 58 |
|
| 59 |
let brightness = 1.0 + 10.0 * (1.0 - i as f32 / MAX_BOUNCES as f32); |
| 60 |
intersections.push((hit.point, Color::BLACK.mix(&color, brightness))); |
| 61 |
gizmos.sphere(hit.point, 0.005, Color::BLACK.mix(&color, brightness * 2.0)); |
| 62 |
|
| 63 |
|
| 64 |
ray.direction = Dir3::new(ray.direction.reflect(hit.normal)).unwrap(); |
| 65 |
ray.origin = hit.point + ray.direction * 1e-6; |
| 66 |
} |
| 67 |
gizmos.linestrip_gradient(intersections); |
| 68 |
} |
| 69 |
|
| 70 |
|
| 71 |
fn setup( |
| 72 |
mut commands: Commands, |
| 73 |
mut meshes: ResMut<Assets<Mesh>>, |
| 74 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 75 |
) { |
| 76 |
|
| 77 |
let plane_mesh = meshes.add(Plane3d::default()); |
| 78 |
let plane_material = materials.add(Color::from(css::GRAY).with_alpha(0.01)); |
| 79 |
let create_plane = move |translation, rotation| { |
| 80 |
( |
| 81 |
Transform::from_translation(translation) |
| 82 |
.with_rotation(Quat::from_scaled_axis(rotation)), |
| 83 |
Mesh3d(plane_mesh.clone()), |
| 84 |
MeshMaterial3d(plane_material.clone()), |
| 85 |
) |
| 86 |
}; |
| 87 |
|
| 88 |
commands.spawn(create_plane(vec3(0.0, 0.5, 0.0), Vec3::X * PI)); |
| 89 |
commands.spawn(create_plane(vec3(0.0, -0.5, 0.0), Vec3::ZERO)); |
| 90 |
commands.spawn(create_plane(vec3(0.5, 0.0, 0.0), Vec3::Z * FRAC_PI_2)); |
| 91 |
commands.spawn(create_plane(vec3(-0.5, 0.0, 0.0), Vec3::Z * -FRAC_PI_2)); |
| 92 |
commands.spawn(create_plane(vec3(0.0, 0.0, 0.5), Vec3::X * -FRAC_PI_2)); |
| 93 |
commands.spawn(create_plane(vec3(0.0, 0.0, -0.5), Vec3::X * FRAC_PI_2)); |
| 94 |
|
| 95 |
|
| 96 |
commands.spawn(( |
| 97 |
DirectionalLight::default(), |
| 98 |
Transform::from_rotation(Quat::from_euler(EulerRot::XYZ, -0.1, 0.2, 0.0)), |
| 99 |
)); |
| 100 |
|
| 101 |
|
| 102 |
commands.spawn(( |
| 103 |
Camera3d::default(), |
| 104 |
Transform::from_xyz(1.5, 1.5, 1.5).looking_at(Vec3::ZERO, Vec3::Y), |
| 105 |
Tonemapping::TonyMcMapface, |
| 106 |
Bloom::default(), |
| 107 |
)); |
| 108 |
} |